X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=18eab0224ee040bd2f25189700dfea9eea29b5c2;hb=2c89261a1186ffc19bd6e5f82e9369bee1545e2f;hp=27acb33a5245747fc62cb8479f93652bca414a8c;hpb=536e46a4eadb99140f58a8b09a7e25ca02b50680;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 27acb33a..18eab022 100644 --- a/src/init.c +++ b/src/init.c @@ -265,7 +265,7 @@ void InitElementSmallImages() #if 1 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ - for (i = IMG_EMC_OBJECT; i <= IMG_EMC_TITLE; i++) + for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++) InitElementSmallImagesScaledUp(i); #endif } @@ -275,9 +275,7 @@ void InitElementSmallImages() void SetBitmaps_EM(Bitmap **em_bitmap) { em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap; - em_bitmap[1] = graphic_info[IMG_EMC_SCORE].bitmap; - em_bitmap[2] = graphic_info[IMG_EMC_SPRITE].bitmap; - em_bitmap[3] = graphic_info[IMG_EMC_TITLE].bitmap; + em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap; } #endif @@ -892,10 +890,21 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (graphic_info[graphic].scale_up_factor < 1) + graphic_info[graphic].scale_up_factor = 1; /* no scaling */ + if (src_bitmap) { - anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; - anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; + /* bitmap is not scaled at this stage, so calculate final size */ + int scale_up_factor = graphic_info[graphic].scale_up_factor; + int src_bitmap_width = src_bitmap->width * scale_up_factor; + int src_bitmap_height = src_bitmap->height * scale_up_factor; + + anim_frames_per_row = src_bitmap_width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap_height / graphic_info[graphic].height; } /* correct x or y offset dependent of vertical or horizontal frame order */ @@ -968,12 +977,6 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE]; - /* optional zoom factor for scaling up the image to a larger size */ - if (parameter[GFX_ARG_SCALE_UP] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP]; - if (graphic_info[graphic].scale_up_factor < 1) - graphic_info[graphic].scale_up_factor = 1; /* no scaling */ - /* this is only used for player "boring" and "sleeping" actions */ if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) graphic_info[graphic].anim_delay_fixed = @@ -1046,6 +1049,7 @@ static void InitGraphicInfo() Bitmap *src_bitmap; int src_x, src_y; int first_frame, last_frame; + int scale_up_factor, src_bitmap_width, src_bitmap_height; #if 0 printf("::: image: '%s' [%d]\n", image->token, i); @@ -1064,11 +1068,16 @@ static void InitGraphicInfo() if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ + /* bitmap is not scaled at this stage, so calculate final size */ + scale_up_factor = graphic_info[i].scale_up_factor; + src_bitmap_width = graphic_info[i].bitmap->width * scale_up_factor; + src_bitmap_height = graphic_info[i].bitmap->height * scale_up_factor; + first_frame = 0; getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap->width || - src_y + TILEY > src_bitmap->height) + src_x + TILEX > src_bitmap_width || + src_y + TILEY > src_bitmap_height) { Error(ERR_RETURN_LINE, "-"); Error(ERR_RETURN, "warning: error found in config file:"); @@ -1083,6 +1092,10 @@ static void InitGraphicInfo() src_x, src_y); Error(ERR_RETURN, "custom graphic rejected for this element/action"); +#if 0 + Error(ERR_RETURN, "scale_up_factor == %d", scale_up_factor); +#endif + if (i == fallback_graphic) Error(ERR_EXIT, "fatal error: no fallback graphic available"); @@ -1096,8 +1109,8 @@ static void InitGraphicInfo() last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap->width || - src_y + TILEY > src_bitmap->height) + src_x + TILEX > src_bitmap_width || + src_y + TILEY > src_bitmap_height) { Error(ERR_RETURN_LINE, "-"); Error(ERR_RETURN, "warning: error found in config file:"); @@ -1247,6 +1260,13 @@ static void InitElementSoundInfo() default_action_sound = element_info[i].sound[ACTION_DEFAULT]; #endif +#if 1 + /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ + /* !!! make this better !!! */ + if (i == EL_EMPTY_SPACE) + default_action_sound = element_info[EL_DEFAULT].sound[act]; +#endif + /* no sound for this specific action -- use default action sound */ if (element_info[i].sound[act] == -1) element_info[i].sound[act] = default_action_sound; @@ -1301,6 +1321,12 @@ static void set_sound_parameters(int sound, char **parameter_raw) /* explicit loop mode setting in configuration overrides default value */ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; + + /* sound volume to change the original volume when loading the sound file */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + + /* sound priority to give certain sounds a higher or lower priority */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; } static void InitSoundInfo() @@ -1581,7 +1607,7 @@ static void ReinitializeGraphics() InitElementGraphicInfo(); /* element game graphic mapping */ InitElementSpecialGraphicInfo(); /* element special graphic mapping */ - InitElementSmallImages(); /* create editor and preview images */ + InitElementSmallImages(); /* scale images to all needed sizes */ InitFontGraphicInfo(); /* initialize text drawing functions */ SetMainBackgroundImage(IMG_BACKGROUND); @@ -1769,6 +1795,7 @@ void InitElementPropertiesStatic() EL_TRAP, EL_INVISIBLE_SAND, EL_INVISIBLE_SAND_ACTIVE, + EL_EMC_GRASS, /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */ /* (if amoeba can grow into anything diggable, maybe keep these out) */ @@ -1776,6 +1803,7 @@ void InitElementPropertiesStatic() EL_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, + EL_EMC_PLANT, #endif -1 }; @@ -1796,6 +1824,10 @@ void InitElementPropertiesStatic() EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, + EL_EM_KEY_5, + EL_EM_KEY_6, + EL_EM_KEY_7, + EL_EM_KEY_8, EL_DYNAMITE, EL_DYNABOMB_INCREASE_NUMBER, EL_DYNABOMB_INCREASE_SIZE, @@ -1813,6 +1845,8 @@ void InitElementPropertiesStatic() EL_ENVELOPE_3, EL_ENVELOPE_4, EL_SPEED_PILL, + EL_EMC_LENSES, + EL_EMC_MAGNIFIER, -1 }; @@ -1841,6 +1875,7 @@ void InitElementPropertiesStatic() EL_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, + EL_EMC_PLANT, #endif -1 }; @@ -2006,6 +2041,10 @@ void InitElementPropertiesStatic() EL_STEELWALL_SLIPPERY, EL_PEARL, EL_CRYSTAL, + EL_EMC_WALL_SLIPPERY_1, + EL_EMC_WALL_SLIPPERY_2, + EL_EMC_WALL_SLIPPERY_3, + EL_EMC_WALL_SLIPPERY_4, -1 }; @@ -2034,6 +2073,7 @@ void InitElementPropertiesStatic() EL_SP_ELECTRON, EL_BALLOON, EL_SPRING, + EL_EMC_ANDROID, -1 }; @@ -2214,10 +2254,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, + EL_EM_GATE_5, + EL_EM_GATE_6, + EL_EM_GATE_7, + EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_5_GRAY, + EL_EM_GATE_6_GRAY, + EL_EM_GATE_7_GRAY, + EL_EM_GATE_8_GRAY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, -1 @@ -2278,6 +2326,7 @@ void InitElementPropertiesStatic() EL_SATELLITE, EL_SP_DISK_YELLOW, EL_BALLOON, + EL_EMC_ANDROID, -1 }; @@ -2306,10 +2355,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, + EL_EM_GATE_5, + EL_EM_GATE_6, + EL_EM_GATE_7, + EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_5_GRAY, + EL_EM_GATE_6_GRAY, + EL_EM_GATE_7_GRAY, + EL_EM_GATE_8_GRAY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2403,6 +2460,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, + EL_EMC_GRASS, -1 }; @@ -2459,6 +2517,7 @@ void InitElementPropertiesStatic() EL_BALLOON_SWITCH_ANY, EL_LAMP, EL_TIME_ORB_FULL, + EL_EMC_MAGIC_BALL_SWITCH, -1 }; @@ -2969,10 +3028,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, + EL_EM_GATE_5, + EL_EM_GATE_6, + EL_EM_GATE_7, + EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_5_GRAY, + EL_EM_GATE_6_GRAY, + EL_EM_GATE_7_GRAY, + EL_EM_GATE_8_GRAY, -1 }; @@ -3054,6 +3121,10 @@ void InitElementPropertiesStatic() EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, + EL_EM_KEY_5, + EL_EM_KEY_6, + EL_EM_KEY_7, + EL_EM_KEY_8, EL_GATE_1, EL_GATE_2, EL_GATE_3, @@ -3066,10 +3137,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, + EL_EM_GATE_5, + EL_EM_GATE_6, + EL_EM_GATE_7, + EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_5_GRAY, + EL_EM_GATE_6_GRAY, + EL_EM_GATE_7_GRAY, + EL_EM_GATE_8_GRAY, EL_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, @@ -3171,6 +3250,10 @@ void InitElementPropertiesStatic() EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, EL_EMC_STEELWALL_4, + EL_EMC_WALL_SLIPPERY_1, + EL_EMC_WALL_SLIPPERY_2, + EL_EMC_WALL_SLIPPERY_3, + EL_EMC_WALL_SLIPPERY_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -3179,6 +3262,14 @@ void InitElementPropertiesStatic() EL_EMC_WALL_6, EL_EMC_WALL_7, EL_EMC_WALL_8, + EL_EMC_WALL_9, + EL_EMC_WALL_10, + EL_EMC_WALL_11, + EL_EMC_WALL_12, + EL_EMC_WALL_13, + EL_EMC_WALL_14, + EL_EMC_WALL_15, + EL_EMC_WALL_16, -1 }; @@ -3694,6 +3785,10 @@ static void InitGlobal() for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++) { + /* check if element_name_info entry defined for each element in "main.h" */ + if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL) + Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i); + element_info[i].token_name = element_name_info[i].token_name; element_info[i].class_name = element_name_info[i].class_name; element_info[i].editor_description=element_name_info[i].editor_description;