X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=149b4ef2709e0ef6d6d26cf17cf798c897f85b88;hb=a56f43284d320b60cbeb1ebd097ec6d21d4f4ff1;hp=96eefb31e38a97845effe5bed1ed39bef1ea794a;hpb=1fcb72cda932d6ce8e528fc40c87262128fa5533;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 96eefb31..149b4ef2 100644 --- a/src/init.c +++ b/src/init.c @@ -232,6 +232,9 @@ void InitImageTextures() FreeAllImageTextures(); + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + for (i = 0; i < MAX_NUM_TOONS; i++) CreateImageTextures(IMG_TOON_1 + i); @@ -1352,7 +1355,6 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; - g->step_frames = parameter[GFX_ARG_STEP_FRAMES]; g->step_delay = parameter[GFX_ARG_STEP_DELAY]; g->direction = parameter[GFX_ARG_DIRECTION]; g->position = parameter[GFX_ARG_POSITION]; @@ -1366,6 +1368,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, /* this is only used for drawing envelope graphics */ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + /* used for toon animations and global animations */ + g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; + /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) g->clone_from = parameter[GFX_ARG_CLONE_FROM]; @@ -2054,6 +2059,7 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); + InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -4660,7 +4666,8 @@ static void InitGlobal() global.frames_per_second = 0; - global.border_status = GAME_MODE_MAIN; + global.border_status = GAME_MODE_LOADING; + global.anim_status = global.anim_status_next = GAME_MODE_LOADING; global.use_envelope_request = FALSE; } @@ -5316,6 +5323,9 @@ void InitGfx() InitGfxDrawBusyAnimFunction(DrawInitAnim); InitGfxDrawGlobalAnimFunction(DrawGlobalAnim); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); + + gfx.masked_border_bitmap_ptr = backbuffer; /* use copy of busy animation to prevent change while reloading artwork */ init_last = init; @@ -5692,7 +5702,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_init("ReloadCustomArtwork"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); FadeOut(REDRAW_ALL); @@ -5727,7 +5737,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5822,7 +5832,7 @@ void OpenAll() { print_timestamp_init("OpenAll"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); InitCounter(); @@ -5922,7 +5932,7 @@ void OpenAll() return; } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))