X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=111008428fb635d4a2908e9e151cdc2bb0c75650;hb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;hp=66ce6f42545ebc318dfb113636a7f73a27322144;hpb=01295e7cfce6354e2fad160ba0ce2880546d7a60;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 66ce6f42..f0f528ce 100644 --- a/src/init.c +++ b/src/init.c @@ -27,193 +27,29 @@ #include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ +#include "conf_g2s.c" /* include auto-generated data structure definitions */ +#include "conf_g2m.c" /* include auto-generated data structure definitions */ -static char *image_filename[NUM_PICTURES] = -{ - "RocksScreen.pcx", - "RocksElements.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -}; - -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); -static void InitSoundInfo(); -static void Execute_Debug_Command(char *); - -void OpenAll(void) -{ - if (options.debug_command) - { - Execute_Debug_Command(options.debug_command); - - exit(0); - } - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - - InitCounter(); - InitMixer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - InitGadgets(); /* needs to know number of level series */ - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - - InitGfxBackground(); - InitToons(); - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -void InitLevelArtworkInfo() -{ - LoadLevelArtworkInfo(); -} - -void InitNetworkServer() -{ -#if defined(PLATFORM_UNIX) - int nr_wanted; -#endif - - if (!options.network) - return; - -#if defined(PLATFORM_UNIX) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -static void InitImages() -{ - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - /* load custom images */ - ReloadCustomImages(); +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - InitGraphicInfo(); -} - -static void InitMixer() -{ - OpenAudio(); - - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); - - StartMixer(); -} -static void InitSound() -{ - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitSoundInfo(); -} static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + +#if 0 GC copy_clipmask_gc; static struct @@ -267,13 +103,15 @@ static void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; +#endif + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ int i; /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ - for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); - for(i=0; iclip_mask) { @@ -298,9 +137,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); } } +#endif #if defined(TARGET_X11_NATIVE) +#if 0 /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; @@ -308,11 +149,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i = 0; tile_needs_clipping[i].start >= 0; i++) { int j; - for(j=0; jstored_clip_gc) { @@ -363,2072 +208,4321 @@ void FreeTileClipmasks() pix[i]->stored_clip_gc = None; } } +#endif + #endif /* TARGET_X11 */ +#endif } -void InitGfx() +void FreeGadgets() { - int i; - - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; - /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + if (gadgets_initialized) + FreeGadgets(); - pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); - InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); + gadgets_initialized = TRUE; +} - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); +inline void InitElementSmallImagesScaledUp(int graphic) +{ + CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor); +} - DrawInitText("Loading graphics:", 120, FC_GREEN); +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; - for(i=0; i -1; i++) + InitElementSmallImagesScaledUp(element_to_graphic[i].graphic); - pix[i] = LoadCustomImage(image_filename[i]); - } - } + /* initialize special images from static configuration */ + for (i = 0; element_to_special_graphic[i].element > -1; i++) + InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic); - InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL], - pix[PIX_FONT_EM]); + /* initialize images from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); - InitTileClipmasks(); +#if 1 + /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ + for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++) + InitElementSmallImagesScaledUp(i); +#endif } -void InitGfxBackground() +#if 1 +/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ +void SetBitmaps_EM(Bitmap **em_bitmap) { - int x, y; - - drawto = backbuffer; - fieldbuffer = pix[PIX_DB_FIELD]; - SetDrawtoField(DRAW_BACKBUFFER); - - BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); - - for(x=0; x= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == GAME_MODE_PLAYING) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} - /* identifier for new artwork; default: artwork configured in setup */ - char *gfx_new_identifier = artwork.gfx_current->identifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) return; + } -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); + /* ---------- initialize font graphic definitions ---------- */ + + /* always start with reliable default values (normal font graphics) */ +#if 1 + for (i = 0; i < NUM_FONTS; i++) + font_info[i].graphic = IMG_FONT_INITIAL_1; +#else + for (i = 0; i < NUM_FONTS; i++) + font_info[i].graphic = FONT_INITIAL_1; #endif - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) + /* initialize normal font/graphic mapping from static configuration */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; + if (special != -1) + continue; - leveldir_current_identifier = leveldir_current->identifier; + font_info[font_nr].graphic = graphic; } - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; - - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) + /* always start with reliable default values (special font graphics) */ + for (i = 0; i < NUM_FONTS; i++) { - int i; - - setLevelArtworkDir(artwork.gfx_first); + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + /* initialize special font/graphic mapping from static configuration */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - for(i=0; i= 0 && special < NUM_SPECIAL_GFX_ARGS) { - DrawInitText(image_filename[i], 150, FC_YELLOW); - ReloadCustomImage(pix[i], image_filename[i]); + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } + } - ReloadCustomImages(); - InitGraphicInfo(); - - FreeTileClipmasks(); - InitTileClipmasks(); - InitGfxBackground(); + /* initialize special element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + if (font_nr < 0) + continue; - artwork.gfx_current_identifier = gfx_new_identifier; - last_override_level_graphics = setup.override_level_graphics; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } } - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); + /* ---------- initialize font bitmap array ---------- */ - InitReloadSounds(snd_new_identifier); + if (font_bitmap_info != NULL) + FreeFontInfo(font_bitmap_info); - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; - } + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) + /* ---------- initialize font bitmap definitions ---------- */ + + for (i = 0; i < NUM_FONTS; i++) { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } + + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; - InitReloadMusic(mus_new_identifier); + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } } -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); } -void InitGadgets() +void InitElementGraphicInfo() { - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); -} + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; -void InitElementInfo() -{ -#if 0 - static struct - { - int element; - int graphic; - } - element_to_graphic[] = - { - { EL_EMPTY, GFX_LEERRAUM }, - { EL_SAND, GFX_ERDREICH }, - { EL_WALL, GFX_MAUERWERK }, - { EL_WALL_CRUMBLED, GFX_FELSBODEN }, - { EL_ROCK, GFX_FELSBROCKEN }, - { EL_EMERALD, GFX_EDELSTEIN }, - { EL_EXIT_CLOSED, GFX_AUSGANG_ZU }, - { EL_EXIT_OPENING, GFX_AUSGANG_ACT }, - { EL_EXIT_OPEN, GFX_AUSGANG_AUF }, - { EL_SP_EXIT_OPEN, GFX_SP_EXIT }, - { EL_PLAYER1, GFX_SPIELER1 }, - { EL_PLAYER2, GFX_SPIELER2 }, - { EL_PLAYER3, GFX_SPIELER3 }, - { EL_PLAYER4, GFX_SPIELER4 }, - { EL_BUG, GFX_KAEFER }, - { EL_BUG_RIGHT, GFX_KAEFER_RIGHT }, - { EL_BUG_UP, GFX_KAEFER_UP }, - { EL_BUG_LEFT, GFX_KAEFER_LEFT }, - { EL_BUG_DOWN, GFX_KAEFER_DOWN }, - { EL_SPACESHIP, GFX_FLIEGER }, - { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT }, - { EL_SPACESHIP_UP, GFX_FLIEGER_UP }, - { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT }, - { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN }, - { EL_BD_BUTTERFLY, GFX_BUTTERFLY }, - { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, - { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, - { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, - { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, - { EL_BD_FIREFLY, GFX_FIREFLY }, - { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, - { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP }, - { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, - { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, - { EL_YAMYAM, GFX_MAMPFER }, - { EL_ROBOT, GFX_ROBOT }, - { EL_STEELWALL, GFX_BETON }, - { EL_DIAMOND, GFX_DIAMANT }, - { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER }, - { EL_QUICKSAND_FULL, GFX_MORAST_VOLL }, - { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, - { EL_AMOEBA_DROP, GFX_TROPFEN }, - { EL_BOMB, GFX_BOMBE }, - { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF }, - { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, - { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, - { EL_ACID, GFX_SALZSAEURE }, - { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT }, - { EL_AMOEBA_WET, GFX_AMOEBE_NASS }, - { EL_AMOEBA_DRY, GFX_AMOEBE_NORM }, - { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL }, - { EL_BD_AMOEBA, GFX_AMOEBE_BD }, - { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM }, - { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, - { EL_NUT, GFX_KOKOSNUSS }, - { EL_GAMEOFLIFE, GFX_LIFE }, - { EL_BIOMAZE, GFX_LIFE_ASYNC }, - { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, - { EL_STONEBLOCK, GFX_BADEWANNE }, - { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 }, - { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 }, - { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 }, - { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 }, - { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 }, - { EL_ROBOT_WHEEL, GFX_ABLENK_AUS }, - { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN }, - { EL_KEY1, GFX_SCHLUESSEL1 }, - { EL_KEY2, GFX_SCHLUESSEL2 }, - { EL_KEY3, GFX_SCHLUESSEL3 }, - { EL_KEY4, GFX_SCHLUESSEL4 }, - { EL_GATE1, GFX_PFORTE1 }, - { EL_GATE2, GFX_PFORTE2 }, - { EL_GATE3, GFX_PFORTE3 }, - { EL_GATE4, GFX_PFORTE4 }, - { EL_GATE1_GRAY, GFX_PFORTE1X }, - { EL_GATE2_GRAY, GFX_PFORTE2X }, - { EL_GATE3_GRAY, GFX_PFORTE3X }, - { EL_GATE4_GRAY, GFX_PFORTE4X }, - { EL_DYNAMITE, GFX_DYNAMIT_AUS }, - { EL_PACMAN, GFX_PACMAN }, - { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, - { EL_PACMAN_UP, GFX_PACMAN_UP }, - { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, - { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, - { EL_INVISIBLE_WALL, GFX_UNSICHTBAR }, - { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON }, - { EL_WALL_EMERALD, GFX_ERZ_EDEL }, - { EL_WALL_DIAMOND, GFX_ERZ_DIAM }, - { EL_LAMP, GFX_BIRNE_AUS }, - { EL_LAMP_ACTIVE, GFX_BIRNE_EIN }, - { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL }, - { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER }, - { EL_WALL_GROWING, GFX_MAUER_LEBT }, - { EL_WALL_GROWING_X, GFX_MAUER_X }, - { EL_WALL_GROWING_Y, GFX_MAUER_Y }, - { EL_WALL_GROWING_XY, GFX_MAUER_XY }, - { EL_BD_DIAMOND, GFX_EDELSTEIN_BD }, - { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB }, - { EL_EMERALD_RED, GFX_EDELSTEIN_ROT }, - { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA }, - { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD }, - { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB }, - { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT }, - { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA }, - { EL_DARK_YAMYAM, GFX_MAMPFER2 }, - { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF }, - { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL }, - { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD }, - { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, - { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, - { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, - { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT }, - { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER }, - { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL }, - { EL_MOLE, GFX_MOLE }, - { EL_PENGUIN, GFX_PINGUIN }, - { EL_PIG, GFX_SCHWEIN }, - { EL_DRAGON, GFX_DRACHE }, - { EL_SATELLITE, GFX_SONDE }, - { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT }, - { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT }, - { EL_ARROW_BLUE_UP, GFX_PFEIL_UP }, - { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN }, - { EL_SPEED_PILL, GFX_SPEED_PILL }, - { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, - { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE }, - { EL_SP_ZONK, GFX_SP_ZONK }, - { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL }, - { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON }, - { EL_BLACK_ORB, GFX_BLACK_ORB }, - { EL_EM_GATE1, GFX_EM_GATE_1 }, - { EL_EM_GATE2, GFX_EM_GATE_2 }, - { EL_EM_GATE3, GFX_EM_GATE_3 }, - { EL_EM_GATE4, GFX_EM_GATE_4 }, - { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X }, - { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X }, - { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X }, - { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X }, - { EL_EM_KEY1_FILE, GFX_EM_KEY_1 }, - { EL_EM_KEY2_FILE, GFX_EM_KEY_2 }, - { EL_EM_KEY3_FILE, GFX_EM_KEY_3 }, - { EL_EM_KEY4_FILE, GFX_EM_KEY_4 }, - { EL_EM_KEY1, GFX_EM_KEY_1 }, - { EL_EM_KEY2, GFX_EM_KEY_2 }, - { EL_EM_KEY3, GFX_EM_KEY_3 }, - { EL_EM_KEY4, GFX_EM_KEY_4 }, - { EL_PEARL, GFX_PEARL }, - { EL_CRYSTAL, GFX_CRYSTAL }, - { EL_WALL_PEARL, GFX_WALL_PEARL }, - { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, - { EL_DOOR_WHITE, GFX_DOOR_WHITE }, - { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, - { EL_KEY_WHITE, GFX_KEY_WHITE }, - { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE }, - { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE }, - { EL_EXTRA_TIME, GFX_EXTRA_TIME }, - { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, - { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, - { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 }, - { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 }, - { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, - { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, - { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, - { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, - { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, - { EL_LANDMINE, GFX_LANDMINE }, - { EL_ENVELOPE, GFX_ENVELOPE }, - { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF }, - { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON }, - { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, - { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, - { EL_SIGN_STOP, GFX_SIGN_STOP }, - { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, - { EL_SIGN_PARKING, GFX_SIGN_PARKING }, - { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, - { EL_SIGN_HEART, GFX_SIGN_HEART }, - { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, - { EL_SIGN_ROUND, GFX_SIGN_ROUND }, - { EL_SIGN_EXIT, GFX_SIGN_EXIT }, - { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, - { EL_SIGN_OTHER, GFX_SIGN_OTHER }, - { EL_MOLE_LEFT, GFX_MOLE_LEFT }, - { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, - { EL_MOLE_UP, GFX_MOLE_UP }, - { EL_MOLE_DOWN, GFX_MOLE_DOWN }, - { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED }, - { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE }, - { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON }, - { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, - { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, - { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, - { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, - { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH }, - { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH }, - { EL_BALLOON, GFX_BALLOON }, - { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, - { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, - { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, - { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, - { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY }, - { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 }, - { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 }, - { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 }, - { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 }, - { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 }, - { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 }, - { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 }, - { EL_EMC_WALL4, GFX_EMC_WALL_4 }, - { EL_EMC_WALL5, GFX_EMC_WALL_5 }, - { EL_EMC_WALL6, GFX_EMC_WALL_6 }, - { EL_EMC_WALL7, GFX_EMC_WALL_7 }, - { EL_EMC_WALL8, GFX_EMC_WALL_8 }, - { EL_TUBE_ALL, GFX_TUBE_CROSS }, - { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, - { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, - { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT }, - { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT }, - { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP }, - { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN }, - { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, - { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, - { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, - { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, - { EL_SPRING, GFX_SPRING }, - { EL_SPRING_MOVING, GFX_SPRING }, - { EL_TRAP, GFX_TRAP_INACTIVE }, - { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, - { EL_BD_WALL, GFX_BD_WALL }, - { EL_BD_ROCK, GFX_BD_ROCK }, - { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, - { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, - { -1, -1 } - }; + if (graphic_info == NULL) /* still at startup phase */ + return; - static struct + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - int element; - int graphic_left; - int graphic_right; - int graphic_up; - int graphic_down; + for (act = 0; act < NUM_ACTIONS; act++) + { + element_info[i].graphic[act] = -1; + element_info[i].crumbled[act] = -1; + + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + { + element_info[i].direction_graphic[act][dir] = -1; + element_info[i].direction_crumbled[act][dir] = -1; + } + } } - element_to_direction_graphic[] = + + /* initialize normal element/graphic mapping from static configuration */ + for (i = 0; element_to_graphic[i].element > -1; i++) { + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + boolean crumbled = element_to_graphic[i].crumbled; + int graphic = element_to_graphic[i].graphic; + int base_graphic = el2baseimg(element); + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if ((action > -1 || direction > -1 || crumbled == TRUE) && + base_graphic != -1) { - EL_PLAYER1, - IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT, - IMG_PLAYER1_UP, IMG_PLAYER1_DOWN - }, - { - EL_PLAYER2, - IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT, - IMG_PLAYER2_UP, IMG_PLAYER2_DOWN - }, + boolean base_redefined = getImageListEntry(base_graphic)->redefined; + boolean act_dir_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; + } + + if (action < 0) + action = ACTION_DEFAULT; + + if (crumbled) { - EL_PLAYER3, - IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT, - IMG_PLAYER3_UP, IMG_PLAYER3_DOWN - }, + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } + else { - EL_PLAYER4, - IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT, - IMG_PLAYER4_UP, IMG_PLAYER4_DOWN - }, + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + } + + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + boolean crumbled = FALSE; + + if (special == GFX_SPECIAL_ARG_CRUMBLED) { - EL_SP_MURPHY, - IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, - IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN - }, - { - EL_SP_SNIKSNAK, - IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, - IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN - }, - { - EL_BUG, - IMG_BUG_LEFT, IMG_BUG_RIGHT, - IMG_BUG_UP, IMG_BUG_DOWN - }, - { - EL_SPACESHIP, - IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, - IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN - }, + special = -1; + crumbled = TRUE; + } + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (crumbled) { - EL_PACMAN, - IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, - IMG_PACMAN_UP, IMG_PACMAN_DOWN - }, + if (direction < 0) + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + element_info[element].direction_crumbled[action][dir] = -1; + + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } + else { - EL_MOLE, - IMG_MOLE_LEFT, IMG_MOLE_RIGHT, - IMG_MOLE_UP, IMG_MOLE_DOWN - }, + if (direction < 0) + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + element_info[element].direction_graphic[action][dir] = -1; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + } + + /* now copy all graphics that are defined to be cloned from other graphics */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + int graphic = element_info[i].graphic[ACTION_DEFAULT]; + int crumbled_like, diggable_like; + + if (graphic == -1) + continue; + + crumbled_like = graphic_info[graphic].crumbled_like; + diggable_like = graphic_info[graphic].diggable_like; + + if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1) { - EL_PENGUIN, - IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT, - IMG_PENGUIN_UP, IMG_PENGUIN_DOWN - }, + for (act = 0; act < NUM_ACTIONS; act++) + element_info[i].crumbled[act] = + element_info[crumbled_like].crumbled[act]; + for (act = 0; act < NUM_ACTIONS; act++) + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + element_info[i].direction_crumbled[act][dir] = + element_info[crumbled_like].direction_crumbled[act][dir]; + } + + if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1) { - EL_PIG, - IMG_PIG_LEFT, IMG_PIG_RIGHT, - IMG_PIG_UP, IMG_PIG_DOWN - }, + element_info[i].graphic[ACTION_DIGGING] = + element_info[diggable_like].graphic[ACTION_DIGGING]; + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + element_info[i].direction_graphic[ACTION_DIGGING][dir] = + element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir]; + } + } + +#if 1 + /* set hardcoded definitions for some runtime elements without graphic */ + element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD; +#endif + +#if 1 + /* now set all undefined/invalid graphics to -1 to set to default after it */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + for (act = 0; act < NUM_ACTIONS; act++) { - EL_DRAGON, - IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, - IMG_DRAGON_UP, IMG_DRAGON_DOWN - }, + int graphic; + + graphic = element_info[i].graphic[act]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].graphic[act] = -1; + + graphic = element_info[i].crumbled[act]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].crumbled[act] = -1; + + for (dir = 0; dir < NUM_DIRECTIONS; dir++) + { + graphic = element_info[i].direction_graphic[act][dir]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].direction_graphic[act][dir] = -1; + + graphic = element_info[i].direction_crumbled[act][dir]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].direction_crumbled[act][dir] = -1; + } + } + } +#endif + + /* now set all '-1' values to element specific default values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + int default_graphic = element_info[i].graphic[ACTION_DEFAULT]; + int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT]; + int default_direction_graphic[NUM_DIRECTIONS]; + int default_direction_crumbled[NUM_DIRECTIONS]; + + if (default_graphic == -1) + default_graphic = IMG_UNKNOWN; + if (default_crumbled == -1) + default_crumbled = IMG_EMPTY; + + for (dir = 0; dir < NUM_DIRECTIONS; dir++) { - -1, - -1, -1, - -1, -1 + default_direction_graphic[dir] = + element_info[i].direction_graphic[ACTION_DEFAULT][dir]; + default_direction_crumbled[dir] = + element_info[i].direction_crumbled[ACTION_DEFAULT][dir]; + + if (default_direction_graphic[dir] == -1) + default_direction_graphic[dir] = default_graphic; + if (default_direction_crumbled[dir] == -1) + default_direction_crumbled[dir] = default_crumbled; } - }; + + for (act = 0; act < NUM_ACTIONS; act++) + { + boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) || + (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) || + (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING)); + boolean act_turning = (act == ACTION_TURNING_FROM_LEFT || + act == ACTION_TURNING_FROM_RIGHT || + act == ACTION_TURNING_FROM_UP || + act == ACTION_TURNING_FROM_DOWN); + + /* generic default action graphic (defined by "[default]" directive) */ + int default_action_graphic = element_info[EL_DEFAULT].graphic[act]; + int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act]; + + /* look for special default action graphic (classic game specific) */ + if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1) + default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act]; + if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1) + default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act]; + if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1) + default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act]; + + if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1) + default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act]; + if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1) + default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act]; + if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1) + default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act]; + +#if 1 + /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ + /* !!! make this better !!! */ + if (i == EL_EMPTY_SPACE) + { + default_action_graphic = element_info[EL_DEFAULT].graphic[act]; + default_action_crumbled = element_info[EL_DEFAULT].crumbled[act]; + } #endif - int i, act, dir; + if (default_action_graphic == -1) + default_action_graphic = default_graphic; + if (default_action_crumbled == -1) + default_action_crumbled = default_crumbled; - /* set values to -1 to identify later as "uninitialized" values */ - for(i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + int base_graphic = el2baseimg(element); + boolean base_redefined = getImageListEntry(base_graphic)->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; } -#if 0 - /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */ - i = 0; - while (element_to_graphic[i].element > -1) + /* initialize special element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) { - int element = element_to_graphic[i].element; - int graphic = element_to_graphic[i].graphic; + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic; - i++; + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; } - /* this initializes special graphics for left/right/up/down directions */ - i = 0; - while (element_to_direction_graphic[i].element > -1) +#if 1 + /* now set all undefined/invalid graphics to default */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL) + element_info[i].special_graphic[j] = + element_info[i].graphic[ACTION_DEFAULT]; +#endif +} + +static int get_element_from_token(char *token) +{ + int i; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (strcmp(element_info[i].token_name, token) == 0) + return i; + + return -1; +} + +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_GFX_ARGS; i++) { - int element = element_to_direction_graphic[i].element; + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + if (image_config_suffix[i].type == TYPE_TOKEN) + parameter[i] = get_element_from_token(parameter_raw[i]); + } - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] = - element_to_direction_graphic[i].graphic_left; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] = - element_to_direction_graphic[i].graphic_right; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] = - element_to_direction_graphic[i].graphic_up; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] = - element_to_direction_graphic[i].graphic_down; + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + graphic_info[graphic].crumbled_like = -1; /* do not use clone element */ + graphic_info[graphic].diggable_like = -1; /* do not use clone element */ + graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */ + graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */ + graphic_info[graphic].anim_delay_fixed = 0; + graphic_info[graphic].anim_delay_random = 0; + graphic_info[graphic].post_delay_fixed = 0; + graphic_info[graphic].post_delay_random = 0; + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (graphic_info[graphic].scale_up_factor < 1) + graphic_info[graphic].scale_up_factor = 1; /* no scaling */ + + if (src_bitmap) + { + /* bitmap is not scaled at this stage, so calculate final size */ + int scale_up_factor = graphic_info[graphic].scale_up_factor; + int src_bitmap_width = src_bitmap->width * scale_up_factor; + int src_bitmap_height = src_bitmap->height * scale_up_factor; - element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE; - i++; + anim_frames_per_row = src_bitmap_width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap_height / graphic_info[graphic].height; } -#else - i = 0; - while (element_to_graphic[i].element > -1) + /* correct x or y offset dependent of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ + { + graphic_info[graphic].offset_y = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + anim_frames_per_line = anim_frames_per_col; + } + else /* frames are ordered horizontally */ { - int element = element_to_graphic[i].element; - int direction = element_to_graphic[i].direction; - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + graphic_info[graphic].offset_x = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + anim_frames_per_line = anim_frames_per_row; + } - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_row; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_col; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_frames_per_line = + (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; +#if 0 + if (graphic_info[graphic].anim_frames == 1) + graphic_info[graphic].anim_mode = ANIM_NONE; +#endif + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* optional element for cloning crumble graphics */ + if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; + + /* optional element for cloning digging graphics */ + if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; + + /* optional border size for "crumbling" diggable graphics */ + if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE]; + + /* this is only used for player "boring" and "sleeping" actions */ + if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_delay_fixed = + parameter[GFX_ARG_ANIM_DELAY_FIXED]; + if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_delay_random = + parameter[GFX_ARG_ANIM_DELAY_RANDOM]; + if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay_fixed = + parameter[GFX_ARG_POST_DELAY_FIXED]; + if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay_random = + parameter[GFX_ARG_POST_DELAY_RANDOM]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; + + /* this is only used for drawing envelope graphics */ + graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED]; +} + +static void InitGraphicInfo() +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif + + checked_free(graphic_info); + + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); + +#if 0 + printf("::: graphic_info: %d entries\n", num_images); +#endif - if (direction > -1) +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i = 0; i < num_images; i++) { - direction = MV_DIR_BIT(direction); + if (graphic_info[i].clip_mask) + XFreePixmap(display, graphic_info[i].clip_mask); + if (graphic_info[i].clip_gc) + XFreeGC(display, graphic_info[i].clip_gc); - element_info[element].direction_graphic[action][direction] = graphic; + graphic_info[i].clip_mask = None; + graphic_info[i].clip_gc = None; } - else - element_info[element].graphic[action] = graphic; - - i++; } +#endif - /* now set all '-1' values to element specific default values */ - for(i=0; itoken, i); +#endif + +#if 0 + printf("::: image # %d: '%s' ['%s']\n", + i, image->token, + getTokenFromImageID(i)); +#endif + + set_graphic_parameters(i, image->parameter); + + /* now check if no animation frames are outside of the loaded image */ + + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ - if (default_action_graphic == -1) - default_action_graphic = EL_CHAR_QUESTION; + /* bitmap is not scaled at this stage, so calculate final size */ + scale_up_factor = graphic_info[i].scale_up_factor; + src_bitmap_width = graphic_info[i].bitmap->width * scale_up_factor; + src_bitmap_height = graphic_info[i].bitmap->height * scale_up_factor; - for(dir=0; dir src_bitmap_width || + src_y + TILEY > src_bitmap_height) { - default_action_direction_graphic[dir] = - element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir]; + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + +#if 1 + Error(ERR_RETURN, "scale_up_factor == %d", scale_up_factor); +#endif + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); - if (default_action_direction_graphic[dir] == -1) - default_action_direction_graphic[dir] = default_action_graphic; + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; } - for(act=0; act src_bitmap_width || + src_y + TILEY > src_bitmap_height) { - for(dir=0; dirsource_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - if (element_info[i].direction_graphic[act][dir] == -1) - element_info[i].direction_graphic[act][dir] = - default_direction_graphic; - } +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); - /* no graphic for this specific action -- use default action graphic */ - if (element_info[i].graphic[act] == -1) - element_info[i].graphic[act] = default_action_graphic; + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif } +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); + + clipmasks_initialized = TRUE; #endif } -static void InitGraphicInfo() +static void InitElementSoundInfo() { - int i; + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (act = 0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; - image_files = getCurrentImageList(); + /* initialize element/sound mapping from static configuration */ + for (i = 0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } - for(i=0; i= MAX_NUM_ELEMENTS) + continue; - getGraphicSource(i, &graphic_info[i].bitmap, - &graphic_info[i].src_x, &graphic_info[i].src_y); + if (action < 0) + action = ACTION_DEFAULT; + + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; } - for(i=0; i= MAX_NUM_ELEMENTS) + continue; - new_graphic_info[i].bitmap = getBitmapFromImageID(i); + if (action < 0) + action = ACTION_DEFAULT; - new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX; - new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY; - new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET]; - new_graphic_info[i].offset_y = 0; + element_info[element].sound[action] = sound; + } - /* animation frames are ordered vertically instead of horizontally */ - if (parameter[GFX_ARG_VERTICAL]) + /* now set all '-1' values to element specific default values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + for (act = 0; act < NUM_ACTIONS; act++) { - new_graphic_info[i].offset_x = 0; - new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET]; + /* generic default action sound (defined by "[default]" directive) */ + int default_action_sound = element_info[EL_DEFAULT].sound[act]; + + /* look for special default action sound (classic game specific) */ + if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_BD_DEFAULT].sound[act]; + if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_SP_DEFAULT].sound[act]; + if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_SB_DEFAULT].sound[act]; + + /* !!! there's no such thing as a "default action sound" !!! */ +#if 0 + /* look for element specific default sound (independent from action) */ + if (element_info[i].sound[ACTION_DEFAULT] != -1) + default_action_sound = element_info[i].sound[ACTION_DEFAULT]; +#endif + +#if 1 + /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ + /* !!! make this better !!! */ + if (i == EL_EMPTY_SPACE) + default_action_sound = element_info[EL_DEFAULT].sound[act]; +#endif + + /* no sound for this specific action -- use default action sound */ + if (element_info[i].sound[act] == -1) + element_info[i].sound[act] = default_action_sound; } + } +} - new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES]; - - new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY]; - if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */ - new_graphic_info[i].anim_delay = 1; - - /* set mode for animation frame order */ - if (parameter[GFX_ARG_MODE_LOOP]) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else if (parameter[GFX_ARG_MODE_LINEAR]) - new_graphic_info[i].anim_mode = ANIM_LINEAR; - else if (parameter[GFX_ARG_MODE_PINGPONG]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG; - else if (parameter[GFX_ARG_MODE_PINGPONG2]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG2; - else if (parameter[GFX_ARG_FRAMES] > 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; +static void InitGameModeSoundInfo() +{ + int i; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + menu.sound[i] = -1; + + /* initialize gamemode/sound mapping from static configuration */ + for (i = 0; gamemode_to_sound[i].sound > -1; i++) + { + int gamemode = gamemode_to_sound[i].gamemode; + int sound = gamemode_to_sound[i].sound; - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; - /* animation synchronized with global frame counter, not move position */ - new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + menu.sound[gamemode] = sound; } + /* now set all '-1' values to levelset specific default values */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.sound[i] == -1) + menu.sound[i] = menu.sound[GAME_MODE_DEFAULT]; + #if 0 - printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); - printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); - - graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK].src_x = 0; - graphic_info[GFX_ABLENK].src_y = 0; - - graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; - graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; - graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; - graphic_info[GFX_ABLENK + 1].src_y = 0; - graphic_info[GFX_ABLENK + 2].src_y = 0; - graphic_info[GFX_ABLENK + 3].src_y = 0; + /* TEST ONLY */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.sound[i] != -1) + printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]); #endif } -static void InitSoundInfo() +static void set_sound_parameters(int sound, char **parameter_raw) { - sound_files = getCurrentSoundList(); + int parameter[NUM_SND_ARGS]; + int i; - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + /* get integer values from string parameters */ + for (i = 0; i < NUM_SND_ARGS; i++) + parameter[i] = + get_parameter_value(sound_config_suffix[i].token, parameter_raw[i], + sound_config_suffix[i].type); + + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; + + /* sound volume to change the original volume when loading the sound file */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + + /* sound priority to give certain sounds a higher or lower priority */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; } -void InitElementProperties() +static void InitSoundInfo() { +#if 0 + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); +#endif + int *sound_effect_properties; + int num_sounds = getSoundListSize(); int i, j; - static int ep_amoebalive[] = - { - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); + checked_free(sound_info); - static int ep_amoeboid[] = - { - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); - - static int ep_schluessel[] = - { - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4 - }; - static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); - - static int ep_pforte[] = - { - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_OPENING, - EL_SWITCHGATE_CLOSED, - EL_SWITCHGATE_CLOSING, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_OPENING, - EL_TIMEGATE_CLOSED, - EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); + sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); + sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); - static int ep_solid[] = + /* initialize sound effect for all elements to "no sound" */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_ACTIONS; j++) + element_info[i].sound[j] = SND_UNDEFINED; + + for (i = 0; i < num_sounds; i++) { - EL_STEELWALL, - EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_BD_WALL, - EL_WALL_CRUMBLED, - EL_EXIT_CLOSED, - EL_EXIT_OPENING, - EL_EXIT_OPEN, - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA, - EL_QUICKSAND_FULL, - EL_QUICKSAND_EMPTY, - EL_QUICKSAND_FILLING, - EL_QUICKSAND_EMPTYING, - EL_MAGIC_WALL, - EL_MAGIC_WALL_ACTIVE, - EL_MAGIC_WALL_EMPTYING, - EL_MAGIC_WALL_FILLING, - EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_DEAD, - EL_BD_MAGIC_WALL, - EL_BD_MAGIC_WALL_ACTIVE, - EL_BD_MAGIC_WALL_EMPTYING, - EL_BD_MAGIC_WALL_FULL, - EL_BD_MAGIC_WALL_FILLING, - EL_BD_MAGIC_WALL_DEAD, - EL_GAMEOFLIFE, - EL_BIOMAZE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, - EL_INVISIBLE_WALL, - EL_INVISIBLE_WALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_UP, - EL_SWITCHGATE_SWITCH_DOWN, - EL_LIGHT_SWITCH, - EL_LIGHT_SWITCH_ACTIVE, - EL_TIMEGATE_SWITCH, - EL_TIMEGATE_SWITCH_ACTIVE, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8, - EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_OPENING, - EL_SWITCHGATE_CLOSED, - EL_SWITCHGATE_CLOSING, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_OPENING, - EL_TIMEGATE_CLOSED, - EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + struct FileInfo *sound = getSoundListEntry(i); + int len_effect_text = strlen(sound->token); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; /* default: play sound only once */ + +#if 0 + printf("::: sound %d: '%s'\n", i, sound->token); +#endif + + /* determine all loop sounds and identify certain sound classes */ + + for (j = 0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + sound_info[i].loop = element_action_info[j].is_loop_sound; + + break; + } + } + +#if 0 + if (strcmp(sound->token, "custom_42") == 0) + printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop); +#endif + + /* associate elements and some selected sound actions */ + + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + { + if (element_info[j].class_name) + { + int len_class_text = strlen(element_info[j].class_name); + + if (len_class_text + 1 < len_effect_text && + strncmp(sound->token, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + +#if 0 + /* !!! now handled in InitElementSoundInfo() !!! */ + /* initialize element/sound mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + printf("::: %d: %d, %d, %d ['%s']\n", + i, element, action, sound, element_info[element].token_name); + + element_info[element].sound[action] = sound; + } +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void InitGameModeMusicInfo() +{ + struct PropertyMapping *property_mapping = getMusicListPropertyMapping(); + int num_property_mappings = getMusicListPropertyMappingSize(); + int default_levelset_music = -1; + int i; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_LEVELS; i++) + levelset.music[i] = -1; + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + menu.music[i] = -1; + + /* initialize gamemode/music mapping from static configuration */ + for (i = 0; gamemode_to_music[i].music > -1; i++) + { + int gamemode = gamemode_to_music[i].gamemode; + int music = gamemode_to_music[i].music; + +#if 0 + printf("::: gamemode == %d, music == %d\n", gamemode, music); +#endif + + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; + + menu.music[gamemode] = music; + } + + /* initialize gamemode/music mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int prefix = property_mapping[i].base_index; + int gamemode = property_mapping[i].ext1_index; + int level = property_mapping[i].ext2_index; + int music = property_mapping[i].artwork_index; + +#if 0 + printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n", + prefix, gamemode, level, music); +#endif + + if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES) + continue; + + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; + + /* level specific music only allowed for in-game music */ + if (level != -1 && gamemode == GAME_MODE_DEFAULT) + gamemode = GAME_MODE_PLAYING; + + if (level == -1) + { + level = 0; + default_levelset_music = music; + } + + if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT) + levelset.music[level] = music; + if (gamemode != GAME_MODE_PLAYING) + menu.music[gamemode] = music; + } + + /* now set all '-1' values to menu specific default values */ + /* (undefined values of "levelset.music[]" might stay at "-1" to + allow dynamic selection of music files from music directory!) */ + for (i = 0; i < MAX_LEVELS; i++) + if (levelset.music[i] == -1) + levelset.music[i] = default_levelset_music; + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.music[i] == -1) + menu.music[i] = menu.music[GAME_MODE_DEFAULT]; + +#if 0 + /* TEST ONLY */ + for (i = 0; i < MAX_LEVELS; i++) + if (levelset.music[i] != -1) + printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]); + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.music[i] != -1) + printf("::: menu.music[%d] == %d\n", i, menu.music[i]); +#endif +} + +static void set_music_parameters(int music, char **parameter_raw) +{ + int parameter[NUM_MUS_ARGS]; + int i; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_MUS_ARGS; i++) + parameter[i] = + get_parameter_value(music_config_suffix[i].token, parameter_raw[i], + music_config_suffix[i].type); + + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + music_info[music].loop = parameter[MUS_ARG_MODE_LOOP]; +} + +static void InitMusicInfo() +{ + int num_music = getMusicListSize(); + int i, j; + + checked_free(music_info); + + music_info = checked_calloc(num_music * sizeof(struct MusicInfo)); + + for (i = 0; i < num_music; i++) + { + struct FileInfo *music = getMusicListEntry(i); + int len_music_text = strlen(music->token); + + music_info[i].loop = TRUE; /* default: play music in loop mode */ + + /* determine all loop music */ + + for (j = 0; music_prefix_info[j].prefix; j++) + { + int len_prefix_text = strlen(music_prefix_info[j].prefix); + + if (len_prefix_text < len_music_text && + strncmp(music->token, + music_prefix_info[j].prefix, len_prefix_text) == 0) + { + music_info[i].loop = music_prefix_info[j].is_loop_music; + + break; + } + } + + set_music_parameters(i, music->parameter); + } +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* scale images to all needed sizes */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + InitGameModeSoundInfo(); /* game mode sound mapping */ + + InitPlayLevelSound(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + InitMusicInfo(); /* music properties mapping */ + InitGameModeMusicInfo(); /* game mode music mapping */ +} + +static int get_special_property_bit(int element, int property_bit_nr) +{ + struct PropertyBitInfo + { + int element; + int bit_nr; }; - static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); - static int ep_massive[] = + static struct PropertyBitInfo pb_can_move_into_acid[] = { - EL_STEELWALL, - EL_ACID, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH, - EL_LIGHT_SWITCH_ACTIVE, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_OPENING, - EL_SWITCHGATE_CLOSED, - EL_SWITCHGATE_CLOSING, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_OPENING, - EL_TIMEGATE_CLOSED, - EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + /* the player may be able fall into acid when gravity is activated */ + { EL_PLAYER_1, 0 }, + { EL_PLAYER_2, 0 }, + { EL_PLAYER_3, 0 }, + { EL_PLAYER_4, 0 }, + { EL_SP_MURPHY, 0 }, + { EL_SOKOBAN_FIELD_PLAYER, 0 }, + + /* all element that can move may be able to also move into acid */ + { EL_BUG, 1 }, + { EL_BUG_LEFT, 1 }, + { EL_BUG_RIGHT, 1 }, + { EL_BUG_UP, 1 }, + { EL_BUG_DOWN, 1 }, + { EL_SPACESHIP, 2 }, + { EL_SPACESHIP_LEFT, 2 }, + { EL_SPACESHIP_RIGHT, 2 }, + { EL_SPACESHIP_UP, 2 }, + { EL_SPACESHIP_DOWN, 2 }, + { EL_BD_BUTTERFLY, 3 }, + { EL_BD_BUTTERFLY_LEFT, 3 }, + { EL_BD_BUTTERFLY_RIGHT, 3 }, + { EL_BD_BUTTERFLY_UP, 3 }, + { EL_BD_BUTTERFLY_DOWN, 3 }, + { EL_BD_FIREFLY, 4 }, + { EL_BD_FIREFLY_LEFT, 4 }, + { EL_BD_FIREFLY_RIGHT, 4 }, + { EL_BD_FIREFLY_UP, 4 }, + { EL_BD_FIREFLY_DOWN, 4 }, + { EL_YAMYAM, 5 }, + { EL_DARK_YAMYAM, 6 }, + { EL_ROBOT, 7 }, + { EL_PACMAN, 8 }, + { EL_PACMAN_LEFT, 8 }, + { EL_PACMAN_RIGHT, 8 }, + { EL_PACMAN_UP, 8 }, + { EL_PACMAN_DOWN, 8 }, + { EL_MOLE, 9 }, + { EL_MOLE_LEFT, 9 }, + { EL_MOLE_RIGHT, 9 }, + { EL_MOLE_UP, 9 }, + { EL_MOLE_DOWN, 9 }, + { EL_PENGUIN, 10 }, + { EL_PIG, 11 }, + { EL_DRAGON, 12 }, + { EL_SATELLITE, 13 }, + { EL_SP_SNIKSNAK, 14 }, + { EL_SP_ELECTRON, 15 }, + { EL_BALLOON, 16 }, + { EL_SPRING, 17 }, + + { -1, -1 }, + }; + + static struct PropertyBitInfo pb_dont_collide_with[] = + { + { EL_SP_SNIKSNAK, 0 }, + { EL_SP_ELECTRON, 1 }, + + { -1, -1 }, + }; + + static struct + { + int bit_nr; + struct PropertyBitInfo *pb_info; + } pb_definition[] = + { + { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid }, + { EP_DONT_COLLIDE_WITH, pb_dont_collide_with }, + + { -1, NULL }, }; - static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); - static int ep_slippery[] = - { - EL_WALL_CRUMBLED, - EL_BD_WALL, - EL_ROCK, - EL_BD_ROCK, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND, - EL_BOMB, - EL_NUT, - EL_ROBOT_WHEEL_ACTIVE, - EL_ROBOT_WHEEL, - EL_TIME_ORB_FULL, - EL_TIME_ORB_EMPTY, - EL_LAMP_ACTIVE, - EL_LAMP, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_SATELLITE, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SPEED_PILL, - EL_STEELWALL_SLANTED, - EL_PEARL, - EL_CRYSTAL - }; - static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); + struct PropertyBitInfo *pb_info = NULL; + int i; + + for (i = 0; pb_definition[i].bit_nr != -1; i++) + if (pb_definition[i].bit_nr == property_bit_nr) + pb_info = pb_definition[i].pb_info; + + if (pb_info == NULL) + return -1; + + for (i = 0; pb_info[i].element != -1; i++) + if (pb_info[i].element == element) + return pb_info[i].bit_nr; + + return -1; +} + +#if 1 +void setBitfieldProperty(int *bitfield, int property_bit_nr, int element, + boolean property_value) +{ + int bit_nr = get_special_property_bit(element, property_bit_nr); + + if (bit_nr > -1) + { + if (property_value) + *bitfield |= (1 << bit_nr); + else + *bitfield &= ~(1 << bit_nr); + } +} + +boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) +{ + int bit_nr = get_special_property_bit(element, property_bit_nr); + + if (bit_nr > -1) + return ((*bitfield & (1 << bit_nr)) != 0); + + return FALSE; +} + +#else + +void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set) +{ + int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID); + + if (bit_nr > -1) + { + level->can_move_into_acid_bits &= ~(1 << bit_nr); + + if (set) + level->can_move_into_acid_bits |= (1 << bit_nr); + } +} + +boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element) +{ + int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID); + + if (bit_nr > -1) + return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0); + + return FALSE; +} +#endif + +void InitElementPropertiesStatic() +{ + static int ep_diggable[] = + { + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, + + /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */ + /* (if amoeba can grow into anything diggable, maybe keep these out) */ +#if 0 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 + }; + + static int ep_collectible_only[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_INFOTRON, + EL_SP_DISK_RED, + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE_1, + EL_ENVELOPE_2, + EL_ENVELOPE_3, + EL_ENVELOPE_4, + EL_SPEED_PILL, + -1 + }; + + static int ep_dont_run_into[] = + { + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* same elements as in 'ep_dont_collide_with' */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + + /* new elements */ + EL_AMOEBA_DROP, + EL_ACID, + + /* !!! maybe this should better be handled by 'ep_diggable' !!! */ +#if 1 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 + }; + + static int ep_dont_collide_with[] = + { + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* new elements */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_dont_touch[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + -1 + }; + + static int ep_indestructible[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLIPPERY, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, +#if 0 + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, +#endif + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, +#if 0 + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, +#endif + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_slippery[] = + { + EL_WALL_SLIPPERY, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SPEED_PILL, + EL_STEELWALL_SLIPPERY, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_can_change[] = + { + -1 + }; + + static int ep_can_move[] = + { + /* same elements as in 'pb_can_move_into_acid' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING, + -1 + }; + + static int ep_can_fall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, + EL_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_can_smash_player[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_can_smash_enemies[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_SP_ZONK, + -1 + }; + + static int ep_can_smash_everything[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_SP_ZONK, + -1 + }; + + static int ep_explodes_by_fire[] = + { + /* same elements as in 'ep_explodes_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* same elements as in 'ep_explodes_smashed' */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + + /* new elements */ + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, + EL_PENGUIN, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, +#if 0 + EL_BLACK_ORB, +#endif + -1 + }; + + static int ep_explodes_smashed[] = + { + /* same elements as in 'ep_explodes_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* new elements */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + -1 + }; + + static int ep_explodes_impact[] = + { + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_walkable_over[] = + { + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + EL_SP_EXIT_OPENING, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + -1 + }; + + static int ep_walkable_inside[] = + { + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_walkable_under[] = + { + -1 + }; + + static int ep_passable_over[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + -1 + }; + + static int ep_passable_inside[] = + { + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_ON_PORT_LEFT, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 + }; + + static int ep_passable_under[] = + { + -1 + }; + + static int ep_droppable[] = + { + -1 + }; + + static int ep_explodes_1x1_old[] = + { + -1 + }; + + static int ep_pushable[] = + { + EL_ROCK, + EL_BOMB, + EL_DX_SUPABOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SPRING, + EL_BD_ROCK, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_FULL, + EL_SATELLITE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + -1 + }; + + static int ep_explodes_cross_old[] = + { + -1 + }; + + static int ep_protected[] = + { + /* same elements as in 'ep_walkable_inside' */ + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + + /* same elements as in 'ep_passable_over' */ + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + + /* same elements as in 'ep_passable_inside' */ + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_ON_PORT_LEFT, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 + }; + + static int ep_throwable[] = + { + -1 + }; + + static int ep_can_explode[] = + { + /* same elements as in 'ep_explodes_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* same elements as in 'ep_explodes_smashed' */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + + /* elements that can explode by explosion or by dragonfire */ + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, + EL_PENGUIN, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + + /* elements that can explode only by explosion */ + EL_BLACK_ORB, + -1 + }; + + static int ep_gravity_reachable[] = + { + EL_SAND, + EL_SP_BASE, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_ON_PORT_LEFT, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 + }; + + static int ep_player[] = + { + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + EL_SP_MURPHY, + EL_SOKOBAN_FIELD_PLAYER, + EL_TRIGGER_PLAYER, + -1 + }; + + static int ep_can_pass_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_switchable[] = + { + EL_ROBOT_WHEEL, + EL_SP_TERMINAL, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + EL_BALLOON_SWITCH_LEFT, + EL_BALLOON_SWITCH_RIGHT, + EL_BALLOON_SWITCH_UP, + EL_BALLOON_SWITCH_DOWN, + EL_BALLOON_SWITCH_ANY, + EL_LAMP, + EL_TIME_ORB_FULL, + -1 + }; + + static int ep_bd_element[] = + { + EL_EMPTY, + EL_SAND, + EL_WALL_SLIPPERY, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION, + EL_UNKNOWN, + -1 + }; + + static int ep_sp_element[] = + { + /* should always be valid */ + EL_EMPTY, + + /* standard classic Supaplex elements */ + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + + /* additional gravity port elements (not switching, but setting gravity) */ + EL_SP_GRAVITY_ON_PORT_LEFT, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_DOWN, + + /* more than one Murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + + /* runtime Supaplex elements */ + EL_SP_DISK_RED_ACTIVE, + EL_SP_TERMINAL_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + EL_SP_EXIT_OPENING, + EL_SP_EXIT_CLOSING, + -1 + }; + + static int ep_sb_element[] = + { + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_FIELD_PLAYER, + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + EL_INVISIBLE_STEELWALL, + -1 + }; + + static int ep_gem[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_food_dark_yamyam[] = + { + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_food_penguin[] = + { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_food_pig[] = + { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_historic_wall[] = + { + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_SLIPPERY, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLIPPERY, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 + }; + + static int ep_historic_solid[] = + { + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_BD_WALL, + EL_WALL_SLIPPERY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLIPPERY, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_classic_enemy[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_belt[] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 + }; + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 + }; + + static int ep_belt_switch[] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 + }; + + static int ep_tube[] = + { + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + EL_TUBE_HORIZONTAL, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_VERTICAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_ANY, + -1 + }; + + static int ep_keygate[] = + { + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + -1 + }; + + static int ep_amoeboid[] = + { + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_amoebalive[] = + { + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_has_content[] = + { + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_can_turn_each_move[] = + { + /* !!! do something with this one !!! */ + -1 + }; + + static int ep_can_grow[] = + { + EL_BD_AMOEBA, + EL_AMOEBA_DROP, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_GAME_OF_LIFE, + EL_BIOMAZE, + -1 + }; + + static int ep_active_bomb[] = + { + EL_DYNAMITE_ACTIVE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE, + -1 + }; + + static int ep_inactive[] = + { + EL_EMPTY, + EL_SAND, + EL_WALL, + EL_BD_WALL, + EL_WALL_SLIPPERY, + EL_STEELWALL, + EL_AMOEBA_DEAD, + EL_QUICKSAND_EMPTY, + EL_STONEBLOCK, + EL_ROBOT_WHEEL, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, + EL_LAMP, + EL_LAMP_ACTIVE, + EL_WALL_EMERALD, + EL_WALL_DIAMOND, + EL_WALL_BD_DIAMOND, + EL_WALL_EMERALD_YELLOW, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, +#if 0 + EL_SOKOBAN_OBJECT, +#endif + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_WALL_EMERALD_RED, + EL_WALL_EMERALD_PURPLE, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_MAGIC_WALL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, + EL_AMOEBA_TO_DIAMOND, + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_DISK_RED, +#if 0 + EL_SP_DISK_YELLOW, +#endif + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_GRAVITY_ON_PORT_LEFT, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_DOWN, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLIPPERY, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 + }; + + static int ep_em_slippery_wall[] = + { + -1 + }; + + static int ep_gfx_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 + }; + + static struct + { + int *elements; + int property; + } element_properties[] = + { + { ep_diggable, EP_DIGGABLE }, + { ep_collectible_only, EP_COLLECTIBLE_ONLY }, + { ep_dont_run_into, EP_DONT_RUN_INTO }, + { ep_dont_collide_with, EP_DONT_COLLIDE_WITH }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash_player, EP_CAN_SMASH_PLAYER }, + { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES }, + { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING }, + { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE }, + { ep_explodes_smashed, EP_EXPLODES_SMASHED }, + { ep_explodes_impact, EP_EXPLODES_IMPACT }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_walkable_inside, EP_WALKABLE_INSIDE }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_passable_over, EP_PASSABLE_OVER }, + { ep_passable_inside, EP_PASSABLE_INSIDE }, + { ep_passable_under, EP_PASSABLE_UNDER }, + { ep_droppable, EP_DROPPABLE }, + { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD }, + { ep_pushable, EP_PUSHABLE }, + { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD }, + { ep_protected, EP_PROTECTED }, + { ep_throwable, EP_THROWABLE }, + { ep_can_explode, EP_CAN_EXPLODE }, + { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, + + { ep_player, EP_PLAYER }, + { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_switchable, EP_SWITCHABLE }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_food_pig, EP_FOOD_PIG }, + { ep_historic_wall, EP_HISTORIC_WALL }, + { ep_historic_solid, EP_HISTORIC_SOLID }, + { ep_classic_enemy, EP_CLASSIC_ENEMY }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_tube, EP_TUBE }, + { ep_keygate, EP_KEYGATE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_has_content, EP_HAS_CONTENT }, + { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE }, + { ep_can_grow, EP_CAN_GROW }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_inactive, EP_INACTIVE }, + + { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL }, + + { ep_gfx_crumbled, EP_GFX_CRUMBLED }, + + { NULL, -1 } + }; + + static int copy_properties[][5] = + { + { + EL_BUG, + EL_BUG_LEFT, EL_BUG_RIGHT, + EL_BUG_UP, EL_BUG_DOWN + }, + { + EL_SPACESHIP, + EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, EL_SPACESHIP_DOWN + }, + { + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN + }, + { + EL_BD_FIREFLY, + EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN + }, + { + EL_PACMAN, + EL_PACMAN_LEFT, EL_PACMAN_RIGHT, + EL_PACMAN_UP, EL_PACMAN_DOWN + }, + { + EL_MOLE, + EL_MOLE_LEFT, EL_MOLE_RIGHT, + EL_MOLE_UP, EL_MOLE_DOWN + }, + { + -1, + -1, -1, -1, -1 + } + }; + + int i, j, k; + + /* always start with reliable default values (element has no properties) */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++) + SET_PROPERTY(i, j, FALSE); + + /* set all base element properties from above array definitions */ + for (i = 0; element_properties[i].elements != NULL; i++) + for (j = 0; (element_properties[i].elements)[j] != -1; j++) + SET_PROPERTY((element_properties[i].elements)[j], + element_properties[i].property, TRUE); + + /* copy properties to some elements that are only stored in level file */ + for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++) + for (j = 0; copy_properties[j][0] != -1; j++) + if (HAS_PROPERTY(copy_properties[j][0], i)) + for (k = 1; k <= 4; k++) + SET_PROPERTY(copy_properties[j][k], i, TRUE); +} + +void InitElementPropertiesEngine(int engine_version) +{ +#if 0 + static int active_properties[] = + { + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_PFORTE, + EP_DONT_COLLIDE_WITH, + EP_MAUER, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_PASS_MAGIC_WALL, + EP_CAN_MOVE, + EP_DONT_TOUCH, + EP_DONT_RUN_INTO, + EP_GEM, + EP_EXPLODES_BY_FIRE, + EP_PUSHABLE, + EP_PLAYER, + EP_HAS_CONTENT, + EP_DIGGABLE, + EP_PASSABLE_INSIDE, + EP_OVER_PLAYER, + EP_ACTIVE_BOMB, + + EP_BELT, + EP_BELT_ACTIVE, + EP_BELT_SWITCH, + EP_WALKABLE_UNDER, + EP_EM_SLIPPERY_WALL, + }; +#endif + + static int no_wall_properties[] = + { + EP_DIGGABLE, + EP_COLLECTIBLE_ONLY, + EP_DONT_RUN_INTO, + EP_DONT_COLLIDE_WITH, + EP_CAN_MOVE, + EP_CAN_FALL, + EP_CAN_SMASH_PLAYER, + EP_CAN_SMASH_ENEMIES, + EP_CAN_SMASH_EVERYTHING, + EP_PUSHABLE, + + EP_PLAYER, + EP_GEM, + EP_FOOD_DARK_YAMYAM, + EP_FOOD_PENGUIN, + EP_BELT, + EP_BELT_ACTIVE, + EP_TUBE, + EP_AMOEBOID, + EP_AMOEBALIVE, + EP_ACTIVE_BOMB, + + EP_ACCESSIBLE, + + -1 + }; + + int i, j; + +#if 0 + InitElementPropertiesStatic(); +#endif + + /* important: after initialization in InitElementPropertiesStatic(), the + elements are not again initialized to a default value; therefore all + changes have to make sure that they leave the element with a defined + property (which means that conditional property changes must be set to + a reliable default value before) */ + + /* set all special, combined or engine dependent element properties */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { +#if 0 + for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++) + SET_PROPERTY(i, j, FALSE); +#endif + + /* ---------- INACTIVE ------------------------------------------------- */ + SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END)); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); + + /* ---------- COLLECTIBLE ---------------------------------------------- */ + SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) || + IS_DROPPABLE(i) || + IS_THROWABLE(i))); + + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); + + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j = 0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + +#if 0 + /* ---------- PROTECTED ------------------------------------------------ */ + if (IS_ACCESSIBLE_INSIDE(i)) + SET_PROPERTY(i, EP_PROTECTED, TRUE); +#endif + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else +#if 1 + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + (!IS_WALKABLE(i) || + IS_PROTECTED(i)))); +#else +#if 1 + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + !IS_WALKABLE_OVER(i) && + !IS_WALKABLE_UNDER(i))); +#else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + IS_PROTECTED(i))); +#endif +#endif + + if (IS_CUSTOM_ELEMENT(i)) + { + /* these are additional properties which are initially false when set */ + + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + +#if 0 + /* ---------- CAN_EXPLODE ---------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || + CAN_EXPLODE_SMASHED(i) || + CAN_EXPLODE_IMPACT(i))); +#endif + +#if 0 + /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */ +#if 0 + SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) && + !CAN_EXPLODE_CROSS(i))); +#else + SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) && + !CAN_EXPLODE_1X1(i) && + !CAN_EXPLODE_CROSS(i))); +#endif +#endif + + /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) && + EXPLODES_BY_FIRE(i))); + + /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) && + EXPLODES_SMASHED(i))); + + /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) && + EXPLODES_IMPACT(i))); + + /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i)); + + /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) || + i == EL_BLACK_ORB)); + + /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */ + SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) || + CAN_MOVE(i) || + IS_CUSTOM_ELEMENT(i))); + + /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */ + SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK || + i == EL_SP_ELECTRON)); + + /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */ + if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i)) + SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID, + getMoveIntoAcidProperty(&level, i)); + + /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */ + if (MAYBE_DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, + getDontCollideWithProperty(&level, i)); + + /* ---------- SP_PORT -------------------------------------------------- */ + SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) && + IS_PASSABLE_INSIDE(i))); + + /* ---------- CAN_CHANGE ----------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */ + for (j = 0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].can_change) + SET_PROPERTY(i, EP_CAN_CHANGE, TRUE); + + /* ---------- GFX_CRUMBLED --------------------------------------------- */ + SET_PROPERTY(i, EP_GFX_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); + } + +#if 0 + /* determine inactive elements (used for engine main loop optimization) */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + boolean active = FALSE; + + for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++) + { + if (HAS_PROPERTY(i, j)) + active = TRUE; + } + +#if 0 + if (!active) + SET_PROPERTY(i, EP_INACTIVE, TRUE); +#endif + } +#endif + + /* dynamically adjust element properties according to game engine version */ + { + static int ep_em_slippery_wall[] = + { + EL_STEELWALL, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + -1 + }; + + /* special EM style gems behaviour */ + for (i = 0; ep_em_slippery_wall[i] != -1; i++) + SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL, + level.em_slippery_gems); + + /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */ + SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, + (level.em_slippery_gems && + engine_version > VERSION_IDENT(2,0,1,0))); + } + +#if 1 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (engine_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } + + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } + + /* set some other uninitialized values of custom elements in older levels */ + if (engine_version < VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].access_direction = MV_ALL_DIRECTIONS; + + element_info[element].explosion_delay = 17; + element_info[element].ignition_delay = 8; + } + } + +#if 0 + /* set element properties that were handled incorrectly in older levels */ + if (engine_version < VERSION_IDENT(3,1,0,0)) + { + SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); + SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); + } +#endif + +#endif + + /* this is needed because some graphics depend on element properties */ + if (game_status == GAME_MODE_PLAYING) + InitElementGraphicInfo(); +} + +static void InitGlobal() +{ + int i; + + for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++) + { + /* check if element_name_info entry defined for each element in "main.h" */ + if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL) + Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i); + + element_info[i].token_name = element_name_info[i].token_name; + element_info[i].class_name = element_name_info[i].class_name; + element_info[i].editor_description=element_name_info[i].editor_description; + } + + global.autoplay_leveldir = NULL; + global.convert_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +void Execute_Command(char *command) +{ + int i; + + if (strcmp(command, "print graphicsinfo.conf") == 0) + { + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; image_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print soundsinfo.conf") == 0) + { + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; sound_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print musicinfo.conf") == 0) + { + printf("# You can configure additional/alternative music files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; music_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(music_config[i].token, + music_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print editorsetup.conf") == 0) + { + printf("# You can configure your personal editor element list here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + PrintEditorElementList(); + + exit(0); + } + else if (strcmp(command, "print helpanim.conf") == 0) + { + printf("# You can configure different element help animations here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + for (i = 0; helpanim_config[i].token != NULL; i++) + { + printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token, + helpanim_config[i].value)); + + if (strcmp(helpanim_config[i].token, "end") == 0) + printf("#\n"); + } + + exit(0); + } + else if (strcmp(command, "print helptext.conf") == 0) + { + printf("# You can configure different element help text here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + for (i = 0; helptext_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token, + helptext_config[i].value)); + + exit(0); + } + else if (strncmp(command, "dump level ", 11) == 0) + { + char *filename = &command[11]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadLevelFromFilename(&level, filename); + DumpLevel(&level); + + exit(0); + } + else if (strncmp(command, "dump tape ", 10) == 0) + { + char *filename = &command[10]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadTapeFromFilename(filename); + DumpTape(&tape); + + exit(0); + } + else if (strncmp(command, "autoplay ", 9) == 0) + { + char *str_copy = getStringCopy(&command[9]); + char *str_ptr = strchr(str_copy, ' '); + + global.autoplay_leveldir = str_copy; + global.autoplay_level_nr = -1; + + if (str_ptr != NULL) + { + *str_ptr++ = '\0'; /* terminate leveldir string */ + global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */ + } + } + else if (strncmp(command, "convert ", 8) == 0) + { + char *str_copy = getStringCopy(&command[8]); + char *str_ptr = strchr(str_copy, ' '); + + global.convert_leveldir = str_copy; + global.convert_level_nr = -1; + + if (str_ptr != NULL) + { + *str_ptr++ = '\0'; /* terminate leveldir string */ + global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ + } + } + else + { + Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); + } +} + +static void InitSetup() +{ + LoadSetup(); /* global setup info */ + + /* set some options from setup file */ + + if (setup.options.verbose) + options.verbose = TRUE; +} + +static void InitPlayerInfo() +{ + int i; + + /* choose default local player */ + local_player = &stored_player[0]; + + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].connected = FALSE; + + local_player->connected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +static char *get_level_id_suffix(int id_nr) +{ + char *id_suffix = checked_malloc(1 + 3 + 1); + + if (id_nr < 0 || id_nr > 999) + id_nr = 0; + + sprintf(id_suffix, ".%03d", id_nr); + + return id_suffix; +} + +#if 0 +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *level_id_suffix[MAX_LEVELS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_generic_tokens[] = + { + "name", + "sort_priority", + NULL + }; + static char **ignore_image_tokens; + static char **ignore_sound_tokens; + static char **ignore_music_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens; + int num_ignore_sound_tokens; + int num_ignore_music_tokens; + int i; + + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i = 0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i = 0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + + /* dynamically determine list of music tokens to be ignored */ + num_ignore_music_tokens = num_ignore_generic_tokens; + ignore_music_tokens = + checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_music_tokens[i] = ignore_generic_tokens[i]; + ignore_music_tokens[num_ignore_music_tokens] = NULL; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + image_id_prefix[i] = element_info[i].token_name; + for (i = 0; i < NUM_FONTS; i++) + image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + sound_id_prefix[i] = element_info[i].token_name; + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + sound_id_prefix[MAX_NUM_ELEMENTS + i] = + get_string_in_brackets(element_info[i].class_name); + sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + + for (i = 0; i < NUM_MUSIC_PREFIXES; i++) + music_id_prefix[i] = music_prefix_info[i].prefix; + music_id_prefix[MAX_LEVELS] = NULL; + + for (i = 0; i < NUM_ACTIONS; i++) + action_id_suffix[i] = element_action_info[i].suffix; + action_id_suffix[NUM_ACTIONS] = NULL; + + for (i = 0; i < NUM_DIRECTIONS; i++) + direction_id_suffix[i] = element_direction_info[i].suffix; + direction_id_suffix[NUM_DIRECTIONS] = NULL; + + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + special_id_suffix[i] = special_suffix_info[i].suffix; + special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL; + + for (i = 0; i < MAX_LEVELS; i++) + level_id_suffix[i] = get_level_id_suffix(i); + level_id_suffix[MAX_LEVELS] = NULL; + + InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix, + image_id_prefix, action_id_suffix, direction_id_suffix, + special_id_suffix, ignore_image_tokens); + InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix, + sound_id_prefix, action_id_suffix, dummy, + special_id_suffix, ignore_sound_tokens); + InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix, + music_id_prefix, special_id_suffix, level_id_suffix, + dummy, ignore_music_tokens); +} + +static void InitMixer() +{ + OpenAudio(); + StartMixer(); +} + +void InitGfx() +{ + char *filename_font_initial = NULL; + Bitmap *bitmap_font_initial = NULL; + int i, j; + + /* determine settings for initial font (for displaying startup messages) */ + for (i = 0; image_config[i].token != NULL; i++) + { + for (j = 0; j < NUM_INITIAL_FONTS; j++) + { + char font_token[128]; + int len_font_token; + + sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1); + len_font_token = strlen(font_token); + + if (strcmp(image_config[i].token, font_token) == 0) + filename_font_initial = image_config[i].value; + else if (strlen(image_config[i].token) > len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j = 0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j = 0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(getProgramInitString(), 20, FC_YELLOW); + DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = 0; + redraw_tiles = 0; + redraw_mask = REDRAW_ALL; +} + +static void InitLevelInfo() +{ + LoadLevelInfo(); /* global level info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} + +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + +static void InitImages() +{ +#if 1 + setLevelArtworkDir(artwork.gfx_first); +#endif + +#if 0 + printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", + leveldir_current->identifier, + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set, + leveldir_current->graphics_path); +#endif + + ReloadCustomImages(); + + LoadCustomElementDescriptions(); + LoadSpecialMenuDesignSettings(); + + ReinitializeGraphics(); +} + +static void InitSound(char *identifier) +{ + if (identifier == NULL) + identifier = artwork.snd_current->identifier; + +#if 1 + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); +#endif + + InitReloadCustomSounds(identifier); + ReinitializeSounds(); +} + +static void InitMusic(char *identifier) +{ + if (identifier == NULL) + identifier = artwork.mus_current->identifier; + +#if 1 + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); +#endif + + InitReloadCustomMusic(identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(NETWORK_AVALIABLE) + int nr_wanted; +#endif + + if (!options.network) + return; - static int ep_enemy[] = - { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_DARK_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON - }; - static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); +#if defined(NETWORK_AVALIABLE) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - static int ep_mauer[] = - { - EL_STEELWALL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_EXIT_CLOSED, - EL_EXIT_OPENING, - EL_EXIT_OPEN, - EL_WALL, - EL_WALL_CRUMBLED, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_WALL_GROWING_ACTIVE, - EL_BD_WALL, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, - EL_INVISIBLE_WALL, - EL_INVISIBLE_WALL_ACTIVE, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 - }; - static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); - static int ep_can_fall[] = - { - EL_ROCK, - EL_BD_ROCK, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND, - EL_BOMB, - EL_NUT, - EL_AMOEBA_DROP, - EL_QUICKSAND_FULL, - EL_MAGIC_WALL_FULL, - EL_BD_MAGIC_WALL_FULL, - EL_TIME_ORB_FULL, - EL_TIME_ORB_EMPTY, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_DISK_ORANGE, - EL_PEARL, - EL_CRYSTAL, - EL_SPRING, - EL_DX_SUPABOMB - }; - static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); - static int ep_can_smash[] = - { - EL_ROCK, - EL_BD_ROCK, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_BOMB, - EL_NUT, - EL_AMOEBA_DROP, - EL_TIME_ORB_FULL, - EL_TIME_ORB_EMPTY, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_DISK_ORANGE, - EL_PEARL, - EL_CRYSTAL, - EL_SPRING, - EL_DX_SUPABOMB - }; - static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} - static int ep_can_change[] = - { - EL_ROCK, - EL_BD_ROCK, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND - }; - static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); +static char *getNewArtworkIdentifier(int type) +{ + static char *leveldir_current_identifier[3] = { NULL, NULL, NULL }; + static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE }; + static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE }; + static boolean initialized[3] = { FALSE, FALSE, FALSE }; + TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); + boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type); + char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type); + char *leveldir_identifier = leveldir_current->identifier; +#if 1 + /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */ + char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node); +#else + char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type); +#endif + boolean has_level_artwork_set = (leveldir_artwork_set != NULL); + char *artwork_current_identifier; + char *artwork_new_identifier = NULL; /* default: nothing has changed */ - static int ep_can_move[] = - { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_DARK_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_MOLE, - EL_PENGUIN, - EL_PIG, - EL_DRAGON, - EL_SATELLITE, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_BALLOON, - EL_SPRING_MOVING - }; - static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); - - static int ep_could_move[] = - { - EL_BUG_RIGHT, - EL_BUG_UP, - EL_BUG_LEFT, - EL_BUG_DOWN, - EL_SPACESHIP_RIGHT, - EL_SPACESHIP_UP, - EL_SPACESHIP_LEFT, - EL_SPACESHIP_DOWN, - EL_BD_BUTTERFLY_RIGHT, - EL_BD_BUTTERFLY_UP, - EL_BD_BUTTERFLY_LEFT, - EL_BD_BUTTERFLY_DOWN, - EL_BD_FIREFLY_RIGHT, - EL_BD_FIREFLY_UP, - EL_BD_FIREFLY_LEFT, - EL_BD_FIREFLY_DOWN, - EL_PACMAN_RIGHT, - EL_PACMAN_UP, - EL_PACMAN_LEFT, - EL_PACMAN_DOWN - }; - static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return NULL; - static int ep_dont_touch[] = - { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY - }; - static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); + /* 1st step: determine artwork set to be activated in descending order: + -------------------------------------------------------------------- + 1. setup artwork (when configured to override everything else) + 2. artwork set configured in "levelinfo.conf" of current level set + (artwork in level directory will have priority when loading later) + 3. artwork in level directory (stored in artwork sub-directory) + 4. setup artwork (currently configured in setup menu) */ - static int ep_dont_go_to[] = - { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_DARK_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_AMOEBA_DROP, - EL_ACID, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE_ACTIVE, - EL_TRAP_ACTIVE, - EL_LANDMINE - }; - static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); + if (setup_override_artwork) + artwork_current_identifier = setup_artwork_set; + else if (leveldir_artwork_set != NULL) + artwork_current_identifier = leveldir_artwork_set; + else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) + artwork_current_identifier = leveldir_identifier; + else + artwork_current_identifier = setup_artwork_set; - static int ep_mampf2[] = - { - EL_SAND, - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_AMOEBA_DROP, - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND, - EL_PEARL, - EL_CRYSTAL - }; - static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); - static int ep_bd_element[] = - { - EL_EMPTY, - EL_SAND, - EL_WALL_CRUMBLED, - EL_BD_WALL, - EL_ROCK, - EL_BD_ROCK, - EL_BD_DIAMOND, - EL_BD_MAGIC_WALL, - EL_EXIT_CLOSED, - EL_EXIT_OPEN, - EL_STEELWALL, - EL_PLAYER1, - EL_BD_FIREFLY, - EL_BD_FIREFLY_1, - EL_BD_FIREFLY_2, - EL_BD_FIREFLY_3, - EL_BD_FIREFLY_4, - EL_BD_BUTTERFLY, - EL_BD_BUTTERFLY_1, - EL_BD_BUTTERFLY_2, - EL_BD_BUTTERFLY_3, - EL_BD_BUTTERFLY_4, - EL_BD_AMOEBA, - EL_CHAR_QUESTION - }; - static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); + /* 2nd step: check if it is really needed to reload artwork set + ------------------------------------------------------------ */ - static int ep_sb_element[] = - { - EL_EMPTY, - EL_STEELWALL, - EL_SOKOBAN_OBJECT, - EL_SOKOBAN_FIELD_EMPTY, - EL_SOKOBAN_FIELD_FULL, - EL_PLAYER1, - EL_INVISIBLE_STEELWALL - }; - static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n", + artwork_new_identifier, + ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier, + leveldir_current->graphics_set, + leveldir_current->identifier); +#endif - static int ep_gem[] = - { - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND - }; - static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); + /* ---------- reload if level set and also artwork set has changed ------- */ + if (leveldir_current_identifier[type] != leveldir_identifier && + (last_has_level_artwork_set[type] || has_level_artwork_set)) + artwork_new_identifier = artwork_current_identifier; + + leveldir_current_identifier[type] = leveldir_identifier; + last_has_level_artwork_set[type] = has_level_artwork_set; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 1: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- reload if "override artwork" setting has changed ----------- */ + if (last_override_level_artwork[type] != setup_override_artwork) + artwork_new_identifier = artwork_current_identifier; + + last_override_level_artwork[type] = setup_override_artwork; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 2: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- reload if current artwork identifier has changed ----------- */ + if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier) != 0) + artwork_new_identifier = artwork_current_identifier; + + *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 3: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- do not reload directly after starting ---------------------- */ + if (!initialized[type]) + artwork_new_identifier = NULL; + + initialized[type] = TRUE; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 4: '%s'\n", artwork_new_identifier); +#endif + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n", + artwork.gfx_current_identifier, artwork_current_identifier, + artwork.gfx_current->identifier, leveldir_current->graphics_set, + artwork_new_identifier); +#endif - static int ep_inactive[] = - { - EL_EMPTY, - EL_SAND, - EL_WALL, - EL_BD_WALL, - EL_WALL_CRUMBLED, - EL_STEELWALL, - EL_AMOEBA_DEAD, - EL_QUICKSAND_EMPTY, - EL_STONEBLOCK, - EL_ROBOT_WHEEL, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_DYNAMITE, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_WALL, - EL_INVISIBLE_SAND, - EL_LAMP, - EL_LAMP_ACTIVE, - EL_WALL_EMERALD, - EL_WALL_DIAMOND, - EL_WALL_BD_DIAMOND, - EL_WALL_EMERALD_YELLOW, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJECT, - EL_SOKOBAN_FIELD_EMPTY, - EL_SOKOBAN_FIELD_FULL, - EL_WALL_EMERALD_RED, - EL_WALL_EMERALD_PURPLE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_MAGIC_WALL, - EL_MAGIC_WALL_DEAD, - EL_BD_MAGIC_WALL, - EL_BD_MAGIC_WALL_DEAD, - EL_AMOEBA_TO_DIAMOND, - EL_BLOCKED, - EL_SP_EMPTY, - EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SP_DISK_RED, - EL_SP_DISK_YELLOW, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 - }; - static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); - - static int ep_explosive[] = - { - EL_BOMB, - EL_DYNAMITE_ACTIVE, - EL_DYNAMITE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_BUG, - EL_MOLE, - EL_PENGUIN, - EL_PIG, - EL_DRAGON, - EL_SATELLITE, - EL_SP_DISK_RED, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_DX_SUPABOMB - }; - static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); + return artwork_new_identifier; +} - static int ep_mampf3[] = +void ReloadCustomArtwork(int force_reload) +{ + char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); + char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); + char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS)); + boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS)); + boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC)); + boolean redraw_screen = FALSE; + + if (gfx_new_identifier != NULL || force_reload_gfx) { - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND, - EL_PEARL, - EL_CRYSTAL - }; - static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n", + artwork.gfx_current_identifier, + gfx_new_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set); +#endif - static int ep_pushable[] = - { - EL_ROCK, - EL_BD_ROCK, - EL_BOMB, - EL_NUT, - EL_TIME_ORB_EMPTY, - EL_SOKOBAN_FIELD_FULL, - EL_SOKOBAN_OBJECT, - EL_SATELLITE, - EL_SP_ZONK, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_BALLOON, - EL_SPRING, - EL_DX_SUPABOMB - }; - static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - static int ep_player[] = - { - EL_PLAYER1, - EL_PLAYER2, - EL_PLAYER3, - EL_PLAYER4 - }; - static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); + InitImages(); - static int ep_has_content[] = - { - EL_YAMYAM, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); +#if 0 + printf("... '%s'\n", + leveldir_current->graphics_set); +#endif - static int ep_eatable[] = - { - EL_SAND, - EL_SP_BASE, - EL_SP_BUGGY_BASE, - EL_TRAP, - EL_INVISIBLE_SAND, - EL_INVISIBLE_SAND_ACTIVE - }; - static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); + FreeTileClipmasks(); + InitTileClipmasks(); - static int ep_sp_element[] = - { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, - EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, - EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ - EL_INVISIBLE_WALL, - /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE - }; - static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); - - static int ep_quick_gate[] = - { - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN - }; - static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); - - static int ep_over_player[] = - { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); + redraw_screen = TRUE; + } - static int ep_active_bomb[] = + if (snd_new_identifier != NULL || force_reload_snd) { - EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE - }; - static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - static int ep_belt[] = - { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT1_MIDDLE, - EL_CONVEYOR_BELT1_RIGHT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT2_MIDDLE, - EL_CONVEYOR_BELT2_RIGHT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT3_MIDDLE, - EL_CONVEYOR_BELT3_RIGHT, - EL_CONVEYOR_BELT4_LEFT, - EL_CONVEYOR_BELT4_MIDDLE, - EL_CONVEYOR_BELT4_RIGHT, - }; - static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); + InitSound(snd_new_identifier); - static int ep_belt_active[] = - { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT1_RIGHT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT2_RIGHT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT3_RIGHT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT4_RIGHT_ACTIVE, - }; - static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); + redraw_screen = TRUE; + } - static int ep_belt_switch[] = + if (mus_new_identifier != NULL || force_reload_mus) { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - }; - static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - static int ep_tube[] = + InitMusic(mus_new_identifier); + + redraw_screen = TRUE; + } + + if (redraw_screen) { - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB - }; - static long ep2_bit[] = - { - EP_BIT_BELT, - EP_BIT_BELT_ACTIVE, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb - }; - static int *ep2_array[] = - { - ep_belt, - ep_belt_active, - ep_belt_switch, - ep_tube - }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num - }; - static int *ep2_num[] = - { - &ep_belt_num, - &ep_belt_active_num, - &ep_belt_switch_num, - &ep_tube_num - }; - static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); - static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - - for(i=0; i