X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=08177e1b3cd22e520f2451d5649d1702d0b7e05c;hb=585994e9f3f77300b730f790062010518f35a739;hp=67c612d5519aecbd75c414f87169496dafab814c;hpb=a14c03ea017046106c3e37e3c59910edcd0a1d73;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 67c612d5..08177e1b 100644 --- a/src/init.c +++ b/src/init.c @@ -167,7 +167,8 @@ static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW) + if (game_status >= GAME_MODE_TITLE_INITIAL && + game_status <= GAME_MODE_PSEUDO_PREVIEW) special = game_status; else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; @@ -182,6 +183,19 @@ static int getFontBitmapID(int font_nr) return font_nr; } +static int getFontFromToken(char *token) +{ + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < NUM_FONTS; i++) + if (strEqual(token, font_info[i].token_name)) + return i; + + /* if font not found, use reliable default value */ + return FONT_INITIAL_1; +} + void InitFontGraphicInfo() { static struct FontBitmapInfo *font_bitmap_info = NULL; @@ -192,7 +206,8 @@ void InitFontGraphicInfo() if (graphic_info == NULL) /* still at startup phase */ { - InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); + InitFontInfo(font_initial, NUM_INITIAL_FONTS, + getFontBitmapID, getFontFromToken); return; } @@ -411,7 +426,8 @@ void InitFontGraphicInfo() } } - InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); + InitFontInfo(font_bitmap_info, num_font_bitmaps, + getFontBitmapID, getFontFromToken); } void InitElementGraphicInfo() @@ -1016,10 +1032,12 @@ static void set_graphic_parameters(int graphic) graphic_info[graphic].anim_delay_random = 0; graphic_info[graphic].post_delay_fixed = 0; graphic_info[graphic].post_delay_random = 0; + graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT; graphic_info[graphic].fade_delay = -1; graphic_info[graphic].post_delay = -1; graphic_info[graphic].auto_delay = -1; graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */ + graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */ graphic_info[graphic].sort_priority = 0; /* default for title screens */ #if 1 @@ -1206,7 +1224,9 @@ static void set_graphic_parameters(int graphic) if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM]; - /* optional settings for drawing title screens */ + /* optional settings for drawing title screens and title messages */ + if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE]; if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE) graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY]; if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE) @@ -1215,6 +1235,8 @@ static void set_graphic_parameters(int graphic) graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY]; if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE) graphic_info[graphic].align = parameter[GFX_ARG_ALIGN]; + if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN]; if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE) graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY]; } @@ -1284,8 +1306,8 @@ static void InitGraphicInfo() IMG_BACKGROUND_ENVELOPE_4, IMG_BACKGROUND, + IMG_BACKGROUND_TITLE_INITIAL, IMG_BACKGROUND_TITLE, - IMG_BACKGROUND_MESSAGE, IMG_BACKGROUND_MAIN, IMG_BACKGROUND_LEVELS, IMG_BACKGROUND_SCORES, @@ -1634,7 +1656,7 @@ static void set_sound_parameters(int sound, char **parameter_raw) sound_info[sound].volume = parameter[SND_ARG_VOLUME]; /* sound priority to give certain sounds a higher or lower priority */ - sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + sound_info[sound].priority = parameter[SND_ARG_PRIORITY]; } static void InitSoundInfo() @@ -4829,10 +4851,14 @@ void InitGfxBackground() fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); +#if 1 + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); +#else RedrawBackground(); ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); +#endif for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) @@ -5092,6 +5118,18 @@ void ReloadCustomArtwork(int force_reload) /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL); CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + +#if 1 +#if 1 + FadeSetEnterScreen(); + // FadeSkipNextFadeOut(); + // FadeSetDisabled(); +#else + FadeSkipNext(); +#endif +#else + fading = fading_none; +#endif } } @@ -5178,6 +5216,15 @@ void OpenAll() game_status = GAME_MODE_MAIN; +#if 1 + FadeSetEnterScreen(); + if (!(fading.fade_mode & FADE_TYPE_TRANSFORM)) + FadeSkipNextFadeOut(); + // FadeSetDisabled(); +#else + fading = fading_none; +#endif + DrawMainMenu(); InitNetworkServer();