X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=079ece2f796b6f6071b82fb5e413329393cf90ab;hb=3a9fc7d57928ecf8fbd12c525bcd2cb74dd5fc2d;hp=114b177fb1578c19f30248069d85bf6a23acb350;hpb=5e195517fdcbad3043eff72d91399f6a5e604d8b;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 114b177f..079ece2f 100644 --- a/src/init.c +++ b/src/init.c @@ -2236,6 +2236,13 @@ static void InitMusicInfo(void) } } + +static void InitGameInfoFromArtworkInfo(void) +{ + // special case: store initial value of custom artwork setting + game.use_masked_elements_initial = game.use_masked_elements; +} + static void ReinitializeGraphics(void) { print_timestamp_init("ReinitializeGraphics"); @@ -2279,6 +2286,8 @@ static void ReinitializeGraphics(void) InitDoors(); print_timestamp_time("InitDoors"); + InitGameInfoFromArtworkInfo(); + print_timestamp_done("ReinitializeGraphics"); } @@ -3000,6 +3009,22 @@ void InitElementPropertiesStatic(void) static int ep_walkable_over[] = { EL_EMPTY_SPACE, + EL_EMPTY_SPACE_1, + EL_EMPTY_SPACE_2, + EL_EMPTY_SPACE_3, + EL_EMPTY_SPACE_4, + EL_EMPTY_SPACE_5, + EL_EMPTY_SPACE_6, + EL_EMPTY_SPACE_7, + EL_EMPTY_SPACE_8, + EL_EMPTY_SPACE_9, + EL_EMPTY_SPACE_10, + EL_EMPTY_SPACE_11, + EL_EMPTY_SPACE_12, + EL_EMPTY_SPACE_13, + EL_EMPTY_SPACE_14, + EL_EMPTY_SPACE_15, + EL_EMPTY_SPACE_16, EL_SP_EMPTY_SPACE, EL_SOKOBAN_FIELD_EMPTY, EL_EXIT_OPEN, @@ -3297,6 +3322,29 @@ void InitElementPropertiesStatic(void) -1 }; + static int ep_empty_space[] = + { + EL_EMPTY_SPACE, + EL_EMPTY_SPACE_1, + EL_EMPTY_SPACE_2, + EL_EMPTY_SPACE_3, + EL_EMPTY_SPACE_4, + EL_EMPTY_SPACE_5, + EL_EMPTY_SPACE_6, + EL_EMPTY_SPACE_7, + EL_EMPTY_SPACE_8, + EL_EMPTY_SPACE_9, + EL_EMPTY_SPACE_10, + EL_EMPTY_SPACE_11, + EL_EMPTY_SPACE_12, + EL_EMPTY_SPACE_13, + EL_EMPTY_SPACE_14, + EL_EMPTY_SPACE_15, + EL_EMPTY_SPACE_16, + + -1 + }; + static int ep_player[] = { EL_PLAYER_1, @@ -4099,6 +4147,22 @@ void InitElementPropertiesStatic(void) static int ep_inactive[] = { EL_EMPTY, + EL_EMPTY_SPACE_1, + EL_EMPTY_SPACE_2, + EL_EMPTY_SPACE_3, + EL_EMPTY_SPACE_4, + EL_EMPTY_SPACE_5, + EL_EMPTY_SPACE_6, + EL_EMPTY_SPACE_7, + EL_EMPTY_SPACE_8, + EL_EMPTY_SPACE_9, + EL_EMPTY_SPACE_10, + EL_EMPTY_SPACE_11, + EL_EMPTY_SPACE_12, + EL_EMPTY_SPACE_13, + EL_EMPTY_SPACE_14, + EL_EMPTY_SPACE_15, + EL_EMPTY_SPACE_16, EL_SAND, EL_WALL, EL_BD_WALL, @@ -4348,6 +4412,7 @@ void InitElementPropertiesStatic(void) EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, EL_INTERNAL_CASCADE_GE_ACTIVE, + EL_INTERNAL_CASCADE_ES_ACTIVE, EL_INTERNAL_CASCADE_REF_ACTIVE, EL_INTERNAL_CASCADE_USER_ACTIVE, EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, @@ -4371,6 +4436,7 @@ void InitElementPropertiesStatic(void) EL_INTERNAL_CASCADE_STEEL_CHARS, EL_INTERNAL_CASCADE_CE, EL_INTERNAL_CASCADE_GE, + EL_INTERNAL_CASCADE_ES, EL_INTERNAL_CASCADE_REF, EL_INTERNAL_CASCADE_USER, EL_INTERNAL_CASCADE_DYNAMIC, @@ -4428,6 +4494,7 @@ void InitElementPropertiesStatic(void) { ep_can_explode, EP_CAN_EXPLODE }, { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, + { ep_empty_space, EP_EMPTY_SPACE }, { ep_player, EP_PLAYER }, { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL }, @@ -4689,7 +4756,7 @@ void InitElementPropertiesEngine(int engine_version) // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------ for (j = 0; j < level.num_android_clone_elements; j++) SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID, - (i != EL_EMPTY && + (!IS_EMPTY(i) && IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j]))); // ---------- CAN_CHANGE -------------------------------------------------- @@ -5249,6 +5316,8 @@ static void InitGameInfo(void) game.request_active = FALSE; game.request_active_or_moving = FALSE; + + game.use_masked_elements_initial = FALSE; } static void InitPlayerInfo(void)