X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain_sp.h;h=6e61508b44bdc93487cb51a5eb817d7d57c2c013;hb=e51177796149f37de339bda83558c3c49758be93;hp=0c0db95bbb9283a2f853c2b6717586418606f31c;hpb=e63e92923fa0196ba7d538d4c8f5a16994e3bee8;p=rocksndiamonds.git diff --git a/src/game_sp/main_sp.h b/src/game_sp/main_sp.h index 0c0db95b..6e61508b 100644 --- a/src/game_sp/main_sp.h +++ b/src/game_sp/main_sp.h @@ -6,6 +6,7 @@ /* ========================================================================= */ #include "../engines.h" +#include "../conf_gfx.h" /* ========================================================================= */ @@ -26,28 +27,47 @@ /* screen sizes and positions for SP engine */ -#define ORIG_TILEX 16 -#define ORIG_TILEY 16 +#define ORIG_TILESIZE 16 #define ZOOM_FACTOR 2 -#define TILEX (ORIG_TILEX * ZOOM_FACTOR) -#define TILEY (ORIG_TILEY * ZOOM_FACTOR) +#define TILESIZE (ORIG_TILESIZE * ZOOM_FACTOR) +#define TILEX TILESIZE +#define TILEY TILESIZE #define ORIG_SCR_MENUX 20 #define ORIG_SCR_MENUY 12 #define SCR_MENUX 17 #define SCR_MENUY 12 +#if 1 +extern int SCR_FIELDX, SCR_FIELDY; +#else #define SCR_FIELDX 17 #define SCR_FIELDY 17 -#define MAX_BUF_XSIZE (SCR_FIELDX + 2) -#define MAX_BUF_YSIZE (SCR_FIELDY + 2) +#endif +#define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) /* often used screen positions */ +#if 1 +extern int SX, SY; +#else #define SX 8 #define SY 8 +#endif #define SXSIZE (SCR_FIELDX * TILEX) #define SYSIZE (SCR_FIELDY * TILEY) +#define FXSIZE (MAX_BUF_XSIZE * TILEX) +#define FYSIZE (MAX_BUF_YSIZE * TILEY) + +#if 1 +extern int REAL_SX, REAL_SY; +#else +#define REAL_SX (SX - 2) +#define REAL_SY (SY - 2) +#endif +#define FULL_SXSIZE (2 + SXSIZE + 2) +#define FULL_SYSIZE (2 + SYSIZE + 2) /* ------------------------------------------------------------------------- */ @@ -60,11 +80,12 @@ extern struct LevelInfo_SP native_sp_level; -extern struct GameInfo_SP game_sp; - -extern Bitmap *screenBitmap; +extern Bitmap *bitmap_db_field_sp; -extern Bitmap *sp_objects; +extern int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +extern int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +extern int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +extern int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; /* ------------------------------------------------------------------------- */