X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=c7239cc80ed0371faa5ef8651877dd5bb75e2418;hb=310781167f731177d6d46b15093dc32606eeac4e;hp=4fe06feb1a44fa796b6b3dbc1dd21d9b9749db7e;hpb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 4fe06feb..c7239cc8 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -31,12 +31,10 @@ void InitGameEngine_SP() game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); -#if 1 if (native_sp_level.width <= SCR_FIELDX) game_sp.scroll_xoffset = TILEX / 2; if (native_sp_level.height <= SCR_FIELDY) game_sp.scroll_yoffset = TILEY / 2; -#endif for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { @@ -56,30 +54,22 @@ void InitGameEngine_SP() void RedrawPlayfield_SP(boolean force_redraw) { + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + if (force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); - - BackToFront_SP(); } -void DrawGameDoorValues_SP() +void UpdateGameDoorValues_SP() { -#if 1 - // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP; game_sp.time_played = TimerVar / FRAMES_PER_SECOND; -#else - game_sp.time_played = TimerVar * setup.game_frame_delay / 1000; -#endif game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) - -#if 0 - printf("::: %d, %d => %d\n", - TimerVar, setup.game_frame_delay, game_sp.time_played); -#endif } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) @@ -87,14 +77,14 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) byte single_player_action = action[0]; int x, y; - UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); - if (!warp_mode) /* do not redraw values in warp mode */ - DrawGameDoorValues_SP(); + UpdateGameDoorValues_SP(); CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, HighByte(PlayField16[MurphyPosIndex]) == 0x2A); @@ -106,5 +96,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) int getRedDiskReleaseFlag_SP() { + /* 0: when Murphy is moving (including the destination tile!) */ + /* 1: when Murphy is not moving for at least one game frame */ + return RedDiskReleaseFlag; }