X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=be2cb29fcde4758aac875a5578c0c317076f663d;hb=29ea60b3d59414875c3bbc59e64f62d2e236ef2a;hp=3139a0206ef16793b1cc9ee1b048e131a0ee488c;hpb=79d7ca29718d025ed0b131bf5389685fe9b941c4;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 3139a020..be2cb29f 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -11,7 +11,7 @@ void InitGameEngine_SP() game_sp_info.LevelSolved = FALSE; game_sp_info.GameOver = FALSE; -#if 0 +#if 1 menPlay_Click(); #else menPlayDemo_Click(); @@ -20,11 +20,17 @@ void InitGameEngine_SP() void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { - BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32, - SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); + DDScrollBuffer_Blt_Ext(target_bitmap); } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { - subMainGameLoop_Main(); + byte single_player_action = action[0]; + + subMainGameLoop_Main(single_player_action, warp_mode); +} + +void RedrawPlayfield_SP(boolean force_redraw) +{ + subDisplayLevel(); }