X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=9f343318407a45100de8d4673dd1ed83b385143f;hb=0b8567c8bcbe637936fa01d253de81254fa4fb3e;hp=702cb7d36e0367a7752df1e4b56cf5b4b3c304c7;hpb=148d0ad7e7ac1a97eb50de7ecbb642f36c877311;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 702cb7d3..9f343318 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -3,10 +3,14 @@ #include "global.h" +struct GameInfo_SP game_sp_info; struct LevelInfo_SP native_sp_level; void InitGameEngine_SP() { + game_sp_info.LevelSolved = FALSE; + game_sp_info.GameOver = FALSE; + #if 0 menPlay_Click(); #else @@ -22,4 +26,12 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { + byte single_player_action = action[0]; + + subMainGameLoop_Main(single_player_action, warp_mode); +} + +void RedrawPlayfield_SP(boolean force_redraw) +{ + subDisplayLevel(); }