X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=7eed1dd5d44bde6fb11c22abb8b14359d2517156;hb=a2057f4ad5859fea07c4a03cd41a69553ae9fd29;hp=efe66ad90b9784cbebbea7d7d4c235b93f0aaa0a;hpb=f13a8935ca1a7eeb3406d02f49b2df1490504017;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index efe66ad9..7eed1dd5 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -9,17 +9,17 @@ struct LevelInfo_SP native_sp_level; int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -void InitGameEngine_SP() +void InitGameEngine_SP(void) { int x, y; gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) - game_sp.LevelSolved = FALSE; - game_sp.GameOver = FALSE; + game_sp.level_solved = FALSE; + game_sp.game_over = FALSE; game_sp.time_played = 0; game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; @@ -43,7 +43,7 @@ void InitGameEngine_SP() GfxElementLast[x][y] = -1; GfxGraphicLast[x][y] = -1; GfxGraphic[x][y] = -1; - GfxFrame[x][y] = 0; + GfxFrameSP[x][y] = 0; } } @@ -54,15 +54,17 @@ void InitGameEngine_SP() void RedrawPlayfield_SP(boolean force_redraw) { + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + if (force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); - - BackToFront_SP(); } -void UpdateGameDoorValues_SP() +static void UpdateGameDoorValues_SP(void) { game_sp.time_played = TimerVar / FRAMES_PER_SECOND; game_sp.infotrons_still_needed = InfotronsNeeded; @@ -75,7 +77,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) byte single_player_action = action[0]; int x, y; - UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); subMainGameLoop_Main(single_player_action, warp_mode); @@ -88,10 +91,13 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) - GfxFrame[x][y]++; + GfxFrameSP[x][y]++; } -int getRedDiskReleaseFlag_SP() +int getRedDiskReleaseFlag_SP(void) { + // 0: when Murphy is moving (including the destination tile!) + // 1: when Murphy is not moving for at least one game frame + return RedDiskReleaseFlag; }