X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=7eed1dd5d44bde6fb11c22abb8b14359d2517156;hb=67f3bfab902e53e0dc24a01eb6c0e4d274030a47;hp=9e5ff836f7947e25aa77530c45abc43cbdd6af51;hpb=30eb586d06bc4d1ee7388dced1c20e530292aa93;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 9e5ff836..7eed1dd5 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -9,7 +9,7 @@ struct LevelInfo_SP native_sp_level; int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; void InitGameEngine_SP(void) @@ -18,8 +18,8 @@ void InitGameEngine_SP(void) gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) - game_sp.LevelSolved = FALSE; - game_sp.GameOver = FALSE; + game_sp.level_solved = FALSE; + game_sp.game_over = FALSE; game_sp.time_played = 0; game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; @@ -43,7 +43,7 @@ void InitGameEngine_SP(void) GfxElementLast[x][y] = -1; GfxGraphicLast[x][y] = -1; GfxGraphic[x][y] = -1; - GfxFrame[x][y] = 0; + GfxFrameSP[x][y] = 0; } } @@ -91,13 +91,13 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) - GfxFrame[x][y]++; + GfxFrameSP[x][y]++; } int getRedDiskReleaseFlag_SP(void) { - /* 0: when Murphy is moving (including the destination tile!) */ - /* 1: when Murphy is not moving for at least one game frame */ + // 0: when Murphy is moving (including the destination tile!) + // 1: when Murphy is not moving for at least one game frame return RedDiskReleaseFlag; }