X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=4fe06feb1a44fa796b6b3dbc1dd21d9b9749db7e;hb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;hp=a1fbe44aced5b5aa73472c8b6875d77bcebf5be1;hpb=5a5ca477c9e938c8fdc728798efab02298fd8055;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index a1fbe44a..4fe06feb 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -66,10 +66,20 @@ void RedrawPlayfield_SP(boolean force_redraw) void DrawGameDoorValues_SP() { - game_sp.time_played = TimerVar / setup.game_frame_delay; +#if 1 + // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP; + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; +#else + game_sp.time_played = TimerVar * setup.game_frame_delay / 1000; +#endif game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) + +#if 0 + printf("::: %d, %d => %d\n", + TimerVar, setup.game_frame_delay, game_sp.time_played); +#endif } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)