X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=4fe06feb1a44fa796b6b3dbc1dd21d9b9749db7e;hb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;hp=38e54a364c238537c3472fe3c576c6a60ee01722;hpb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 38e54a36..4fe06feb 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -3,10 +3,9 @@ #include "global.h" -struct GameInfo_SP game_sp_info; +struct GameInfo_SP game_sp; struct LevelInfo_SP native_sp_level; - int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; @@ -19,10 +18,25 @@ void InitGameEngine_SP() gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) - game_sp_info.LevelSolved = FALSE; - game_sp_info.GameOver = FALSE; + game_sp.LevelSolved = FALSE; + game_sp.GameOver = FALSE; + + game_sp.time_played = 0; + game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; + game_sp.red_disk_count = 0; + game_sp.score = 0; + + menBorder = setup.sp_show_border_elements; - menBorder.Checked = setup.sp_show_border_elements; + game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); + game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + +#if 1 + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; +#endif for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { @@ -37,49 +51,60 @@ void InitGameEngine_SP() InitScrollPlayfield(); -#if 0 - printf(":A: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif - -#if 1 menPlay_Click(); -#else - menPlayDemo_Click(); -#endif - -#if 0 - printf(":B: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif } -#if 0 -void BlitScreenToBitmap_SP(Bitmap *target_bitmap) -{ - DDScrollBuffer_Blt_Ext(target_bitmap); -} -#endif - void RedrawPlayfield_SP(boolean force_redraw) { - // subDisplayLevel(); + if (force_redraw) + RestorePlayfield(); - UpdatePlayfield(); + UpdatePlayfield(force_redraw); BackToFront_SP(); } +void DrawGameDoorValues_SP() +{ +#if 1 + // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP; + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; +#else + game_sp.time_played = TimerVar * setup.game_frame_delay / 1000; +#endif + game_sp.infotrons_still_needed = InfotronsNeeded; + game_sp.red_disk_count = RedDiskCount; + game_sp.score = 0; // (currently no score in Supaplex engine) + +#if 0 + printf("::: %d, %d => %d\n", + TimerVar, setup.game_frame_delay, game_sp.time_played); +#endif +} + void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { byte single_player_action = action[0]; int x, y; + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); + if (!warp_mode) /* do not redraw values in warp mode */ + DrawGameDoorValues_SP(); + + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, + HighByte(PlayField16[MurphyPosIndex]) == 0x2A); + for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++; } + +int getRedDiskReleaseFlag_SP() +{ + return RedDiskReleaseFlag; +}