X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=38e54a364c238537c3472fe3c576c6a60ee01722;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=fb46ec87fc4b7d8e3a7a66dda268f96780273396;hpb=9f688962eb90591205c511c1ae9bf752d276d1f5;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index fb46ec87..38e54a36 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,13 +6,35 @@ struct GameInfo_SP game_sp_info; struct LevelInfo_SP native_sp_level; + +int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + void InitGameEngine_SP() { + int x, y; + + gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) + game_sp_info.LevelSolved = FALSE; game_sp_info.GameOver = FALSE; menBorder.Checked = setup.sp_show_border_elements; + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + { + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + { + GfxElementLast[x][y] = -1; + GfxGraphicLast[x][y] = -1; + GfxGraphic[x][y] = -1; + GfxFrame[x][y] = 0; + } + } + InitScrollPlayfield(); #if 0 @@ -51,8 +73,13 @@ void RedrawPlayfield_SP(boolean force_redraw) void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { byte single_player_action = action[0]; + int x, y; subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); + + for (x = DisplayMinX; x <= DisplayMaxX; x++) + for (y = DisplayMinY; y <= DisplayMaxY; y++) + GfxFrame[x][y]++; }