X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=38e54a364c238537c3472fe3c576c6a60ee01722;hb=3d7779514ea1fa0a79312ec8e98f08e5b1096fcb;hp=6282d507ddd31a7cf2dccbf3a098316b104f0317;hpb=be1c10e7863850eba871b2c0da9d635313b2bc01;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 6282d507..38e54a36 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,6 +6,10 @@ struct GameInfo_SP game_sp_info; struct LevelInfo_SP native_sp_level; + +int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; @@ -13,14 +17,23 @@ void InitGameEngine_SP() { int x, y; + gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) + game_sp_info.LevelSolved = FALSE; game_sp_info.GameOver = FALSE; menBorder.Checked = setup.sp_show_border_elements; for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + { for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + { + GfxElementLast[x][y] = -1; + GfxGraphicLast[x][y] = -1; + GfxGraphic[x][y] = -1; GfxFrame[x][y] = 0; + } + } InitScrollPlayfield(); @@ -66,7 +79,7 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) RedrawPlayfield_SP(FALSE); - for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) - for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + for (x = DisplayMinX; x <= DisplayMaxX; x++) + for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++; }