X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=3373d46085fe9ddee101e4737914f95f34b39501;hb=68907af560a253c727564b478d38eb0408ce0389;hp=51d799e7945ae249e6c8334b3ff7143284d6d8b8;hpb=d2b08e8601362bd9f1ade63c9bca892aab0e410e;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 51d799e7..3373d460 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -58,8 +58,6 @@ void RedrawPlayfield_SP(boolean force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); - - BlitScreenToBitmap_SP(backbuffer); } void UpdateGameDoorValues_SP() @@ -75,7 +73,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) byte single_player_action = action[0]; int x, y; - UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); subMainGameLoop_Main(single_player_action, warp_mode); @@ -93,5 +92,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) int getRedDiskReleaseFlag_SP() { + /* 0: when Murphy is moving (including the destination tile!) */ + /* 1: when Murphy is not moving for at least one game frame */ + return RedDiskReleaseFlag; }