X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=2a79f6da6ae1566f9736d1c738948abc682c7c06;hb=f37c86753d5005bf7ae341d0cbcc15ef75393567;hp=9e5ff836f7947e25aa77530c45abc43cbdd6af51;hpb=30eb586d06bc4d1ee7388dced1c20e530292aa93;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 9e5ff836..2a79f6da 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -18,8 +18,8 @@ void InitGameEngine_SP(void) gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) - game_sp.LevelSolved = FALSE; - game_sp.GameOver = FALSE; + game_sp.level_solved = FALSE; + game_sp.game_over = FALSE; game_sp.time_played = 0; game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; @@ -96,8 +96,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) int getRedDiskReleaseFlag_SP(void) { - /* 0: when Murphy is moving (including the destination tile!) */ - /* 1: when Murphy is not moving for at least one game frame */ + // 0: when Murphy is moving (including the destination tile!) + // 1: when Murphy is not moving for at least one game frame return RedDiskReleaseFlag; }