X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=206ae571c3486a118b19d48d8300dbd85545b04d;hb=92ae204856b3b41863f4244dd75cc5c7268f034d;hp=a29d6205884c30f563acb4a859608a2bd9f5b6c6;hpb=97fb6c2a140f361991541bcf5a5c1e5d18deaf74;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index a29d6205..206ae571 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -9,17 +9,17 @@ struct LevelInfo_SP native_sp_level; int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; +int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -void InitGameEngine_SP() +void InitGameEngine_SP(void) { int x, y; gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) - game_sp.LevelSolved = FALSE; - game_sp.GameOver = FALSE; + game_sp.level_solved = FALSE; + game_sp.game_over = FALSE; game_sp.time_played = 0; game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; @@ -31,6 +31,11 @@ void InitGameEngine_SP() game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) @@ -38,7 +43,7 @@ void InitGameEngine_SP() GfxElementLast[x][y] = -1; GfxGraphicLast[x][y] = -1; GfxGraphic[x][y] = -1; - GfxFrame[x][y] = 0; + GfxFrameSP[x][y] = 0; } } @@ -49,37 +54,50 @@ void InitGameEngine_SP() void RedrawPlayfield_SP(boolean force_redraw) { + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + if (force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); - - BackToFront_SP(); } -void DrawGameDoorValues_SP() +static void UpdateGameDoorValues_SP(void) { - game_sp.time_played = TimerVar / setup.game_frame_delay; + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) } -void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) +void GameActions_SP(byte action[MAX_PLAYERS]) { byte single_player_action = action[0]; int x, y; - UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); - subMainGameLoop_Main(single_player_action, warp_mode); + subMainGameLoop_Main(single_player_action); RedrawPlayfield_SP(FALSE); - if (!warp_mode) /* do not redraw values in warp mode */ - DrawGameDoorValues_SP(); + UpdateGameDoorValues_SP(); + + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, + HighByte(PlayField16[MurphyPosIndex]) == 0x2A); for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) - GfxFrame[x][y]++; + GfxFrameSP[x][y]++; +} + +int getRedDiskReleaseFlag_SP(void) +{ + // 0: when Murphy is moving (including the destination tile!) + // 1: when Murphy is not moving for at least one game frame + + return RedDiskReleaseFlag; }