X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=206ae571c3486a118b19d48d8300dbd85545b04d;hb=92ae204856b3b41863f4244dd75cc5c7268f034d;hp=7eed1dd5d44bde6fb11c22abb8b14359d2517156;hpb=b4271393b10b7c664a58f3db7349a3875c1676fe;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 7eed1dd5..206ae571 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -72,7 +72,7 @@ static void UpdateGameDoorValues_SP(void) game_sp.score = 0; // (currently no score in Supaplex engine) } -void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) +void GameActions_SP(byte action[MAX_PLAYERS]) { byte single_player_action = action[0]; int x, y; @@ -80,7 +80,7 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); - subMainGameLoop_Main(single_player_action, warp_mode); + subMainGameLoop_Main(single_player_action); RedrawPlayfield_SP(FALSE);