X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=1308353d0ba96f29ea7713681d4861f2fc299ab7;hb=e51177796149f37de339bda83558c3c49758be93;hp=42f5f753a814de980dd2eb9f06a5060e8f1b329e;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 42f5f753..1308353d 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -28,6 +28,16 @@ void InitGameEngine_SP() menBorder = setup.sp_show_border_elements; + game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); + game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + +#if 1 + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; +#endif + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) @@ -76,6 +86,8 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_SP(); + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] != fiMurphy); + for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++;