X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;fp=src%2Fgame_sp%2Fmain.c;h=818d4e3677151cc8206a199e6d16beb36800adbc;hb=cd77f8c1eb3e792f1cd0c108ce49a03d762ebb96;hp=a1fbe44aced5b5aa73472c8b6875d77bcebf5be1;hpb=d1eb03c63b0eaa2fd1bfa97d4b68ef678aa07bd2;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index a1fbe44a..818d4e36 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -66,10 +66,19 @@ void RedrawPlayfield_SP(boolean force_redraw) void DrawGameDoorValues_SP() { - game_sp.time_played = TimerVar / setup.game_frame_delay; +#if 1 + game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP; +#else + game_sp.time_played = TimerVar * setup.game_frame_delay / 1000; +#endif game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) + +#if 0 + printf("::: %d, %d => %d\n", + TimerVar, setup.game_frame_delay, game_sp.time_played); +#endif } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)