X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=f79e20b0684034bddf3d0d8f2711de3c96ac5b85;hb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;hp=ee7034247ef27228fa77cc6e585a50d00b10412b;hpb=572a4bab20b6f36ef1a4782094b27ac5a703a476;p=rocksndiamonds.git diff --git a/src/game_sp/init.c b/src/game_sp/init.c index ee703424..f79e20b0 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -3,10 +3,10 @@ #include "global.h" -Bitmap *sp_objects; - Bitmap *screenBitmap; +struct EngineSnapshotInfo_SP engine_snapshot_sp; + static void init_struct_functions() { Stage.Blt = &DDScrollBuffer_Blt; @@ -14,12 +14,13 @@ static void init_struct_functions() Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards; Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo; - StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + // StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + StretchedSprites.BltImg = &DDSpriteBuffer_BltImg; } static void init_global_values() { - menBorder.Checked = True * 0; + menBorder.Checked = False; menPanel.Checked = True; menAutoScroll.Checked = True; @@ -34,20 +35,10 @@ void sp_open_all() Form_Load(); - SetBitmaps_SP(&sp_objects); - -#if 0 - /* too small for oversized levels, but too big for graphics performance */ - /* (the whole playfield is drawn/updated, not only visible/scrolled area) */ - /* !!! FIX THIS !!! */ - screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY, - DEFAULT_DEPTH); -#else screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); -#endif - DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16); + DDSpriteBuffer_Init(); } void sp_close_all() @@ -75,3 +66,126 @@ unsigned int InitEngineRandom_SP(long seed) return (unsigned int) seed; } + + +/* ------------------------------------------------------------------------- */ +/* Supaplex game engine snapshot handling functions */ +/* ------------------------------------------------------------------------- */ + +void SaveEngineSnapshotValues_SP() +{ + int i; + + engine_snapshot_sp.game_sp = game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField16[i] = PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField8[i] = PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.DisPlayField[i] = DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationPosTable[i] = AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationSubTable[i] = AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.TerminalState[i] = TerminalState[i]; + + /* store special data into engine snapshot buffers */ + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayWidth)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayHeight)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(UpdateTimeFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(UpdatedFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY)); + + SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size], + game_sp.preceding_buffer_size * sizeof(int)); +} + +void LoadEngineSnapshotValues_SP() +{ + int i; + + /* stored engine snapshot buffers already restored at this point */ + + game_sp = engine_snapshot_sp.game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField16[i] = engine_snapshot_sp.PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField8[i] = engine_snapshot_sp.PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + DisPlayField[i] = engine_snapshot_sp.DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationPosTable[i] = engine_snapshot_sp.AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationSubTable[i] = engine_snapshot_sp.AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + TerminalState[i] = engine_snapshot_sp.TerminalState[i]; + + RedrawPlayfield_SP(TRUE); +}