X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=ee7034247ef27228fa77cc6e585a50d00b10412b;hb=572a4bab20b6f36ef1a4782094b27ac5a703a476;hp=d8e73a1de05053c85f49e1f5d9407f3f3bee8f2c;hpb=07d1e990ebdd1e5eca3d310f8e9b9a3a8411a4dd;p=rocksndiamonds.git diff --git a/src/game_sp/init.c b/src/game_sp/init.c index d8e73a1d..ee703424 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -36,7 +36,7 @@ void sp_open_all() SetBitmaps_SP(&sp_objects); -#if 1 +#if 0 /* too small for oversized levels, but too big for graphics performance */ /* (the whole playfield is drawn/updated, not only visible/scrolled area) */ /* !!! FIX THIS !!! */ @@ -58,7 +58,7 @@ unsigned int InitEngineRandom_SP(long seed) { if (seed == NEW_RANDOMIZE) { -#if 1 +#if 0 printf("::: init.c: InitEngineRandom_SP(): subRandomize()\n"); #endif @@ -69,7 +69,7 @@ unsigned int InitEngineRandom_SP(long seed) RandomSeed = (short)seed; -#if 1 +#if 0 printf("::: init.c: InitEngineRandom_SP(): RandomSeed == %d\n", RandomSeed); #endif