X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=a8e672769bc70bac22bb95f7ade02ee9a71af9de;hb=41def9c1d8c6939b8754fdab43579272e49d4da4;hp=0e217a9dcbbc90216629237b495b71e44242c799;hpb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;p=rocksndiamonds.git diff --git a/src/game_sp/init.c b/src/game_sp/init.c index 0e217a9d..a8e67276 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -3,65 +3,53 @@ #include "global.h" -Bitmap *sp_objects; +Bitmap *bitmap_db_field_sp; -Bitmap *screenBitmap; +struct EngineSnapshotInfo_SP engine_snapshot_sp; -static void init_struct_functions() +void sp_open_all() { - Stage.Blt = &DDScrollBuffer_Blt; - Stage.ScrollTo = &DDScrollBuffer_ScrollTo; - Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards; - Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo; + Form_Load(); + +#if 0 + printf("::: open 1: %d, %d [%08x]\n", FXSIZE, FYSIZE, bitmap_db_field_sp); + + /* + bitmap_db_field_sp = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_field_sp = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + */ - StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); + + printf("::: open 2: %d, %d [%08x]\n", FXSIZE, FYSIZE, bitmap_db_field_sp); +#endif } -static void init_global_values() +void sp_close_all() { - menBorder.Checked = True * 0; - menPanel.Checked = True; - menAutoScroll.Checked = True; - - MainForm.picPane.Width = picPane.Width = SCR_FIELDX * TILEX; - MainForm.picPane.Height = picPane.Height = SCR_FIELDY * TILEY; } -void sp_open_all() +void InitGfxBuffers_SP() { - init_struct_functions(); - init_global_values(); +#if 1 + printf("::: init 1: %d, %d [%08x]\n", FXSIZE, FYSIZE, bitmap_db_field_sp); - Form_Load(); + /* + ReCreateBitmap(&bitmap_db_field_sp, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + */ - SetBitmaps_SP(&sp_objects); + ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); -#if 1 - /* too small for oversized levels, but too big for graphics performance */ - /* (the whole playfield is drawn/updated, not only visible/scrolled area) */ - /* !!! FIX THIS !!! */ - screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY, - DEFAULT_DEPTH); -#else - screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, - DEFAULT_DEPTH); + printf("::: init 2: %d, %d [%08x]\n", FXSIZE, FYSIZE, bitmap_db_field_sp); #endif - - DDSpriteBuffer_CreateFromFile("[NONE]", 16, 16); -} - -void sp_close_all() -{ } unsigned int InitEngineRandom_SP(long seed) { if (seed == NEW_RANDOMIZE) { -#if 0 - printf("::: init.c: InitEngineRandom_SP(): subRandomize()\n"); -#endif - subRandomize(); seed = (long)RandomSeed; @@ -69,9 +57,124 @@ unsigned int InitEngineRandom_SP(long seed) RandomSeed = (short)seed; -#if 0 - printf("::: init.c: InitEngineRandom_SP(): RandomSeed == %d\n", RandomSeed); -#endif - return (unsigned int) seed; } + + +/* ------------------------------------------------------------------------- */ +/* Supaplex game engine snapshot handling functions */ +/* ------------------------------------------------------------------------- */ + +void SaveEngineSnapshotValues_SP() +{ + int i; + + engine_snapshot_sp.game_sp = game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField16[i] = PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField8[i] = PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.DisPlayField[i] = DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationPosTable[i] = AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationSubTable[i] = AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.TerminalState[i] = TerminalState[i]; + + /* store special data into engine snapshot buffers */ + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY)); + + SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size], + game_sp.preceding_buffer_size * sizeof(int)); +} + +void LoadEngineSnapshotValues_SP() +{ + int i; + + /* stored engine snapshot buffers already restored at this point */ + + game_sp = engine_snapshot_sp.game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField16[i] = engine_snapshot_sp.PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField8[i] = engine_snapshot_sp.PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + DisPlayField[i] = engine_snapshot_sp.DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationPosTable[i] = engine_snapshot_sp.AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationSubTable[i] = engine_snapshot_sp.AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + TerminalState[i] = engine_snapshot_sp.TerminalState[i]; + + RedrawPlayfield_SP(TRUE); +}