X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=5fb36f19d265af74699fea4965436e30d51822c2;hb=3d7779514ea1fa0a79312ec8e98f08e5b1096fcb;hp=0e217a9dcbbc90216629237b495b71e44242c799;hpb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;p=rocksndiamonds.git diff --git a/src/game_sp/init.c b/src/game_sp/init.c index 0e217a9d..5fb36f19 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -14,12 +14,13 @@ static void init_struct_functions() Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards; Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo; - StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + StretchedSprites.BltImg = &DDSpriteBuffer_BltImg; } static void init_global_values() { - menBorder.Checked = True * 0; + menBorder.Checked = False; menPanel.Checked = True; menAutoScroll.Checked = True; @@ -36,7 +37,7 @@ void sp_open_all() SetBitmaps_SP(&sp_objects); -#if 1 +#if 0 /* too small for oversized levels, but too big for graphics performance */ /* (the whole playfield is drawn/updated, not only visible/scrolled area) */ /* !!! FIX THIS !!! */