X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Ffile.c;h=4e8c9a8feb4b4d7949b5f01f980288f48546a427;hb=dec5093fc78bfe1356d764c2432fed6566b2af66;hp=a1ff3e80cc7769d03aa9e38c67a1dca064c936bf;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/game_sp/file.c b/src/game_sp/file.c index a1ff3e80..4e8c9a8f 100644 --- a/src/game_sp/file.c +++ b/src/game_sp/file.c @@ -142,8 +142,8 @@ static void LoadNativeLevelFromFileStream_SP(File *file, int width, int height, LevelInfoType *header = &native_sp_level.header; int i, x, y; - /* for details of the Supaplex level format, see Herman Perk's Supaplex - documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + // for details of the Supaplex level format, see Herman Perk's Supaplex + // documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package native_sp_level.width = MIN(width, SP_MAX_PLAYFIELD_WIDTH); native_sp_level.height = MIN(height, SP_MAX_PLAYFIELD_HEIGHT); @@ -179,9 +179,9 @@ static void LoadNativeLevelFromFileStream_SP(File *file, int width, int height, // initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" header->InitialFreezeZonks = getFile8Bit(file); - /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number - (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ + // number of infotrons needed; 0 means that Supaplex will count the total + // amount of infotrons in the level and use the low byte of that number + // (a multiple of 256 infotrons will result in "0 infotrons needed"!) header->InfotronsNeeded = getFile8Bit(file); // number of special ("gravity") port entries below (maximum 10 allowed) @@ -418,8 +418,8 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos, if (!reading_multipart_level && !is_multipart_level) { - /* the current level is simply a normal single-part level, and we are - not reading a multi-part level yet, so return the level as it is */ + // the current level is simply a normal single-part level, and we are + // not reading a multi-part level yet, so return the level as it is break; } @@ -428,9 +428,9 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos, if (!reading_multipart_level && is_multipart_level && !is_first_part) { - /* this is a part of a multi-part level, but not the first part - (and we are not already reading parts of a multi-part level); - in this case, use an empty level instead of the single part */ + // this is a part of a multi-part level, but not the first part + // (and we are not already reading parts of a multi-part level); + // in this case, use an empty level instead of the single part use_empty_level = TRUE; @@ -444,9 +444,9 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos, !strEqualN(header->LevelTitle, multipart_level.header.LevelTitle, SP_LEVEL_NAME_LEN))) { - /* we are already reading parts of a multi-part level, but this level is - either not a multi-part level, or a part of a different multi-part - level; in both cases, the multi-part level seems to be complete */ + // we are already reading parts of a multi-part level, but this level is + // either not a multi-part level, or a part of a different multi-part + // level; in both cases, the multi-part level seems to be complete break; }