X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=aecfcc856a83c9741678ddafbe802bed168ed911;hb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;hp=37af76fb867304084c40b71bc43e16655f45a943;hpb=e63e92923fa0196ba7d538d4c8f5a16994e3bee8;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 37af76fb..aecfcc85 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -9,22 +9,104 @@ /* constant definitions */ /* ------------------------------------------------------------------------- */ +#define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH +#define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT + +#define SP_NUM_LEVELS_PER_PACKAGE 111 + +#define SP_PLAYFIELD_WIDTH 60 +#define SP_PLAYFIELD_HEIGHT 24 +#define SP_LEVEL_NAME_LEN 23 +#define SP_MAX_SPECIAL_PORTS 10 + +#define SP_HEADER_SIZE 96 +#define SP_PLAYFIELD_SIZE (SP_PLAYFIELD_WIDTH * \ + SP_PLAYFIELD_HEIGHT) +#define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE) + +#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) +#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) + +#define SP_FRAMES_PER_SECOND 35 +#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ + /* ------------------------------------------------------------------------- */ /* data structure definitions */ /* ------------------------------------------------------------------------- */ +#ifndef HAS_SpecialPortType +typedef struct +{ +#if 1 + short PortLocation; // = 2*(x+(y*60)) /* big endian format */ +#else + int PortLocation; // = 2*(x+(y*60)) +#endif + byte Gravity; // 1 = turn on, anything else (0) = turn off + byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) + byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off + byte UnUsed; +} SpecialPortType; +#define HAS_SpecialPortType +#endif + +#ifndef HAS_LevelInfoType +typedef struct +{ + byte UnUsed[4]; + byte InitialGravity; // 1=on, anything else (0) = off + byte Version; // SpeedFixVersion XOR &H20 + char LevelTitle[23]; + byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!) + byte InfotronsNeeded; + + // Number of Infotrons needed. 0 means that Supaplex will count the total + // amount of Infotrons in the level, and use the low byte of that number. + // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!) + byte SpecialPortCount; // Maximum 10 allowed! + SpecialPortType SpecialPort[10]; + byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) + byte CheckSumByte; // = CheckSum XOR SpeedByte +#if 1 + short DemoRandomSeed; /* little endian format */ +#else + int DemoRandomSeed; +#endif +} LevelInfoType; +#define HAS_LevelInfoType +#endif + struct GlobalInfo_SP { }; struct GameInfo_SP { + boolean LevelSolved; + boolean GameOver; +}; + +struct DemoInfo_SP +{ + boolean is_available; /* structure contains valid demo */ + + int level_nr; /* number of corresponding level */ + + int length; /* number of demo entries */ + byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */ }; struct LevelInfo_SP { - int file_version; + LevelInfoType header; + byte header_raw_bytes[SP_HEADER_SIZE]; + + int width, height; + + byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + struct DemoInfo_SP demo; }; struct GraphicInfo_SP @@ -56,6 +138,7 @@ struct EngineSnapshotInfo_SP /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_SP global_sp_info; +extern struct GameInfo_SP game_sp_info; extern struct LevelInfo_SP native_sp_level; extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; @@ -70,7 +153,8 @@ extern void GameActions_SP(byte *, boolean); extern unsigned int InitEngineRandom_SP(long); extern void setLevelInfoToDefaults_SP(); -extern boolean LoadNativeLevel_SP(char *); +extern void copyInternalEngineVars_SP(); +extern boolean LoadNativeLevel_SP(char *, int); extern void BackToFront_SP(void); extern void BlitScreenToBitmap_SP(Bitmap *); @@ -80,4 +164,7 @@ extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); extern void SaveEngineSnapshotValues_SP(); +extern int map_key_RND_to_SP(int); +extern int map_key_SP_to_RND(int); + #endif /* GAME_SP_EXPORT_H */