X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=a8e6e31817bf6295bb5bfe66051f0d5ded38a7b4;hb=8848a001bf529a3e06710b80b928094e48f25aa8;hp=ca5912b60d58aada1abb3511adda8b241a0f6cd6;hpb=949580a3bafe5c8abd1fac99202411b65900b883;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index ca5912b6..a8e6e318 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -110,7 +110,10 @@ struct GameInfo_SP int score; /* needed for engine snapshots */ + char **preceding_buffer; int preceding_buffer_size; + + int scroll_xoffset, scroll_yoffset; }; struct DemoInfo_SP @@ -184,6 +187,9 @@ extern struct EngineSnapshotInfo_SP engine_snapshot_sp; extern void sp_open_all(); extern void sp_close_all(); +extern void InitPrecedingPlayfieldMemory(); +extern void InitGfxBuffers_SP(); + extern void InitGameEngine_SP(); extern void GameActions_SP(byte *, boolean); @@ -191,7 +197,7 @@ extern unsigned int InitEngineRandom_SP(long); extern void setLevelInfoToDefaults_SP(); extern void copyInternalEngineVars_SP(); -extern boolean LoadNativeLevel_SP(char *, int); +extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); extern void BackToFront_SP(void); @@ -205,4 +211,6 @@ extern void SaveEngineSnapshotValues_SP(); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int); +extern int getRedDiskReleaseFlag_SP(); + #endif /* GAME_SP_EXPORT_H */