X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=9e374dc52e752118fc3068b545105bea0ff75524;hb=4a8368abd71c718621838773eed914b5bbd4e1d8;hp=ffd787839b2e2b0be04ccd905108ae39e1852dad;hpb=148d0ad7e7ac1a97eb50de7ecbb642f36c877311;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index ffd78783..9e374dc5 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -14,15 +14,22 @@ #define SP_NUM_LEVELS_PER_PACKAGE 111 -#define SP_PLAYFIELD_WIDTH 60 -#define SP_PLAYFIELD_HEIGHT 24 +#define SP_STD_PLAYFIELD_WIDTH 60 +#define SP_STD_PLAYFIELD_HEIGHT 24 #define SP_LEVEL_NAME_LEN 23 #define SP_MAX_SPECIAL_PORTS 10 #define SP_HEADER_SIZE 96 -#define SP_PLAYFIELD_SIZE (SP_PLAYFIELD_WIDTH * \ - SP_PLAYFIELD_HEIGHT) -#define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE) +#define SP_STD_PLAYFIELD_SIZE (SP_STD_PLAYFIELD_WIDTH * \ + SP_STD_PLAYFIELD_HEIGHT) +#define SP_MAX_PLAYFIELD_SIZE (SP_MAX_PLAYFIELD_WIDTH * \ + SP_MAX_PLAYFIELD_HEIGHT) +#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) + +#if 0 +#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) +#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) +#endif #define SP_FRAMES_PER_SECOND 35 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -80,20 +87,42 @@ struct GlobalInfo_SP struct GameInfo_SP { + boolean LevelSolved; + boolean GameOver; + + /* needed for updating panel */ + int time_played; + int infotrons_still_needed; + int red_disk_count; + int score; + + /* needed for engine snapshots */ + int preceding_buffer_size; +}; + +struct DemoInfo_SP +{ + boolean is_available; /* structure contains valid demo */ + + int level_nr; /* number of corresponding level */ + + int length; /* number of demo entries */ + byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */ }; struct LevelInfo_SP { LevelInfoType header; - - byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + byte header_raw_bytes[SP_HEADER_SIZE]; int width, height; - boolean demo_available; + byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + struct DemoInfo_SP demo; - byte demo[SP_MAX_TAPE_LEN]; - int demo_length; + /* used for runtime values */ + struct GameInfo_SP *game_sp; }; struct GraphicInfo_SP @@ -117,6 +146,14 @@ struct GraphicInfo_SP struct EngineSnapshotInfo_SP { struct GameInfo_SP game_sp; + + int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + + int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE]; + byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE]; + byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; }; @@ -125,6 +162,7 @@ struct EngineSnapshotInfo_SP /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_SP global_sp_info; +extern struct GameInfo_SP game_sp; extern struct LevelInfo_SP native_sp_level; extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; @@ -141,6 +179,7 @@ extern unsigned int InitEngineRandom_SP(long); extern void setLevelInfoToDefaults_SP(); extern void copyInternalEngineVars_SP(); extern boolean LoadNativeLevel_SP(char *, int); +extern void SaveNativeLevel_SP(char *); extern void BackToFront_SP(void); extern void BlitScreenToBitmap_SP(Bitmap *); @@ -150,4 +189,7 @@ extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); extern void SaveEngineSnapshotValues_SP(); +extern int map_key_RND_to_SP(int); +extern int map_key_SP_to_RND(int); + #endif /* GAME_SP_EXPORT_H */