X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=647006866e6fa180911a5734dc00022f08cb2b43;hb=6cf34a189f4a3707c9131652621dd67731f14f6b;hp=42d014206a75c0d43ae58e4060c17a84f536577f;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 42d01420..64700686 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -27,6 +27,10 @@ #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) #define SP_FRAMES_PER_SECOND 35 + +// use a much higher value to be able to load ultra-long MPX demo files +// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN")) +// #define SP_MAX_TAPE_LEN 500000 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -187,13 +191,14 @@ extern void copyInternalEngineVars_SP(); extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); -extern void BackToFront_SP(void); +extern int getFieldbufferOffsetX_SP(); +extern int getFieldbufferOffsetY_SP(); + extern void BlitScreenToBitmap_SP(Bitmap *); extern void RedrawPlayfield_SP(boolean); -extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); -extern void SaveEngineSnapshotValues_SP(); +extern void SaveEngineSnapshotValues_SP(ListNode **); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int);