X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=647006866e6fa180911a5734dc00022f08cb2b43;hb=310781167f731177d6d46b15093dc32606eeac4e;hp=2dbd0ae0995307046d14b9b336bbbc9e84a84faf;hpb=fe43dcf8ac7fb16e80d60a0c187bcbd65f40b5f2;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 2dbd0ae0..64700686 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -26,12 +26,11 @@ SP_MAX_PLAYFIELD_HEIGHT) #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) -#if 0 -#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) -#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) -#endif - #define SP_FRAMES_PER_SECOND 35 + +// use a much higher value to be able to load ultra-long MPX demo files +// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN")) +// #define SP_MAX_TAPE_LEN 500000 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -55,11 +54,7 @@ #ifndef HAS_SpecialPortType typedef struct { -#if 1 short PortLocation; // = 2*(x+(y*60)) /* big endian format */ -#else - int PortLocation; // = 2*(x+(y*60)) -#endif byte Gravity; // 1 = turn on, anything else (0) = turn off byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off @@ -85,11 +80,7 @@ typedef struct SpecialPortType SpecialPort[10]; byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) byte CheckSumByte; // = CheckSum XOR SpeedByte -#if 1 short DemoRandomSeed; /* little endian format */ -#else - int DemoRandomSeed; -#endif } LevelInfoType; #define HAS_LevelInfoType #endif @@ -193,20 +184,21 @@ extern void InitGfxBuffers_SP(); extern void InitGameEngine_SP(); extern void GameActions_SP(byte *, boolean); -extern unsigned int InitEngineRandom_SP(long); +extern unsigned int InitEngineRandom_SP(int); extern void setLevelInfoToDefaults_SP(); extern void copyInternalEngineVars_SP(); -extern boolean LoadNativeLevel_SP(char *, int); +extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); -extern void BackToFront_SP(void); +extern int getFieldbufferOffsetX_SP(); +extern int getFieldbufferOffsetY_SP(); + extern void BlitScreenToBitmap_SP(Bitmap *); extern void RedrawPlayfield_SP(boolean); -extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); -extern void SaveEngineSnapshotValues_SP(); +extern void SaveEngineSnapshotValues_SP(ListNode **); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int);