X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=4edac4768415504aa13e44cbeae9b24a746c6785;hb=25c22434b11938e230719d6f73df4ed7813570be;hp=bfeab9dd4973bfdee398ddfa100044dbe47b5c19;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index bfeab9dd..4edac476 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -26,15 +26,23 @@ SP_MAX_PLAYFIELD_HEIGHT) #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) -#if 0 -#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) -#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) -#endif - #define SP_FRAMES_PER_SECOND 35 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ +/* sound actions */ + +#define actActive 0 +#define actImpact 1 +#define actExploding 2 +#define actDigging 3 +#define actSnapping 4 +#define actCollecting 5 +#define actPassing 6 +#define actPushing 7 +#define actDropping 8 + + /* ------------------------------------------------------------------------- */ /* data structure definitions */ /* ------------------------------------------------------------------------- */ @@ -42,11 +50,7 @@ #ifndef HAS_SpecialPortType typedef struct { -#if 1 short PortLocation; // = 2*(x+(y*60)) /* big endian format */ -#else - int PortLocation; // = 2*(x+(y*60)) -#endif byte Gravity; // 1 = turn on, anything else (0) = turn off byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off @@ -72,11 +76,7 @@ typedef struct SpecialPortType SpecialPort[10]; byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) byte CheckSumByte; // = CheckSum XOR SpeedByte -#if 1 short DemoRandomSeed; /* little endian format */ -#else - int DemoRandomSeed; -#endif } LevelInfoType; #define HAS_LevelInfoType #endif @@ -90,8 +90,17 @@ struct GameInfo_SP boolean LevelSolved; boolean GameOver; + /* needed for updating panel */ + int time_played; + int infotrons_still_needed; + int red_disk_count; + int score; + /* needed for engine snapshots */ + char **preceding_buffer; int preceding_buffer_size; + + int scroll_xoffset, scroll_yoffset; }; struct DemoInfo_SP @@ -114,6 +123,9 @@ struct LevelInfo_SP byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; struct DemoInfo_SP demo; + + /* used for runtime values */ + struct GameInfo_SP *game_sp; }; struct GraphicInfo_SP @@ -162,24 +174,31 @@ extern struct EngineSnapshotInfo_SP engine_snapshot_sp; extern void sp_open_all(); extern void sp_close_all(); +extern void InitPrecedingPlayfieldMemory(); +extern void InitGfxBuffers_SP(); + extern void InitGameEngine_SP(); extern void GameActions_SP(byte *, boolean); -extern unsigned int InitEngineRandom_SP(long); +extern unsigned int InitEngineRandom_SP(int); extern void setLevelInfoToDefaults_SP(); extern void copyInternalEngineVars_SP(); -extern boolean LoadNativeLevel_SP(char *, int); +extern boolean LoadNativeLevel_SP(char *, int, boolean); +extern void SaveNativeLevel_SP(char *); + +extern int getFieldbufferOffsetX_SP(); +extern int getFieldbufferOffsetY_SP(); -extern void BackToFront_SP(void); extern void BlitScreenToBitmap_SP(Bitmap *); extern void RedrawPlayfield_SP(boolean); -extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); -extern void SaveEngineSnapshotValues_SP(); +extern void SaveEngineSnapshotValues_SP(ListNode **); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int); +extern int getRedDiskReleaseFlag_SP(); + #endif /* GAME_SP_EXPORT_H */