X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FSound.c;h=b17c41936a5ce69cdec7cc7254a22f3a7c9c5a15;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=3965e752ac3692399de8f49d72bce60e59f54c27;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/Sound.c b/src/game_sp/Sound.c index 3965e752..b17c4193 100644 --- a/src/game_sp/Sound.c +++ b/src/game_sp/Sound.c @@ -4,12 +4,15 @@ #include "Sound.h" -static char *VB_Name = "modSound"; +// static char *VB_Name = "modSound"; + // --- Option Explicit int MusicOnFlag; int FXOnFlag; +#if 0 + DirectSoundBuffer ZonkFX[1 + 1]; DirectSoundBuffer InfotronFX[1 + 1]; DirectSoundBuffer BugFX[1 + 1]; @@ -18,10 +21,13 @@ DirectSoundBuffer PushFX; DirectSoundBuffer ExitFX; DirectSoundBuffer BaseFX; -#if 0 +#endif void LoadSoundFX() { + +#if 0 + DSBUFFERDESC bufferDesc; WAVEFORMATEX waveFormat; char *FName; @@ -47,12 +53,15 @@ void LoadSoundFX() ExitFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Exit.wav"), bufferDesc, waveFormat); PushFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Push.wav"), bufferDesc, waveFormat); // FXOnFlag = 0 -} #endif +} + void subSoundFXZonk() { +#if 0 + int i; if (FXOnFlag == 0) @@ -69,10 +78,14 @@ void subSoundFXZonk() } } } + +#endif } void subSoundFXBug() { +#if 0 + int i; if (FXOnFlag == 0) @@ -89,10 +102,14 @@ void subSoundFXBug() } } } + +#endif } void subSoundFXInfotron() { +#if 0 + int i; if (FXOnFlag == 0) @@ -109,10 +126,14 @@ void subSoundFXInfotron() } } } + +#endif } void subSoundFXExplosion() { +#if 0 + int i; if (FXOnFlag == 0) @@ -129,10 +150,14 @@ void subSoundFXExplosion() } } } + +#endif } void subSoundFXBase() { +#if 0 + if (FXOnFlag == 0) return; @@ -143,10 +168,14 @@ void subSoundFXBase() { BaseFX.Play DSBPLAY_DEFAULT; } + +#endif } void subSoundFXPush() { +#if 0 + if (FXOnFlag == 0) return; @@ -157,10 +186,14 @@ void subSoundFXPush() { PushFX.Play DSBPLAY_DEFAULT; } + +#endif } void subSoundFXExit() { +#if 0 + if (FXOnFlag == 0) return; @@ -171,6 +204,8 @@ void subSoundFXExit() { ExitFX.Play DSBPLAY_DEFAULT; } + +#endif } void subMusicInit()