X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FSound.c;h=4bb5208421fe95494498a046ecaf5206f2bf2afe;hb=ac592f78bbedc4808c5e35fb22bc8fc9f0398c8d;hp=3965e752ac3692399de8f49d72bce60e59f54c27;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/Sound.c b/src/game_sp/Sound.c index 3965e752..4bb52084 100644 --- a/src/game_sp/Sound.c +++ b/src/game_sp/Sound.c @@ -4,7 +4,8 @@ #include "Sound.h" -static char *VB_Name = "modSound"; +// static char *VB_Name = "modSound"; + // --- Option Explicit int MusicOnFlag; @@ -18,10 +19,11 @@ DirectSoundBuffer PushFX; DirectSoundBuffer ExitFX; DirectSoundBuffer BaseFX; -#if 0 - void LoadSoundFX() { + +#if 0 + DSBUFFERDESC bufferDesc; WAVEFORMATEX waveFormat; char *FName; @@ -47,10 +49,11 @@ void LoadSoundFX() ExitFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Exit.wav"), bufferDesc, waveFormat); PushFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Push.wav"), bufferDesc, waveFormat); // FXOnFlag = 0 -} #endif +} + void subSoundFXZonk() { int i;