X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMurphy.c;h=1c9cd8f5dd6c58836d2d045eb2b5ae56e487279f;hb=672811c21f07da548a4cdc5e9e14b459bcad1829;hp=b4c16780aac1b3e81951fd61236c09140e74b4a5;hpb=8d3d7d213a9691455a49544624bf380e85f43461;p=rocksndiamonds.git diff --git a/src/game_sp/Murphy.c b/src/game_sp/Murphy.c index b4c16780..1c9cd8f5 100644 --- a/src/game_sp/Murphy.c +++ b/src/game_sp/Murphy.c @@ -11,59 +11,84 @@ static boolean subMoveKillsMurphy(int si, int ax, int bl); // --- Option Explicit +#if 1 + +#define LocalStretch (2) +#define MurphyZoomFactor (ZoomFactor) + +#else + #define LocalStretch (1) +#define MurphyZoomFactor (1) + +#endif // ========================================================================== // SUBROUTINE // Move Murphy in any direction // ========================================================================== -int subAnimateMurphy(int si) +void subAnimateMurphy(int *si) { - int subAnimateMurphy; - // int ax, al, ah, bx, bl, i, X, Y; // int tX, tY, tDeltaX, tDeltaY, tPos, Tmp; +#if 1 + int ax, al, bl, i, X, Y; + int time1, time2; +#else int ax, al, bx, bl, i, X, Y; +#endif int tDeltaX, tDeltaY, tPos, Tmp; // Variables that hold information about the animation sequence - int *dx; // an array of image positions in moving.mpx, finalized with -1 - int dx2; // an additional image position of a second sprite, for instance: yellow disk if pushed - int MurphyDX, MurphyDY; // murphys move steps - int SeqPos; // index into dx() - int ClearPos; // Position to clear before blitting sprites, none=-1 - int dxPos; // field-position to draw dx(SeqPos) - int dx2Step; // position of dx2 relative to dx-position - - ax = PlayField16[si]; + static int *dx = 0; // an array of image positions in moving.mpx, finalized with -1 + static int dx2 = 0; // an additional image position of a second sprite, for instance: yellow disk if pushed + static int MurphyDX = 0, MurphyDY = 0; // murphys move steps + static int SeqPos = 0; // index into dx() + static int ClearPos = 0; // Position to clear before blitting sprites, none=-1 + static int dxPos = 0; // field-position to draw dx(SeqPos) + static int dx2Step = 0; // position of dx2 relative to dx-position + + ax = PlayField16[*si]; al = LowByte(ax); + +#if 0 + printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n", + *si, *si % 60, *si / 60, ax, al, (al == fiMurphy)); +#endif + +#if 0 + printf("::: Murphy.c: subAnimateMurphy(): %d [%d] [%d]\n", + YawnSleepCounter, FrameCounter, TimerVar); +#endif + if (al != fiMurphy) { MurphyMoveCounter = 0; // We have no Murphy! Exit! - return subAnimateMurphy; + + return; } MurphyMoveCounter = 1; // We have a Murphy! - MurphyExplodePos = si; + MurphyExplodePos = *si; if (ax != 3) // yes--go proceed moving murphy? goto locProceedMovingMurphy; // FS: reset moving sequence variables MurphyDX = 0; MurphyDY = 0; - ClearPos = si; - dxPos = si; + ClearPos = *si; + dxPos = *si; dx2 = -1; SeqPos = 0; // end of FS ScratchGravity = 0; // scratch gravity off if (GravityFlag != 0) // Gravity? (1=gravity on) { - bl = LowByte(PlayField16[si - FieldWidth]); // check above + bl = LowByte(PlayField16[*si - FieldWidth]); // check above if (! (bl == fiPortUp || bl == fiPortUpAndDown || bl == fiPortAllDirections)) { - if (PlayField16[si + FieldWidth] == 0) // gravity on and space below! + if (PlayField16[*si + FieldWidth] == 0) // gravity on and space below! ScratchGravity = 1; } } // loc_g_5E8B: @@ -72,6 +97,10 @@ int subAnimateMurphy(int si) if (bl != 0) // a key was pressed! goto locKeyPressed5FCF; +#if 0 + printf("::: Murphy.c: !!! %d [%d]\n", DemoKeyCode, GravityFlag); +#endif + RedDiskReleaseFlag = 1; if (ScratchGravity != 0) // gravity pulls & space below?'-> force Space up to down { @@ -79,73 +108,167 @@ int subAnimateMurphy(int si) goto loc_g_6364; } +#if 1 + +#if 0 + ax = (TimerVar & 3); + if (ax != 0) + return; +#endif + + // ------------------------------------------------------------------ + // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter: + + YawnSleepCounter = YawnSleepCounter + 1; + + if (YawnSleepCounter < 16) + return; + + if (YawnSleepCounter < 2000) + { + // normal grin + // (default: single graphic, no animation) + subCopyAnimToScreen(*si, aniMurphy, YawnSleepCounter - 16); + + return; + } + + if (YawnSleepCounter < 4000) + { + // yawn! and look depressed afterwards... + // (default: 12 animation frames with delay of 8) + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000); + + return; + } + + if (YawnSleepCounter < 6400) + { + // yawn again! + // (default: 12 animation frames with delay of 8) + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000); + + return; + } + + // time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8) + time1 = 6400 + 12 * 10; + + if (YawnSleepCounter < time1) + { + // yawn again! - third time + // (default: 12 animation frames with delay of 8) + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400); + + return; + } + + // time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64) + time2 = 6496 + 3 * 100; + + if (YawnSleepCounter > time2) // Murphy already went to sleep + return; + + if (PlayField16[*si - 1] == 0) + { + if (PlayField16[*si + 1] == 0) + { + // no sleep -- go back to "wait and start yawning" phase + YawnSleepCounter = 144; + + return; + } + else + { + // go to sleep (right side) + // (default: 3 animation frames with delay of 64) + subCopyAnimToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1); + + return; + } + } + + // go to sleep (left side) + // (default: 3 animation frames with delay of 64) + subCopyAnimToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1); + + return; + + // end of YAWN-SLEEP-Sequence + +#else + ax = (TimerVar & 3); if (ax != 0) - return subAnimateMurphy; + return; // ------------------------------------------------------------------ // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter: YawnSleepCounter = YawnSleepCounter + 1; if (YawnSleepCounter == 4) { - subCopyFieldToScreen(si, fiMurphy); // normal grin - return subAnimateMurphy; + subCopyFieldToScreen(*si, fiMurphy); // normal grin + return; } // loc_g_5ECE: if (YawnSleepCounter <= 500) // loc_g_5ED7: - return subAnimateMurphy; + return; if (YawnSleepCounter <= 522) { bx = (YawnSleepCounter - 500) / 2; - subCopyFieldToScreen(si, aniMurphyYawn + bx); // yawn! and look depressed afterwards... - return subAnimateMurphy; + subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn! and look depressed afterwards... + return; } // loc_g_5F00: if (YawnSleepCounter <= 1000) - return subAnimateMurphy; + return; if (YawnSleepCounter <= 1022) { bx = (YawnSleepCounter - 1000) / 2; - subCopyFieldToScreen(si, aniMurphyYawn + bx); // yawn again! - return subAnimateMurphy; + subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! + return; } // loc_g_5F32: if (YawnSleepCounter <= 1600) // loc_g_5F3B: - return subAnimateMurphy; + return; if (YawnSleepCounter <= 1622) { bx = (YawnSleepCounter - 1600) / 2; - subCopyFieldToScreen(si, aniMurphyYawn + bx); // yawn again! - third time - return subAnimateMurphy; + subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! - third time + return; } // loc_g_5F64: if (YawnSleepCounter > 1654) - return subAnimateMurphy; + return; - if (PlayField16[si - 1] == 0) + if (PlayField16[*si - 1] == 0) { - if (PlayField16[si + 1] == 0) + if (PlayField16[*si + 1] == 0) { YawnSleepCounter = 36; - return subAnimateMurphy; + return; } else { bx = (YawnSleepCounter - 1622) / 16; - subCopyFieldToScreen(si, aniMurphySleepRight + bx); // go to sleep - return subAnimateMurphy; + subCopyFieldToScreen(*si, aniMurphySleepRight + bx); // go to sleep + return; } } // loc_g_5F81: bx = (YawnSleepCounter - 1622) / 16; - subCopyFieldToScreen(si, aniMurphySleepLeft + bx); // go to sleep - return subAnimateMurphy; + subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep + + return; // end of YAWN-SLEEP-Sequence + +#endif + // ------------------------------------------------------------------ // ========================================================================== // (Direct Jump) a key was pressed @@ -155,24 +278,24 @@ locKeyPressed5FCF: if (ScratchGravity == 0) goto loc_g_6003; - if (PlayField16[si + FieldWidth] != 0) + if (PlayField16[*si + FieldWidth] != 0) goto loc_g_6003; if (bl == keyUp) { - if (PlayField16[si - FieldWidth] == fiBase) + if (PlayField16[*si - FieldWidth] == fiBase) goto loc_g_6003; } else if (bl == keyLeft) { - if (PlayField16[si - 1] == fiBase) + if (PlayField16[*si - 1] == fiBase) goto loc_g_6003; } else if (bl == keyRight) { - if (PlayField16[si + 1] == fiBase) + if (PlayField16[*si + 1] == fiBase) goto loc_g_6003; } // loc_g_6001: @@ -235,7 +358,7 @@ loc_g_6003: default: RedDiskReleaseFlag = 0; - return subAnimateMurphy; + return; break; } @@ -247,7 +370,7 @@ loc_g_6078: // FS: MurphyDY = -2; // end of FS - ax = PlayField16[si - FieldWidth]; + ax = PlayField16[*si - FieldWidth]; al = LowByte(ax); if (ax == fiSpace) goto loc_g_6312; @@ -276,10 +399,10 @@ loc_g_6078: if (al == fiYellowDisk) goto loc_g_6AB8; - if (! subMoveKillsMurphy(si - FieldWidth, ax, bl)) + if (! subMoveKillsMurphy(*si - FieldWidth, ax, bl)) goto loc_g_6078; - return subAnimateMurphy; + return; // ========================================================================== // moving right to left ... @@ -290,7 +413,7 @@ loc_g_60DA: MurphyDX = -2; // end of FS MurphyVarFaceLeft = 1; - ax = PlayField16[si - 1]; + ax = PlayField16[*si - 1]; al = LowByte(ax); if (ax == fiSpace) goto loc_g_6341; @@ -325,10 +448,10 @@ loc_g_60DA: if (ax == fiOrangeDisk) goto loc_g_6B9B; - if (! subMoveKillsMurphy(si - 1, ax, bl)) + if (! subMoveKillsMurphy(*si - 1, ax, bl)) goto loc_g_60DA; - return subAnimateMurphy; + return; // ========================================================================== // moving up to down ... @@ -338,7 +461,7 @@ loc_g_6154: // FS: MurphyDY = 2; // end of FS - ax = PlayField16[si + FieldWidth]; + ax = PlayField16[*si + FieldWidth]; al = LowByte(ax); if (ax == fiSpace) goto loc_g_6364; @@ -367,10 +490,10 @@ loc_g_6154: if (al == fiYellowDisk) goto loc_g_6B2A; - if (! subMoveKillsMurphy(si + FieldWidth, ax, bl)) + if (! subMoveKillsMurphy(*si + FieldWidth, ax, bl)) goto loc_g_6154; - return subAnimateMurphy; + return; // ========================================================================== // moving left to right ... @@ -381,7 +504,7 @@ loc_g_61B6: MurphyDX = 2; // end of FS MurphyVarFaceLeft = 0; - ax = PlayField16[si + 1]; + ax = PlayField16[*si + 1]; al = LowByte(ax); if (ax == fiSpace) goto loc_g_6399; @@ -416,10 +539,10 @@ loc_g_61B6: if (ax == fiOrangeDisk) goto loc_g_6BD3; - if (! subMoveKillsMurphy(si + 1, ax, bl)) + if (! subMoveKillsMurphy(*si + 1, ax, bl)) goto loc_g_61B6; - return subAnimateMurphy; + return; // ========================================================================== // touching down to up ... @@ -428,9 +551,9 @@ loc_g_61B6: loc_g_622E: // FS: ClearPos = -1; - dxPos = si - FieldWidth; + dxPos = *si - FieldWidth; // end of FS - ax = PlayField16[si - FieldWidth]; + ax = PlayField16[*si - FieldWidth]; al = LowByte(ax); al = LowByte(ax); if (ax == fiBase) @@ -448,7 +571,7 @@ loc_g_622E: if (al == fiRedDisk) goto loc_g_6A48; - return subAnimateMurphy; + return; // ========================================================================== // touching right to left ... @@ -457,10 +580,10 @@ loc_g_622E: loc_g_6258: // FS: ClearPos = -1; - dxPos = si - 1; + dxPos = *si - 1; // end of FS MurphyVarFaceLeft = 1; - ax = PlayField16[si - 1]; + ax = PlayField16[*si - 1]; al = LowByte(ax); if (ax == fiBase) goto loc_g_651D; @@ -477,7 +600,7 @@ loc_g_6258: if (al == fiRedDisk) goto loc_g_6A64; - return subAnimateMurphy; + return; // ========================================================================== // touching up to down ... @@ -486,9 +609,9 @@ loc_g_6258: loc_g_6288: // FS: ClearPos = -1; - dxPos = si + FieldWidth; + dxPos = *si + FieldWidth; // end of FS - ax = PlayField16[si + FieldWidth]; + ax = PlayField16[*si + FieldWidth]; al = LowByte(ax); if (ax == fiBase) goto loc_g_655B; @@ -505,7 +628,7 @@ loc_g_6288: if (al == fiRedDisk) goto loc_g_6A80; - return subAnimateMurphy; + return; // ========================================================================== // touching left to right ... @@ -514,10 +637,10 @@ loc_g_6288: loc_g_62B2: // FS: ClearPos = -1; - dxPos = si + 1; + dxPos = *si + 1; // end of FS MurphyVarFaceLeft = 0; - ax = PlayField16[si + 1]; + ax = PlayField16[*si + 1]; al = LowByte(ax); if (ax == fiBase) goto loc_g_6599; @@ -534,7 +657,7 @@ loc_g_62B2: if (al == fiRedDisk) goto loc_g_6A9C; - return subAnimateMurphy; + return; // ========================================================================== // Release Red disk: no move ... @@ -545,19 +668,19 @@ loc_g_62E2: ClearPos = -1; // end of FS if (LowByte(RedDiskCount) == 0) - return subAnimateMurphy; + return; if (LowByte(RedDiskReleasePhase) != 0) - return subAnimateMurphy; + return; if (LowByte(RedDiskReleaseFlag) != 1) - return subAnimateMurphy; + return; - MovHighByte(&PlayField16[si], 0x2A); + MovHighByte(&PlayField16[*si], 0x2A); MovingPictureSequencePhase = 0x40; // init picture move sequence dx = aniRedDisk; MovLowByte(&RedDiskReleasePhase, 1); - Mov(&RedDiskReleaseMurphyPos, si); // remember Murphy's location + Mov(&RedDiskReleaseMurphyPos, *si); // remember Murphy's location goto loc_Split; // ========================================================================== @@ -565,10 +688,10 @@ loc_g_62E2: // ========================================================================== loc_g_6312: - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si - FieldWidth] = 0x103; - PlayField16[si] = 0x300; - si = si - FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si - FieldWidth] = 0x103; + PlayField16[*si] = 0x300; + *si = *si - FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -577,9 +700,9 @@ loc_g_6312: loc_g_6341: dx = aniMurphyEatLeft; - PlayField16[si - 1] = 0x203; - PlayField16[si] = 0x300; - si = si - 1; + PlayField16[*si - 1] = 0x203; + PlayField16[*si] = 0x300; + *si = *si - 1; goto loc_StopNoSplit; // ========================================================================== @@ -587,10 +710,10 @@ loc_g_6341: // ========================================================================== loc_g_6364: - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si + FieldWidth] = 0x303; - PlayField16[si] = 0x300; - si = si + FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si + FieldWidth] = 0x303; + PlayField16[*si] = 0x300; + *si = *si + FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -599,9 +722,9 @@ loc_g_6364: loc_g_6399: dx = aniMurphyEatRight; - PlayField16[si + 1] = 0x403; - PlayField16[si] = 0x300; - si = si + 1; + PlayField16[*si + 1] = 0x403; + PlayField16[*si] = 0x300; + *si = *si + 1; goto loc_StopNoSplit; // ========================================================================== @@ -609,23 +732,24 @@ loc_g_6399: // ========================================================================== loc_g_63C2: - if (SgnHighByte(PlayField16[si - FieldWidth]) >= 0) + if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si - FieldWidth] = fiBase; + PlayField16[*si - FieldWidth] = fiBase; // ========================================================================== // BASE moving down to up // ========================================================================== loc_g_63D3: subSoundFXBase(); - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si - FieldWidth] = 0x503; - PlayField16[si] = 0x300; - si = si - FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si - FieldWidth] = 0x503; + PlayField16[*si] = 0x300; + *si = *si - FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -633,13 +757,14 @@ loc_g_63D3: // ========================================================================== loc_g_640B: - if (SgnHighByte(PlayField16[si - 1]) >= 0) + if (SgnHighByte(PlayField16[*si - 1]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si - 1] = fiBase; + PlayField16[*si - 1] = fiBase; // ========================================================================== // BASE moving right to left // ========================================================================== @@ -647,9 +772,9 @@ loc_g_640B: loc_g_641C: subSoundFXBase(); dx = aniMurphyEatLeft; - PlayField16[si - 1] = 0x203; - PlayField16[si] = 0x300; - si = si - 1; + PlayField16[*si - 1] = 0x203; + PlayField16[*si] = 0x300; + *si = *si - 1; goto loc_StopNoSplit; // ========================================================================== @@ -657,23 +782,24 @@ loc_g_641C: // ========================================================================== loc_g_6448: - if (SgnHighByte(PlayField16[si + FieldWidth]) >= 0) + if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si + FieldWidth] = fiBase; + PlayField16[*si + FieldWidth] = fiBase; // ========================================================================== // BASE moving up to down // ========================================================================== loc_g_6459: subSoundFXBase(); - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si + FieldWidth] = 0x703; - PlayField16[si] = 0x300; - si = si + FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si + FieldWidth] = 0x703; + PlayField16[*si] = 0x300; + *si = *si + FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -681,13 +807,14 @@ loc_g_6459: // ========================================================================== loc_g_6491: - if (SgnHighByte(PlayField16[si + 1]) >= 0) + if (SgnHighByte(PlayField16[*si + 1]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si + 1] = fiBase; + PlayField16[*si + 1] = fiBase; // ========================================================================== // BASE moving left to right // ========================================================================== @@ -695,9 +822,9 @@ loc_g_6491: loc_g_64A2: subSoundFXBase(); dx = aniMurphyEatRight; - PlayField16[si + 1] = 0x803; - PlayField16[si] = 0x300; - si = si + 1; + PlayField16[*si + 1] = 0x803; + PlayField16[*si] = 0x300; + *si = *si + 1; goto loc_StopNoSplit; // ========================================================================== @@ -705,23 +832,24 @@ loc_g_64A2: // ========================================================================== loc_g_64CE: - if (SgnHighByte(PlayField16[si - FieldWidth]) >= 0) + if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si - FieldWidth] = fiBase; + PlayField16[*si - FieldWidth] = fiBase; // ========================================================================== // BASE touching down to up // ========================================================================== loc_g_64DF: - subCopyFieldToScreen(si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); subSoundFXBase(); dx = aniTouchBase; - dxPos = si - FieldWidth; - MovHighByte(&PlayField16[si], 0x10); + dxPos = *si - FieldWidth; + MovHighByte(&PlayField16[*si], 0x10); goto loc_StopNoSplit; // ========================================================================== @@ -729,23 +857,24 @@ loc_g_64DF: // ========================================================================== loc_g_650C: - if (SgnHighByte(PlayField16[si - 1]) >= 0) + if (SgnHighByte(PlayField16[*si - 1]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si - 1] = fiBase; + PlayField16[*si - 1] = fiBase; // ========================================================================== // BASE touching right to left // ========================================================================== loc_g_651D: - subCopyFieldToScreen(si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); subSoundFXBase(); dx = aniTouchBase; - dxPos = si - 1; - MovHighByte(&PlayField16[si], 0x11); + dxPos = *si - 1; + MovHighByte(&PlayField16[*si], 0x11); goto loc_StopNoSplit; // ========================================================================== @@ -753,23 +882,24 @@ loc_g_651D: // ========================================================================== loc_g_654A: - if (SgnHighByte(PlayField16[si + FieldWidth]) >= 0) + if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si + FieldWidth] = fiBase; + PlayField16[*si + FieldWidth] = fiBase; // ========================================================================== // BASE touching up to down // ========================================================================== loc_g_655B: - subCopyFieldToScreen(si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); subSoundFXBase(); dx = aniTouchBase; - dxPos = si + FieldWidth; - MovHighByte(&PlayField16[si], 0x12); + dxPos = *si + FieldWidth; + MovHighByte(&PlayField16[*si], 0x12); goto loc_StopNoSplit; // ========================================================================== @@ -777,23 +907,24 @@ loc_g_655B: // ========================================================================== loc_g_6588: - if (SgnHighByte(PlayField16[si + 1]) >= 0) + if (SgnHighByte(PlayField16[*si + 1]) >= 0) { - ExplodeFieldSP(si); // Explode - return subAnimateMurphy; + ExplodeFieldSP(*si); // Explode + + return; } - PlayField16[si + 1] = fiBase; + PlayField16[*si + 1] = fiBase; // ========================================================================== // BASE touching left to right // ========================================================================== loc_g_6599: - subCopyFieldToScreen(si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); subSoundFXBase(); dx = aniTouchBase; - dxPos = si + 1; - MovHighByte(&PlayField16[si], 0x13); + dxPos = *si + 1; + MovHighByte(&PlayField16[*si], 0x13); goto loc_StopNoSplit; // ========================================================================== @@ -802,10 +933,10 @@ loc_g_6599: loc_g_65C6: subSoundFXInfotron(); - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si - FieldWidth] = 0x903; - PlayField16[si] = 0x300; - si = si - FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si - FieldWidth] = 0x903; + PlayField16[*si] = 0x300; + *si = *si - FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -818,9 +949,9 @@ loc_g_65FE: dx2 = fiInfotron; dx2Step = -1; ClearPos = -1; - PlayField16[si - 1] = 0xA03; - PlayField16[si] = 0x300; - si = si - 1; + PlayField16[*si - 1] = 0xA03; + PlayField16[*si] = 0x300; + *si = *si - 1; goto loc_StopNoSplit; // ========================================================================== @@ -829,10 +960,10 @@ loc_g_65FE: loc_g_662A: subSoundFXInfotron(); - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si + FieldWidth] = 0xB03; - PlayField16[si] = 0x300; - si = si + FieldWidth; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si + FieldWidth] = 0xB03; + PlayField16[*si] = 0x300; + *si = *si + FieldWidth; goto loc_StopNoSplit; // ========================================================================== @@ -845,9 +976,9 @@ loc_g_6662: dx2 = fiInfotron; dx2Step = 1; ClearPos = -1; - PlayField16[si + 1] = 0xC03; - PlayField16[si] = 0x300; - si = si + 1; + PlayField16[*si + 1] = 0xC03; + PlayField16[*si] = 0x300; + *si = *si + 1; goto loc_StopNoSplit; // ========================================================================== @@ -855,11 +986,11 @@ loc_g_6662: // ========================================================================== loc_g_668E: - subCopyFieldToScreen(si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); subSoundFXInfotron(); dx = aniTouchInfotron; - MovHighByte(&PlayField16[si], 0x14); - MovHighByte(&PlayField16[si - FieldWidth], 0xFF); + MovHighByte(&PlayField16[*si], 0x14); + MovHighByte(&PlayField16[*si - FieldWidth], 0xFF); goto loc_StopNoSplit; // ========================================================================== @@ -867,11 +998,11 @@ loc_g_668E: // ========================================================================== loc_g_66C0: - subCopyFieldToScreen(si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); subSoundFXInfotron(); dx = aniTouchInfotron; - MovHighByte(&PlayField16[si], 0x15); - MovHighByte(&PlayField16[si - 1], 0xFF); + MovHighByte(&PlayField16[*si], 0x15); + MovHighByte(&PlayField16[*si - 1], 0xFF); goto loc_StopNoSplit; // ========================================================================== @@ -879,11 +1010,11 @@ loc_g_66C0: // ========================================================================== loc_g_66F2: - subCopyFieldToScreen(si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); subSoundFXInfotron(); dx = aniTouchInfotron; - MovHighByte(&PlayField16[si], 0x16); - MovHighByte(&PlayField16[si + FieldWidth], 0xFF); + MovHighByte(&PlayField16[*si], 0x16); + MovHighByte(&PlayField16[*si + FieldWidth], 0xFF); goto loc_StopNoSplit; // ========================================================================== @@ -891,11 +1022,11 @@ loc_g_66F2: // ========================================================================== loc_g_6724: - subCopyFieldToScreen(si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); subSoundFXInfotron(); dx = aniTouchInfotron; - MovHighByte(&PlayField16[si], 0x17); - MovHighByte(&PlayField16[si + 1], 0xFF); + MovHighByte(&PlayField16[*si], 0x17); + MovHighByte(&PlayField16[*si + 1], 0xFF); goto loc_StopNoSplit; // ========================================================================== @@ -909,7 +1040,16 @@ loc_g_6756: MurphyDY = 0; // end of FS if (LowByte(InfotronsNeeded) != 0) - return subAnimateMurphy; + return; + +#if 1 + if (!game_sp_info.LevelSolved) + printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber); +#endif + +#if 1 + game_sp_info.LevelSolved = TRUE; +#endif subSoundFXExit(); data_h_DemoDone = 1; // EP set level success bytes @@ -930,7 +1070,7 @@ loc_g_6756: LeadOutCounter = 0x40; // quit: start lead-out dx = aniMurphyExit; - MovHighByte(&PlayField16[si], 0xD); + MovHighByte(&PlayField16[*si], 0xD); goto loc_StopNoSplit; // ========================================================================== @@ -938,17 +1078,17 @@ loc_g_6756: // ========================================================================== loc_g_679B: - ax = PlayField16[si - 2]; + ax = PlayField16[*si - 2]; if (ax != 0) - return subAnimateMurphy; + return; - MovHighByte(&PlayField16[si - 2], 1); - subCopyFieldToScreen(si, aniPushLeft); // draw pushing murphy + MovHighByte(&PlayField16[*si - 2], 1); + subCopyImageToScreen(*si, aniPushLeft); // draw pushing murphy dx = aniZonkRollLeft; - dxPos = si - 1; + dxPos = *si - 1; dx2 = aniPushLeft; dx2Step = 1; - MovHighByte(&PlayField16[si], 0xE); + MovHighByte(&PlayField16[*si], 0xE); goto loc_MoveNoSplit; // ========================================================================== @@ -956,21 +1096,21 @@ loc_g_679B: // ========================================================================== loc_g_67D4: - ax = PlayField16[si + 2]; + ax = PlayField16[*si + 2]; if (ax != 0) - return subAnimateMurphy; + return; - ax = PlayField16[si + FieldWidth + 1]; + ax = PlayField16[*si + FieldWidth + 1]; if (ax == 0) // zonk falls - return subAnimateMurphy; + return; - MovHighByte(&PlayField16[si + 2], 1); - subCopyFieldToScreen(si, aniPushRight); // draw pushing murphy + MovHighByte(&PlayField16[*si + 2], 1); + subCopyImageToScreen(*si, aniPushRight); // draw pushing murphy dx = aniZonkRollRight; - dxPos = si + 1; + dxPos = *si + 1; dx2 = aniPushRight; dx2Step = -1; - MovHighByte(&PlayField16[si], 0xF); + MovHighByte(&PlayField16[*si], 0xF); goto loc_MoveNoSplit; // ========================================================================== @@ -978,15 +1118,21 @@ loc_g_67D4: // ========================================================================== loc_g_6817: - subCopyFieldToScreen(si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); if (YellowDisksExploded != 0) { - YawnSleepCounter = 10; // stay hypnotized - return subAnimateMurphy; + YawnSleepCounter = 40; // stay hypnotized + + return; } // loc_g_6838: - subCopyFieldToScreen(si - FieldWidth, 0x88); // draw new terminal type - TerminalState[si - FieldWidth] = 8; +#if 1 + // draw new terminal type + subCopyImageToScreen(*si - FieldWidth, aniTerminalActive); +#else + subCopyFieldToScreen(*si - FieldWidth, 0x88); // draw new terminal type +#endif + TerminalState[*si - FieldWidth] = 8; goto loc_g_68F0; // ========================================================================== @@ -994,15 +1140,21 @@ loc_g_6817: // ========================================================================== loc_g_684E: - subCopyFieldToScreen(si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); if (YellowDisksExploded != 0) { - YawnSleepCounter = 10; // stay hypnotized - return subAnimateMurphy; + YawnSleepCounter = 40; // stay hypnotized + + return; } // loc_g_6838: - subCopyFieldToScreen(si - 1, 0x88); // draw new terminal type - TerminalState[si - 1] = 8; +#if 1 + // draw new terminal type + subCopyImageToScreen(*si - 1, aniTerminalActive); +#else + subCopyFieldToScreen(*si - 1, 0x88); // draw new terminal type +#endif + TerminalState[*si - 1] = 8; goto loc_g_68F0; // ========================================================================== @@ -1010,15 +1162,21 @@ loc_g_684E: // ========================================================================== loc_g_6884: - subCopyFieldToScreen(si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); if (YellowDisksExploded != 0) { - YawnSleepCounter = 10; // stay hypnotized - return subAnimateMurphy; + YawnSleepCounter = 40; // stay hypnotized + + return; } // loc_g_6838: - subCopyFieldToScreen(si + FieldWidth, 0x88); // draw new terminal type - TerminalState[si + FieldWidth] = 8; +#if 1 + // draw new terminal type + subCopyImageToScreen(*si + FieldWidth, aniTerminalActive); +#else + subCopyFieldToScreen(*si + FieldWidth, 0x88); // draw new terminal type +#endif + TerminalState[*si + FieldWidth] = 8; goto loc_g_68F0; // ========================================================================== @@ -1026,15 +1184,21 @@ loc_g_6884: // ========================================================================== loc_g_68BA: - subCopyFieldToScreen(si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); if (YellowDisksExploded != 0) { - YawnSleepCounter = 10; // stay hypnotized - return subAnimateMurphy; + YawnSleepCounter = 40; // stay hypnotized + + return; } // loc_g_6838: - subCopyFieldToScreen(si + 1, 0x88); // draw new terminal type - TerminalState[si + 1] = 8; +#if 1 + // draw new terminal type + subCopyImageToScreen(*si + 1, aniTerminalActive); +#else + subCopyFieldToScreen(*si + 1, 0x88); // draw new terminal type +#endif + TerminalState[*si + 1] = 8; // ========================================================================== // common TERMINAL stuff moving/touching from all directions // ========================================================================== @@ -1048,20 +1212,20 @@ loc_g_68F0: ExplodeFieldSP (i); } - return subAnimateMurphy; + return; // ========================================================================== // PORT down to up, VERTICAL PORT, CROSS PORT all moving down to up // ========================================================================== loc_g_6916: - if (PlayField16[si - 2 * FieldWidth] != 0) - return subAnimateMurphy; + if (PlayField16[*si - 2 * FieldWidth] != 0) + return; dx = aniSplitUpDown; dx2Step = -FieldWidth; - PlayField16[si] = 0x1803; - PlayField16[si - 2 * FieldWidth] = 0x300; + PlayField16[*si] = 0x1803; + PlayField16[*si - 2 * FieldWidth] = 0x300; goto loc_StopSplit; // ========================================================================== @@ -1069,13 +1233,13 @@ loc_g_6916: // ========================================================================== loc_g_693A: - if (PlayField16[si - 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si - 2] != 0) + return; dx = aniMurphyEatLeft; dx2Step = -1; - PlayField16[si] = 0x1903; - PlayField16[si - 2] = 0x300; + PlayField16[*si] = 0x1903; + PlayField16[*si - 2] = 0x300; goto loc_StopSplit; // ========================================================================== @@ -1083,13 +1247,13 @@ loc_g_693A: // ========================================================================== loc_g_695E: - if (PlayField16[si + 2 * FieldWidth] != 0) - return subAnimateMurphy; + if (PlayField16[*si + 2 * FieldWidth] != 0) + return; dx = aniSplitUpDown; dx2Step = FieldWidth; - PlayField16[si] = 0x1A03; - PlayField16[si + 2 * FieldWidth] = 0x300; + PlayField16[*si] = 0x1A03; + PlayField16[*si + 2 * FieldWidth] = 0x300; goto loc_StopSplit; // ========================================================================== @@ -1097,13 +1261,13 @@ loc_g_695E: // ========================================================================== loc_g_6982: - if (PlayField16[si + 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si + 2] != 0) + return; dx = aniMurphyEatRight; dx2Step = 1; - PlayField16[si] = 0x1B03; - PlayField16[si + 2] = 0x300; + PlayField16[*si] = 0x1B03; + PlayField16[*si + 2] = 0x300; loc_StopSplit: MovingPictureSequencePhase = 0; // stop picture move sequence @@ -1115,9 +1279,9 @@ loc_StopSplit: // ========================================================================== loc_g_69A6: - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si] = 0x1C03; - PlayField16[si - FieldWidth] = 0x300; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si] = 0x1C03; + PlayField16[*si - FieldWidth] = 0x300; goto loc_StopNoSplit; // ========================================================================== @@ -1126,9 +1290,9 @@ loc_g_69A6: loc_g_69CE: dx = aniMurphyEatLeft; - PlayField16[si] = 0x300; // !!!!!! this time we move murphy at sequence-start! - PlayField16[si - 1] = 0x1D03; - si = si - 1; + PlayField16[*si] = 0x300; // !!!!!! this time we move murphy at sequence-start! + PlayField16[*si - 1] = 0x1D03; + *si = *si - 1; goto loc_StopNoSplit; // ========================================================================== @@ -1136,9 +1300,9 @@ loc_g_69CE: // ========================================================================== loc_g_69F7: - dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpRight); - PlayField16[si] = 0x1E03; - PlayField16[si + FieldWidth] = 0x300; + dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); + PlayField16[*si] = 0x1E03; + PlayField16[*si + FieldWidth] = 0x300; goto loc_StopNoSplit; // ========================================================================== @@ -1158,16 +1322,22 @@ loc_g_6A1F: // We only correct Murphies x-location here, when the sequence starts. // Remember that this is not the real bug-fix, but we must live with // this existing bug and correct for the consequences of it. + +#if 1 + if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position + MurphyScreenXPos = MurphyScreenXPos - 2 * MurphyZoomFactor; +#else if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position MurphyScreenXPos = MurphyScreenXPos - 2; +#endif SeqPos = -1; // FS: for me this means to blit the first animation frame twice // end of BugFix // -------------------------------------------------------------------------- - PlayField16[si] = 0x300; // !!!!!! this time we move murphy at sequence-start! - PlayField16[si + 1] = 0x1F03; - si = si + 1; + PlayField16[*si] = 0x300; // !!!!!! this time we move murphy at sequence-start! + PlayField16[*si + 1] = 0x1F03; + *si = *si + 1; goto loc_StopNoSplit; // ========================================================================== @@ -1176,8 +1346,8 @@ loc_g_6A1F: loc_g_6A48: dx = aniTouchRedDisk; - MovHighByte(&PlayField16[si], 0x20); - MovHighByte(&PlayField16[si - FieldWidth], 3); + MovHighByte(&PlayField16[*si], 0x20); + MovHighByte(&PlayField16[*si - FieldWidth], 3); goto loc_StopNoSplit; // ========================================================================== @@ -1186,8 +1356,8 @@ loc_g_6A48: loc_g_6A64: dx = aniTouchRedDisk; - MovHighByte(&PlayField16[si], 0x21); - MovHighByte(&PlayField16[si - 1], 3); + MovHighByte(&PlayField16[*si], 0x21); + MovHighByte(&PlayField16[*si - 1], 3); goto loc_StopNoSplit; // ========================================================================== @@ -1196,8 +1366,8 @@ loc_g_6A64: loc_g_6A80: dx = aniTouchRedDisk; - MovHighByte(&PlayField16[si], 0x22); - MovHighByte(&PlayField16[si + FieldWidth], 3); + MovHighByte(&PlayField16[*si], 0x22); + MovHighByte(&PlayField16[*si + FieldWidth], 3); goto loc_StopNoSplit; // ========================================================================== @@ -1206,8 +1376,8 @@ loc_g_6A80: loc_g_6A9C: dx = aniTouchRedDisk; - MovHighByte(&PlayField16[si], 0x23); - MovHighByte(&PlayField16[si + 1], 3); + MovHighByte(&PlayField16[*si], 0x23); + MovHighByte(&PlayField16[*si + 1], 3); loc_StopNoSplit: MovingPictureSequencePhase = 0; // stop picture move sequence @@ -1218,16 +1388,16 @@ loc_StopNoSplit: // ========================================================================== loc_g_6AB8: - if (PlayField16[si - 2 * FieldWidth] != 0) - return subAnimateMurphy; + if (PlayField16[*si - 2 * FieldWidth] != 0) + return; - PlayField16[si - 2 * FieldWidth] = 0x1200; - subCopyFieldToScreen(si, aniPushRight); + PlayField16[*si - 2 * FieldWidth] = 0x1200; + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; - dxPos = si - FieldWidth; + dxPos = *si - FieldWidth; dx2 = aniPushUpDown; dx2Step = FieldWidth; - PlayField16[si] = 0x2403; + PlayField16[*si] = 0x2403; goto loc_MoveNoSplit; // ========================================================================== @@ -1235,16 +1405,16 @@ loc_g_6AB8: // ========================================================================== loc_g_6AF1: - if (PlayField16[si - 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si - 2] != 0) + return; - PlayField16[si - 2] = 0x1200; - subCopyFieldToScreen(si, aniPushLeft); + PlayField16[*si - 2] = 0x1200; + subCopyImageToScreen(*si, aniPushLeft); dx = aniYellowDisk; - dxPos = si - 1; + dxPos = *si - 1; dx2 = aniPushLeft; dx2Step = 1; - PlayField16[si] = 0x2503; + PlayField16[*si] = 0x2503; goto loc_MoveNoSplit; // ========================================================================== @@ -1252,16 +1422,16 @@ loc_g_6AF1: // ========================================================================== loc_g_6B2A: - if (PlayField16[si + 2 * FieldWidth] != 0) - return subAnimateMurphy; + if (PlayField16[*si + 2 * FieldWidth] != 0) + return; - PlayField16[si + 2 * FieldWidth] = 0x1200; - subCopyFieldToScreen(si, aniPushRight); + PlayField16[*si + 2 * FieldWidth] = 0x1200; + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; - dxPos = si + FieldWidth; + dxPos = *si + FieldWidth; dx2 = aniPushUpDown; dx2Step = -FieldWidth; - PlayField16[si] = 0x2703; + PlayField16[*si] = 0x2703; goto loc_MoveNoSplit; // ========================================================================== @@ -1269,16 +1439,16 @@ loc_g_6B2A: // ========================================================================== loc_g_6B63: - if (PlayField16[si + 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si + 2] != 0) + return; - PlayField16[si + 2] = 0x1200; - subCopyFieldToScreen(si, aniPushRight); + PlayField16[*si + 2] = 0x1200; + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; - dxPos = si + 1; + dxPos = *si + 1; dx2 = aniPushRight; dx2Step = -1; - PlayField16[si] = 0x2603; + PlayField16[*si] = 0x2603; goto loc_MoveNoSplit; // ========================================================================== @@ -1286,16 +1456,16 @@ loc_g_6B63: // ========================================================================== loc_g_6B9B: - if (PlayField16[si - 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si - 2] != 0) + return; - PlayField16[si - 2] = 0x800; - subCopyFieldToScreen(si, aniPushLeft); + PlayField16[*si - 2] = 0x800; + subCopyImageToScreen(*si, aniPushLeft); dx = aniOrangeDisk; - dxPos = si - 1; + dxPos = *si - 1; dx2 = aniPushLeft; dx2Step = 1; - PlayField16[si] = 0x2803; + PlayField16[*si] = 0x2803; goto loc_MoveNoSplit; // ========================================================================== @@ -1303,19 +1473,19 @@ loc_g_6B9B: // ========================================================================== loc_g_6BD3: - if (PlayField16[si + 2] != 0) - return subAnimateMurphy; + if (PlayField16[*si + 2] != 0) + return; - if (PlayField16[si + FieldWidth + 1] == 0) // falling goes before pushing - return subAnimateMurphy; + if (PlayField16[*si + FieldWidth + 1] == 0) // falling goes before pushing + return; - PlayField16[si + 2] = 0x100; - subCopyFieldToScreen(si, aniPushRight); + PlayField16[*si + 2] = 0x100; + subCopyImageToScreen(*si, aniPushRight); dx = aniOrangeDisk; - dxPos = si + 1; + dxPos = *si + 1; dx2 = aniPushRight; dx2Step = -1; - PlayField16[si] = 0x2903; + PlayField16[*si] = 0x2903; // ========================================================================== // Copy screen animation action table to action work space // (To paint sequence: Push Zonk/Disk / release red disk / Port passing) @@ -1345,7 +1515,7 @@ locProceedMovingMurphy: // proceed moving murphy if (ax == 0) // Sound effects subSoundFXPush(); - bl = HighByte(PlayField16[si]); + bl = HighByte(PlayField16[*si]); if (bl == 0xE) // Push Zonk to left goto loc_g_6F7E; @@ -1373,7 +1543,7 @@ locProceedMovingMurphy: // proceed moving murphy if (bl == 0x2A) // Red disk release timer goto loc_g_716E; - return subAnimateMurphy; + return; // ========================================================================== // Paint frame of MOVING.DAT sequence @@ -1384,10 +1554,51 @@ loc_g_6C8F: { // ++++++++++++++++++++++++++ // Begin of normal movement +#if 1 + MurphyScreenXPos = MurphyScreenXPos + MurphyDX * MurphyZoomFactor; + MurphyScreenYPos = MurphyScreenYPos + MurphyDY * MurphyZoomFactor; +#else MurphyScreenXPos = MurphyScreenXPos + MurphyDX; MurphyScreenYPos = MurphyScreenYPos + MurphyDY; +#endif + + +#if 0 + printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d] [%d]\n", + TimerVar, + DemoOffset - DemoPointer, DemoKeyRepeatCounter, + (DemoKeyCode == keyNone ? "(none)" : + DemoKeyCode == keyLeft ? "left" : + DemoKeyCode == keyRight ? "right" : + DemoKeyCode == keyUp ? "up" : + DemoKeyCode == keyDown ? "down" : + DemoKeyCode == keySpace ? "space" : + DemoKeyCode == keySpaceLeft ? "space + left" : + DemoKeyCode == keySpaceRight ? "space + right" : + DemoKeyCode == keySpaceUp ? "space + up" : + DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"), + DemoKeyCode, + MurphyScreenXPos, MurphyScreenYPos, + MurphyPosIndex % 60, MurphyPosIndex / 60, + ClearPos); +#endif + +#if 0 + Delay(500); +#endif + +#if 1 + if (!(ClearPos < 0)) // clear field that murphy is leaving + subCopyImageToScreen(ClearPos, aniSpace); +#else if (! ClearPos < 0) // clear field that murphy is leaving subCopyFieldToScreen(ClearPos, 0); +#endif + +#if 0 + printf("::: ---------------> %d, %d [%d, %d]\n", + MurphyScreenXPos, MurphyScreenYPos, MurphyDX, MurphyDY); +#endif if (dx2 == fiInfotron) // special case of infotron moving left or right { @@ -1402,9 +1613,14 @@ loc_g_6C8F: X = GetStretchX(dxPos) + tDeltaX; Y = GetStretchY(dxPos) + tDeltaY; - Tmp = (SeqPos < 0 ? 0 : 0); // 9StepBugFix!(red disk move right) + Tmp = (SeqPos < 0 ? 0 : SeqPos); // 9StepBugFix!(red disk move right) StretchedSprites.BltEx(X, Y, dx[Tmp]); + +#if 1 + if (!(dx2 < 0)) +#else if (! dx2 < 0) +#endif { tPos = dxPos + dx2Step; X = GetStretchX(tPos); @@ -1415,7 +1631,12 @@ loc_g_6C8F: } else // pushing something { +#if 1 + // (SeqPos iterates from 0 to 7 while pushing) + StretchedSprites.BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos); +#else StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx2); +#endif } } @@ -1426,9 +1647,14 @@ loc_g_6C8F: { // ++++++++++++++++++++++++++++++++ // Begin of split movement (port) +#if 1 + MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX * MurphyZoomFactor; + MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY * MurphyZoomFactor; +#else MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX; MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY; - subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves +#endif + subCopyImageToScreen(ClearPos, aniSpace); // clear the field that murphy leaves tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1); tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1); X = GetStretchX(dxPos) + tDeltaX; @@ -1445,13 +1671,13 @@ loc_g_6C8F: SeqPos = SeqPos + 1; if (dx[SeqPos] > -1) - return subAnimateMurphy; + return; // Follow-up after movement completed 'loc_g_6D35: MurphyXPos = MurphyXPos + MurphyDX; MurphyYPos = MurphyYPos + MurphyDY; - bl = HighByte(PlayField16[si]); // animation phase - MovHighByte(&PlayField16[si], 0); + bl = HighByte(PlayField16[*si]); // animation phase + MovHighByte(&PlayField16[*si], 0); if (bl == 0x1) // space, moving up goto loc_g_6EC8; @@ -1580,7 +1806,8 @@ loc_g_6C8F: goto loc_g_747F; ExitToMenuFlag = 1; - return subAnimateMurphy; + + return; // ========================================================================== // infotron, moving up @@ -1592,9 +1819,10 @@ loc_g_6EBA: subDisplayInfotronsNeeded(); loc_g_6EC8: // space, base - PlayField16[si] = fiMurphy; - subAdjustZonksInfotronsAboveMurphy(si + FieldWidth); - return subAnimateMurphy; + PlayField16[*si] = fiMurphy; + subAdjustZonksInfotronsAboveMurphy(*si + FieldWidth); + + return; // ========================================================================== // infotron, moving left @@ -1606,9 +1834,10 @@ loc_g_6ED8: subDisplayInfotronsNeeded(); loc_g_6EE6: // space, base - PlayField16[si] = fiMurphy; - subAdjustZonksInfotronsAboveMurphy(si + 1); - return subAnimateMurphy; + PlayField16[*si] = fiMurphy; + subAdjustZonksInfotronsAboveMurphy(*si + 1); + + return; // ========================================================================== // infotron, moving down @@ -1620,11 +1849,12 @@ loc_g_6EF6: subDisplayInfotronsNeeded(); loc_g_6F04: // space, base - if (LowByte(PlayField16[si - FieldWidth]) != fiExplosion) - PlayField16[si - FieldWidth] = 0; + if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) + PlayField16[*si - FieldWidth] = 0; - PlayField16[si] = fiMurphy; - return subAnimateMurphy; + PlayField16[*si] = fiMurphy; + + return; // ========================================================================== // infotron, moving right @@ -1636,9 +1866,10 @@ loc_g_71B6: subDisplayInfotronsNeeded(); loc_g_71C4: // space, base - subAdjustZonksInfotronsAboveMurphy(si - 1); - PlayField16[si] = fiMurphy; - return subAnimateMurphy; + subAdjustZonksInfotronsAboveMurphy(*si - 1); + PlayField16[*si] = fiMurphy; + + return; // ========================================================================== // infotron, touching up @@ -1650,10 +1881,10 @@ loc_g_71D4: subDisplayInfotronsNeeded(); loc_g_71E2: // base - if (LowByte(PlayField16[si - FieldWidth]) != fiExplosion) - PlayField16[si - FieldWidth] = 0; + if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) + PlayField16[*si - FieldWidth] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching left @@ -1665,10 +1896,10 @@ loc_g_71F0: subDisplayInfotronsNeeded(); loc_g_71FE: // base - if (LowByte(PlayField16[si - 1]) != fiExplosion) - PlayField16[si - 1] = 0; + if (LowByte(PlayField16[*si - 1]) != fiExplosion) + PlayField16[*si - 1] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching down @@ -1680,10 +1911,10 @@ loc_g_720C: subDisplayInfotronsNeeded(); loc_g_721A: // base - if (LowByte(PlayField16[si + FieldWidth]) != fiExplosion) - PlayField16[si + FieldWidth] = 0; + if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion) + PlayField16[*si + FieldWidth] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching right @@ -1695,38 +1926,40 @@ loc_g_7228: subDisplayInfotronsNeeded(); loc_g_7236: // base - if (LowByte(PlayField16[si + 1]) != fiExplosion) - PlayField16[si + 1] = 0; + if (LowByte(PlayField16[*si + 1]) != fiExplosion) + PlayField16[*si + 1] = 0; - return subAnimateMurphy; + return; // ========================================================================== // zonk, pushing left // ========================================================================== loc_g_6F18: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; + + PlayField16[*si - 1] = fiMurphy; + PlayField16[*si - 2] = fiZonk; + subExplodeSnikSnaksBelow(*si - 2); + *si = *si - 1; - PlayField16[si - 1] = fiMurphy; - PlayField16[si - 2] = fiZonk; - subExplodeSnikSnaksBelow(si - 2); - si = si - 1; - return subAnimateMurphy; + return; // ========================================================================== // zonk, pushing right // ========================================================================== loc_g_6F3B: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - PlayField16[si + 1] = fiMurphy; - PlayField16[si + 2] = fiZonk; - subExplodeSnikSnaksBelow(si + 2); - si = si + 1; - return subAnimateMurphy; + PlayField16[*si + 1] = fiMurphy; + PlayField16[*si + 2] = fiZonk; + subExplodeSnikSnaksBelow(*si + 2); + *si = *si + 1; + + return; // ========================================================================== // exit @@ -1734,135 +1967,148 @@ loc_g_6F3B: loc_g_6F77: ExitToMenuFlag = 1; - return subAnimateMurphy; + +#if 1 + PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting +#endif + + return; // ========================================================================== // Push Zonk from right to left // ========================================================================== loc_g_6F7E: - if (DemoKeyCode == keyLeft && PlayField16[si - 1] == fiZonk) - return subAnimateMurphy; + if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiZonk) + return; + + PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing! + PlayField16[*si - 1] = fiZonk; + if (LowByte(PlayField16[*si - 2]) != fiExplosion) + PlayField16[*si - 2] = 0; - PlayField16[si] = fiMurphy; // else restore - no more zonk pushing! - PlayField16[si - 1] = fiZonk; - if (LowByte(PlayField16[si - 2]) != fiExplosion) - PlayField16[si - 2] = 0; + subCopyImageToScreen(*si, aniMurphy); - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + return; // ========================================================================== // Push Zonk from left to right // ========================================================================== loc_g_6FBC: - if (DemoKeyCode == keyRight && PlayField16[si + 1] == fiZonk) - return subAnimateMurphy; + if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiZonk) + return; + + PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing! + PlayField16[*si + 1] = fiZonk; + if (LowByte(PlayField16[*si + 2]) != fiExplosion) + PlayField16[*si + 2] = 0; - PlayField16[si] = fiMurphy; // else restore - no more zonk pushing! - PlayField16[si + 1] = fiZonk; - if (LowByte(PlayField16[si + 2]) != fiExplosion) - PlayField16[si + 2] = 0; + subCopyImageToScreen(*si, aniMurphy); - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + return; // ========================================================================== // Push orange disk from right to left // ========================================================================== loc_g_6FFA: - if (DemoKeyCode == keyLeft && PlayField16[si - 1] == fiOrangeDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiOrangeDisk) + return; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si - 1] = fiOrangeDisk; - if (LowByte(PlayField16[si - 2]) != fiExplosion) - PlayField16[si - 2] = 0; + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si - 1] = fiOrangeDisk; + if (LowByte(PlayField16[*si - 2]) != fiExplosion) + PlayField16[*si - 2] = 0; - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push orange disk from left to right // ========================================================================== loc_g_7038: - if (DemoKeyCode == keyRight && PlayField16[si + 1] == fiOrangeDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiOrangeDisk) + return; + + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si + 1] = fiOrangeDisk; + if (LowByte(PlayField16[*si + 2]) != fiExplosion) + PlayField16[*si + 2] = 0; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si + 1] = fiOrangeDisk; - if (LowByte(PlayField16[si + 2]) != fiExplosion) - PlayField16[si + 2] = 0; + subCopyImageToScreen(*si, aniMurphy); - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + return; // ========================================================================== // Push yellow disk from down to up // ========================================================================== loc_g_7076: - if (DemoKeyCode == keyUp && PlayField16[si - FieldWidth] == fiYellowDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyUp && PlayField16[*si - FieldWidth] == fiYellowDisk) + return; + + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si - FieldWidth] = fiYellowDisk; + if (LowByte(PlayField16[*si - 2 * FieldWidth]) != fiExplosion) + PlayField16[*si - 2 * FieldWidth] = 0; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si - FieldWidth] = fiYellowDisk; - if (LowByte(PlayField16[si - 2 * FieldWidth]) != fiExplosion) - PlayField16[si - 2 * FieldWidth] = 0; + subCopyImageToScreen(*si, aniMurphy); - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + return; // ========================================================================== // Push yellow disk from right to left // ========================================================================== loc_g_70B4: - if (DemoKeyCode == keyLeft && PlayField16[si - 1] == fiYellowDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiYellowDisk) + return; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si - 1] = fiYellowDisk; - if (LowByte(PlayField16[si - 2]) != fiExplosion) - PlayField16[si - 2] = 0; + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si - 1] = fiYellowDisk; + if (LowByte(PlayField16[*si - 2]) != fiExplosion) + PlayField16[*si - 2] = 0; - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push yellow disk from up to down // ========================================================================== loc_g_70F2: - if (DemoKeyCode == keyDown && PlayField16[si + FieldWidth] == fiYellowDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyDown && PlayField16[*si + FieldWidth] == fiYellowDisk) + return; + + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si + FieldWidth] = fiYellowDisk; + if (LowByte(PlayField16[*si + 2 * FieldWidth]) != fiExplosion) + PlayField16[*si + 2 * FieldWidth] = 0; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si + FieldWidth] = fiYellowDisk; - if (LowByte(PlayField16[si + 2 * FieldWidth]) != fiExplosion) - PlayField16[si + 2 * FieldWidth] = 0; + subCopyImageToScreen(*si, aniMurphy); - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + return; // ========================================================================== // Push yellow disk from left to right // ========================================================================== loc_g_7130: - if (DemoKeyCode == keyRight && PlayField16[si + 1] == fiYellowDisk) - return subAnimateMurphy; + if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiYellowDisk) + return; - PlayField16[si] = fiMurphy; // else restore - no more pushing! - PlayField16[si + 1] = fiYellowDisk; - if (LowByte(PlayField16[si + 2]) != fiExplosion) - PlayField16[si + 2] = 0; + PlayField16[*si] = fiMurphy; // else restore - no more pushing! + PlayField16[*si + 1] = fiYellowDisk; + if (LowByte(PlayField16[*si + 2]) != fiExplosion) + PlayField16[*si + 2] = 0; - subCopyFieldToScreen(si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // time red disk release (space) @@ -1871,292 +2117,308 @@ loc_g_7130: loc_g_716E: if (DemoKeyCode != keySpace) { - PlayField16[si] = fiMurphy; - subCopyFieldToScreen(si, fiMurphy); + PlayField16[*si] = fiMurphy; + subCopyImageToScreen(*si, aniMurphy); RedDiskReleasePhase = 0; } else if (MovingPictureSequencePhase == 0x20) { - subCopyFieldToScreen(si, 43); // anxious murphy +#if 1 + // anxious murphy, dropping red disk + subCopyImageToScreen(*si, aniMurphyDropping); +#else + subCopyFieldToScreen(*si, 43); // anxious murphy +#endif RedDiskReleasePhase = 1; } - return subAnimateMurphy; + return; // ========================================================================== // Special port down to up // ========================================================================== loc_g_7244: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - PlayField16[si - 2 * FieldWidth] = fiMurphy; + PlayField16[*si - 2 * FieldWidth] = fiMurphy; SplitMoveFlag = 0; - si = si - FieldWidth; - if (HighByte(PlayField16[si]) == 1) - subSpPortTest(si); + *si = *si - FieldWidth; + if (HighByte(PlayField16[*si]) == 1) + subSpPortTest(*si); + + *si = *si - FieldWidth; - si = si - FieldWidth; - return subAnimateMurphy; + return; // ========================================================================== // Special port right to left // ========================================================================== loc_g_7272: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - PlayField16[si - 2] = fiMurphy; + PlayField16[*si - 2] = fiMurphy; SplitMoveFlag = 0; - si = si - 1; - if (HighByte(PlayField16[si]) == 1) - subSpPortTest(si); + *si = *si - 1; + if (HighByte(PlayField16[*si]) == 1) + subSpPortTest(*si); + + *si = *si - 1; - si = si - 1; - return subAnimateMurphy; + return; // ========================================================================== // Special port up to down // ========================================================================== loc_g_729F: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - PlayField16[si + 2 * FieldWidth] = fiMurphy; + PlayField16[*si + 2 * FieldWidth] = fiMurphy; SplitMoveFlag = 0; - si = si + FieldWidth; - if (HighByte(PlayField16[si]) == 1) - subSpPortTest(si); + *si = *si + FieldWidth; + if (HighByte(PlayField16[*si]) == 1) + subSpPortTest(*si); + + *si = *si + FieldWidth; - si = si + FieldWidth; - return subAnimateMurphy; + return; // ========================================================================== // Special port left to right // ========================================================================== loc_g_72CD: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - PlayField16[si + 2] = fiMurphy; + PlayField16[*si + 2] = fiMurphy; SplitMoveFlag = 0; - si = si + 1; - if (HighByte(PlayField16[si]) == 1) - subSpPortTest(si); + *si = *si + 1; + if (HighByte(PlayField16[*si]) == 1) + subSpPortTest(*si); - si = si + 1; - return subAnimateMurphy; + *si = *si + 1; + + return; // ========================================================================== // Move Red Disk up // ========================================================================== loc_g_72FA: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; + + *si = *si - FieldWidth; + PlayField16[*si] = fiMurphy; + subEatRedDisk(*si); // inc+show Murphy's red disks - si = si - FieldWidth; - PlayField16[si] = fiMurphy; - subEatRedDisk(si); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // Move Red Disk left // ========================================================================== loc_g_7318: - if (LowByte(PlayField16[si + 1]) != fiExplosion) - PlayField16[si + 1] = 0; + if (LowByte(PlayField16[*si + 1]) != fiExplosion) + PlayField16[*si + 1] = 0; + + PlayField16[*si] = fiMurphy; + subEatRedDisk(*si); // inc+show Murphy's red disks - PlayField16[si] = fiMurphy; - subEatRedDisk(si); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // Move Red Disk down // ========================================================================== loc_g_7333: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; + + *si = *si + FieldWidth; + PlayField16[*si] = fiMurphy; + subEatRedDisk(*si); // inc+show Murphy's red disks - si = si + FieldWidth; - PlayField16[si] = fiMurphy; - subEatRedDisk(si); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // Move Red Disk right // ========================================================================== loc_g_7351: - if (LowByte(PlayField16[si - 1]) != fiExplosion) - PlayField16[si - 1] = 0; + if (LowByte(PlayField16[*si - 1]) != fiExplosion) + PlayField16[*si - 1] = 0; - PlayField16[si] = fiMurphy; - subEatRedDisk(si); // inc+show Murphy's red disks - return subAnimateMurphy; + PlayField16[*si] = fiMurphy; + subEatRedDisk(*si); // inc+show Murphy's red disks + + return; // ========================================================================== // Eat Red Disk up // ========================================================================== loc_g_736C: - if (LowByte(PlayField16[si - FieldWidth]) != fiExplosion) - PlayField16[si - FieldWidth] = 0; + if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) + PlayField16[*si - FieldWidth] = 0; + + subEatRedDisk(*si - FieldWidth); // inc+show Murphy's red disks - subEatRedDisk(si - FieldWidth); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // Eat Red Disk left // ========================================================================== loc_g_7381: - if (LowByte(PlayField16[si - 1]) != fiExplosion) - PlayField16[si - 1] = 0; + if (LowByte(PlayField16[*si - 1]) != fiExplosion) + PlayField16[*si - 1] = 0; + + subEatRedDisk(*si - 1); // inc+show Murphy's red disks - subEatRedDisk(si - 1); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // Eat Red Disk down // ========================================================================== loc_g_7396: - if (LowByte(PlayField16[si + FieldWidth]) != fiExplosion) - PlayField16[si + FieldWidth] = 0; + if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion) + PlayField16[*si + FieldWidth] = 0; - subEatRedDisk(si + FieldWidth); // inc+show Murphy's red disks - return subAnimateMurphy; + subEatRedDisk(*si + FieldWidth); // inc+show Murphy's red disks + + return; // ========================================================================== // Eat Red Disk right // ========================================================================== loc_g_73AB: - if (LowByte(PlayField16[si + 1]) != fiExplosion) - PlayField16[si + 1] = 0; + if (LowByte(PlayField16[*si + 1]) != fiExplosion) + PlayField16[*si + 1] = 0; + + subEatRedDisk(*si + 1); // inc+show Murphy's red disks - subEatRedDisk(si + 1); // inc+show Murphy's red disks - return subAnimateMurphy; + return; // ========================================================================== // yellow disk, pushing up // ========================================================================== loc_g_73C0: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - si = si - FieldWidth; - PlayField16[si] = fiMurphy; - PlayField16[si - FieldWidth] = fiYellowDisk; - return subAnimateMurphy; + *si = *si - FieldWidth; + PlayField16[*si] = fiMurphy; + PlayField16[*si - FieldWidth] = fiYellowDisk; + + return; // ========================================================================== // yellow disk, pushing left // ========================================================================== loc_g_73DD: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - si = si - 1; - PlayField16[si] = fiMurphy; - PlayField16[si - 1] = fiYellowDisk; - return subAnimateMurphy; + *si = *si - 1; + PlayField16[*si] = fiMurphy; + PlayField16[*si - 1] = fiYellowDisk; + + return; // ========================================================================== // yellow disk, pushing down // ========================================================================== loc_g_73FA: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - si = si + FieldWidth; - PlayField16[si] = fiMurphy; - PlayField16[si + FieldWidth] = fiYellowDisk; - return subAnimateMurphy; + *si = *si + FieldWidth; + PlayField16[*si] = fiMurphy; + PlayField16[*si + FieldWidth] = fiYellowDisk; + + return; // ========================================================================== // yellow disk pushing right // ========================================================================== loc_g_7417: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - si = si + 1; - PlayField16[si] = fiMurphy; - PlayField16[si + 1] = fiYellowDisk; - return subAnimateMurphy; + *si = *si + 1; + PlayField16[*si] = fiMurphy; + PlayField16[*si + 1] = fiYellowDisk; + + return; // ========================================================================== // orange disk, pushing left // ========================================================================== loc_g_7434: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; + + *si = *si - 1; + PlayField16[*si] = fiMurphy; + PlayField16[*si - 1] = fiOrangeDisk; - si = si - 1; - PlayField16[si] = fiMurphy; - PlayField16[si - 1] = fiOrangeDisk; - return subAnimateMurphy; + return; // ========================================================================== // orange disk, pushing right // ========================================================================== loc_g_7451: - if (LowByte(PlayField16[si]) != fiExplosion) - PlayField16[si] = 0; + if (LowByte(PlayField16[*si]) != fiExplosion) + PlayField16[*si] = 0; - si = si + 1; - PlayField16[si] = fiMurphy; - PlayField16[si + 1] = fiOrangeDisk; - if (PlayField16[si + FieldWidth + 1] == 0) // make it fall down if below is empty + *si = *si + 1; + PlayField16[*si] = fiMurphy; + PlayField16[*si + 1] = fiOrangeDisk; + if (PlayField16[*si + FieldWidth + 1] == 0) // make it fall down if below is empty { - MovHighByte(&PlayField16[si + 1], 0x20); - MovHighByte(&PlayField16[si + FieldWidth + 1], fiOrangeDisk); + MovHighByte(&PlayField16[*si + 1], 0x20); + MovHighByte(&PlayField16[*si + FieldWidth + 1], fiOrangeDisk); } - return subAnimateMurphy; + return; // ========================================================================== // Release a red disk // ========================================================================== loc_g_747F: - PlayField16[si] = fiMurphy; + PlayField16[*si] = fiMurphy; RedDiskReleasePhase = 2; RedDiskCount = RedDiskCount - 1; subDisplayRedDiskCount(); subSoundFXPush(); // Sound effects - - return subAnimateMurphy; } // subAnimateMurphy // ========================================================================== // SUBROUTINE // ========================================================================== -int subExplodeSnikSnaksBelow(int si) +void subExplodeSnikSnaksBelow(int si) { - int subExplodeSnikSnaksBelow; - int ax; ax = LowByte(PlayField16[si + FieldWidth]); if (ax == 0x11 || ax == 0xBB) ExplodeFieldSP(si + FieldWidth); - - return subExplodeSnikSnaksBelow; } // subExplodeSnikSnaksBelow // ========================================================================== @@ -2247,6 +2509,34 @@ int subSpPortTest(int si) int i, cx, bx; +#if 1 + cx = LInfo.SpecialPortCount; // number of special ports + + for (i = 0; i < cx; i++) + { +#if 1 + /* this assumes that PortLocation is stored as big endian */ + bx = LInfo.SpecialPort[i].PortLocation; +#else + /* this assumes that PortLocation is stored as little endian */ + bx = HighByte(LInfo.SpecialPort[i].PortLocation); + MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation)); +#endif + + if (bx / 2 == si) + { + GravityFlag = LInfo.SpecialPort[i].Gravity; + FreezeZonks = LInfo.SpecialPort[i].FreezeZonks; + SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies; + + // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no! + + break; + } + } + +#else + cx = LInfo.SpecialPortCount; // number of special ports for (i = 1; i <= cx; i++) { @@ -2261,9 +2551,9 @@ int subSpPortTest(int si) // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no! i = cx + 1; } - } } +#endif return subSpPortTest; } // subSpPortTest @@ -2279,6 +2569,22 @@ void subCopyFieldToScreen(int si, int fi) // +++++++++++++++++++++++++++++++++++++++++ } +void subCopyAnimToScreen(int si, int graphic, int sync_frame) +{ + int X, Y; + + // +++++++++++++++++++++++++++++++++++++++++ + X = GetStretchX(si); + Y = GetStretchY(si); + StretchedSprites.BltImg(X, Y, graphic, sync_frame); + // +++++++++++++++++++++++++++++++++++++++++ +} + +void subCopyImageToScreen(int si, int graphic) +{ + subCopyAnimToScreen(si, graphic, 0); +} + static void subEatRedDisk(int si) { if (AllowRedDiskCheat == 0) @@ -2294,10 +2600,8 @@ static void subEatRedDisk(int si) subDisplayRedDiskCount(); } -int subAdjustZonksInfotronsAboveMurphy(int si) +void subAdjustZonksInfotronsAboveMurphy(int si) { - int subAdjustZonksInfotronsAboveMurphy; - int ax; if (LowByte(PlayField16[si]) != fiExplosion) @@ -2312,7 +2616,7 @@ int subAdjustZonksInfotronsAboveMurphy(int si) MovHighByte(&PlayField16[si - FieldWidth], 0x40); // make falling straigt down } - return subAdjustZonksInfotronsAboveMurphy; + return; loc_g_15A8: // empty above ax = PlayField16[si - FieldWidth - 1]; @@ -2324,7 +2628,7 @@ loc_g_15B6: if (ax == fiZonk || ax == fiInfotron) goto loc_g_15E8; - return subAdjustZonksInfotronsAboveMurphy; + return; loc_g_15C5: // zonk/infotron above left ax = PlayField16[si - 1]; @@ -2333,7 +2637,8 @@ loc_g_15C5: // zonk/infotron above left MovHighByte(&PlayField16[si - FieldWidth - 1], 0x60); // make roll right PlayField16[si - FieldWidth] = 0x8888; - return subAdjustZonksInfotronsAboveMurphy; + + return; loc_g_15E8: // zonk/infotron above right ax = PlayField16[si + 1]; @@ -2342,6 +2647,4 @@ loc_g_15E8: // zonk/infotron above right MovHighByte(&PlayField16[si - FieldWidth + 1], 0x50); // make roll left PlayField16[si - FieldWidth] = 0x8888; } - - return subAdjustZonksInfotronsAboveMurphy; } // subAdjustZonksInfotronsAboveMurphy