X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=c6d2d6dcfec6fa5c62aecaed377fa71343533ce9;hb=9b8ae38bcff8bb38d72b1d352a5debff85bc6291;hp=72d0e283a79f234860d7532ad584cf68b86cac48;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index 72d0e283..c6d2d6dc 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -75,8 +75,8 @@ void subMainGameLoop_Main(byte action, boolean warp_mode) // ---------------------- END OF GAME-BUSY LOOP (including lead-out) --------- // if the game is not won when reaching this point, then it is lost - if (!game_sp.LevelSolved) - game_sp.GameOver = TRUE; + if (!game_sp.level_solved) + game_sp.game_over = TRUE; } void subCalculateScreenScrollPos(void) @@ -99,7 +99,7 @@ void subCalculateScreenScrollPos(void) { subGetRandomNumber(); - // printf("::: ExplosionShake [%d]\n", FrameCounter); + // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter); } ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;