X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=60a479db7c6ec9056ce2541e7743139efa34222d;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=bae1d6d95d4aa886acbca1a8586bacae1bd36874;hpb=2af2c61f4dde2d22c1dc0e8dfad033b40d81dc6c;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index bae1d6d9..60a479db 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -117,8 +117,15 @@ locRepeatMainGameLoop: // start repeating game loop LastFrame = Clock.TickNow(); // store the frame time #endif // never any additional code between here! + + + +#if 0 if (! NoDisplayFlag) // copy the BackBuffer(=Stage) to visible screen Stage.Blt(); +#endif + + // FS end of synchronization // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -574,9 +581,26 @@ int subCalculateScreenScrollPos() int ax, Ay; +#if 1 + int jump_pos = TILEX / 2; + + if (MurphyScreenXPos < -jump_pos) + { + MurphyScreenXPos = FieldWidth * TILEX + MurphyScreenXPos; + MurphyScreenYPos -= TILEY; + } + else if (MurphyScreenXPos >= FieldWidth * TILEX - jump_pos) + { + MurphyScreenXPos = MurphyScreenXPos - FieldWidth * TILEX; + MurphyScreenYPos += TILEY; + } +#endif + if (ExplosionShake != 0) { subGetRandomNumber(); + + // printf("::: ExplosionShake [%d]\n", FrameCounter); } {