X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=42bafa50fe9e253fbf04201159caa617171c7a12;hb=df8f020b9c0aad57e1f2e790c771550232fb6ce8;hp=2baa7435cc542dd2f258e55ad3a15b99b8971fe0;hpb=3b19d917acb541df11a45e0d4b4e40ad4e38a717;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index 2baa7435..42bafa50 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -35,7 +35,7 @@ int subMainGameLoop_Init() if (DemoFlag != 0) { -#if 1 +#if 0 printf("::: playing demo ...\n"); #endif @@ -45,7 +45,7 @@ int subMainGameLoop_Init() } else // loc_g_1836: { -#if 1 +#if 0 printf("::: playing game ...\n"); #endif @@ -82,7 +82,7 @@ int subMainGameLoop_Init() return subMainGameLoop; } -int subMainGameLoop_Main() +int subMainGameLoop_Main(byte action, boolean warp_mode) { int subMainGameLoop; int bx; @@ -117,8 +117,15 @@ locRepeatMainGameLoop: // start repeating game loop LastFrame = Clock.TickNow(); // store the frame time #endif // never any additional code between here! + + + +#if 0 if (! NoDisplayFlag) // copy the BackBuffer(=Stage) to visible screen Stage.Blt(); +#endif + + // FS end of synchronization // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -155,7 +162,7 @@ locRepeatMainGameLoop: // start repeating game loop // loc_g_186F: - subProcessKeyboardInput(); // Check keyboard, act on keys + subProcessKeyboardInput(action); // Check keyboard, act on keys // 'HACK: // TimerVar = TimerVar + 1 @@ -281,9 +288,14 @@ locExitMainGameLoop: #if 1 printf("::: locExitMainGameLoop reached [%d]\n", LeadOutCounter); + printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag); #endif - +#if 1 + /* if the game is not won when reaching this point, then it is lost */ + if (!game_sp_info.LevelSolved) + game_sp_info.GameOver = TRUE; +#endif #if 1 return subMainGameLoop; @@ -326,6 +338,8 @@ locExitMainGameLoop: return subMainGameLoop; } // subMainGameLoop +#if 0 + int subMainGameLoop() { int subMainGameLoop; @@ -555,6 +569,8 @@ locExitMainGameLoop: return subMainGameLoop; } // subMainGameLoop +#endif + void subUpdatePlayingTime() { }