X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=2a6d25515b21287fff51ec4edb236d1f1f8e7525;hb=41def9c1d8c6939b8754fdab43579272e49d4da4;hp=a82c8732f4846393e958441d10db97067b2a1528;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index a82c8732..2a6d2551 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -6,7 +6,7 @@ boolean bPlaying; -int LeadOutCounter, EnterRepeatCounter; +int LeadOutCounter; int ExitToMenuFlag; boolean AutoScrollFlag; @@ -98,7 +98,7 @@ locExitMainGameLoop: void subCalculateScreenScrollPos() { - int ax, Ay; + int ax, ay; #if 1 int jump_pos = TILEX / 2; @@ -122,11 +122,17 @@ void subCalculateScreenScrollPos() // printf("::: ExplosionShake [%d]\n", FrameCounter); } - { - ax = SXSIZE / 2; - Ay = SYSIZE / 2; - } +#if 1 + ax = (SCR_FIELDX / 2) * TILESIZE; + ay = (SCR_FIELDY / 2) * TILESIZE; - ScreenScrollXPos = Stretch * (MurphyScreenXPos + TILEX / 2) - ax; - ScreenScrollYPos = Stretch * (MurphyScreenYPos + TILEY / 2) - Ay; + ScreenScrollXPos = MurphyScreenXPos - ax; + ScreenScrollYPos = MurphyScreenYPos - ay; +#else + ax = SXSIZE / 2; + ay = SYSIZE / 2; + + ScreenScrollXPos = (MurphyScreenXPos + TILEX / 2) - ax; + ScreenScrollYPos = (MurphyScreenYPos + TILEY / 2) - ay; +#endif }