X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=294e414361f6b0078646c8d2181bbc754f6c2588;hb=92ae204856b3b41863f4244dd75cc5c7268f034d;hp=e1a20b102466cfcf641c694ffa8bfc9b5125b15a;hpb=c40a5c6109e586ce4049ca0900e5fb9c9ac60fb7;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index e1a20b10..294e4143 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -25,7 +25,7 @@ void subMainGameLoop_Init(void) RedDiskReleasePhase = 0; // (re-)enable red disk release } -void subMainGameLoop_Main(byte action, boolean warp_mode) +void subMainGameLoop_Main(byte action) { // --------------------------------------------------------------------------- // --------------------- START OF GAME-BUSY LOOP ----------------------------- @@ -99,7 +99,7 @@ void subCalculateScreenScrollPos(void) { subGetRandomNumber(); - // printf("::: ExplosionShake [%d]\n", FrameCounter); + // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter); } ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;