X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=294e414361f6b0078646c8d2181bbc754f6c2588;hb=92ae204856b3b41863f4244dd75cc5c7268f034d;hp=dcbe62f436d7099265482f686d6423a6b95d99c6;hpb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index dcbe62f4..294e4143 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -25,7 +25,7 @@ void subMainGameLoop_Init(void) RedDiskReleasePhase = 0; // (re-)enable red disk release } -void subMainGameLoop_Main(byte action, boolean warp_mode) +void subMainGameLoop_Main(byte action) { // --------------------------------------------------------------------------- // --------------------- START OF GAME-BUSY LOOP ----------------------------- @@ -74,16 +74,16 @@ void subMainGameLoop_Main(byte action, boolean warp_mode) // lead-out done: exit now // ---------------------- END OF GAME-BUSY LOOP (including lead-out) --------- - /* if the game is not won when reaching this point, then it is lost */ - if (!game_sp.LevelSolved) - game_sp.GameOver = TRUE; + // if the game is not won when reaching this point, then it is lost + if (!game_sp.level_solved) + game_sp.game_over = TRUE; } void subCalculateScreenScrollPos(void) { int jump_pos = TILEX / 2; - /* handle wrap-around */ + // handle wrap-around if (MurphyScreenXPos < -jump_pos) { MurphyScreenXPos = FieldWidth * TILEX + MurphyScreenXPos; @@ -99,7 +99,7 @@ void subCalculateScreenScrollPos(void) { subGetRandomNumber(); - // printf("::: ExplosionShake [%d]\n", FrameCounter); + // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter); } ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;