X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;fp=src%2Fgame_sp%2FMainGameLoop.c;h=c6d2d6dcfec6fa5c62aecaed377fa71343533ce9;hb=a99a1803e5097bc598b4c6f73259715da148ab27;hp=e1a20b102466cfcf641c694ffa8bfc9b5125b15a;hpb=06b98fd946f39a00697c47d31ea5212b921b56b2;p=rocksndiamonds.git diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index e1a20b10..c6d2d6dc 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -99,7 +99,7 @@ void subCalculateScreenScrollPos(void) { subGetRandomNumber(); - // printf("::: ExplosionShake [%d]\n", FrameCounter); + // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter); } ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;