X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainForm.c;h=d33191d69d585ea4b62a522164c8d11c107e750a;hb=a295976063bf04d6e7ee2d04d238235aac05bf92;hp=d4c3545eec5ffa5f7a1a306b0ff3390d7a4758f8;hpb=35b995abd3183999201d9581f7674de1475dc169;p=rocksndiamonds.git diff --git a/src/game_sp/MainForm.c b/src/game_sp/MainForm.c index d4c3545e..d33191d6 100644 --- a/src/game_sp/MainForm.c +++ b/src/game_sp/MainForm.c @@ -31,8 +31,12 @@ void DisplayLevel() return; ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(screenBitmap, 0, 0, +#if 1 + ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE); +#else + ClearRectangle(bitmap_db_field_sp, 0, 0, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY); +#endif #if 1 SetDisplayRegion(); @@ -74,21 +78,27 @@ static void DrawFrame(int Delta) RX = FieldWidth - Delta; BY = FieldHeight - Delta; - DrawImage(LX, tY, imgFrameCorner); - DrawImage(LX, BY, imgFrameCorner); - DrawImage(RX, tY, imgFrameCorner); - DrawImage(RX, BY, imgFrameCorner); + DrawImage(LX, tY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(LX, BY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(RX, tY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(RX, BY, (Delta > 0 ? imgFrameCorner : aniSpace)); for (i = LX + 1; i <= RX - 1; i++) { - DrawImage(i, tY, imgFrameHorizontal); - DrawImage(i, BY, imgFrameHorizontal); + DrawImage(i, tY, (Delta > 0 ? imgFrameHorizontal : aniSpace)); + DrawImage(i, BY, (Delta > 0 ? imgFrameHorizontal : aniSpace)); } for (i = tY + 1; i <= BY - 1; i++) { - DrawImage(LX, i, imgFrameVertical); - DrawImage(RX, i, imgFrameVertical); + DrawImage(LX, i, (Delta > 0 ? imgFrameVertical : aniSpace)); + DrawImage(RX, i, (Delta > 0 ? imgFrameVertical : aniSpace)); + } + + if (Delta > 0) + { + // ... + // ClearRectangle(bitmap_db_field_sp, } } @@ -177,10 +187,48 @@ static void ReStretch() void SetScrollEdges() { - ScrollMinX = (int)(DisplayMinX - 0.5) * BaseWidth; - ScrollMinY = (int)(DisplayMinY - 0.5) * BaseWidth; - ScrollMaxX = (int)(DisplayMaxX + 1.5) * BaseWidth - SXSIZE; - ScrollMaxY = (int)(DisplayMaxY + 1.5) * BaseWidth - SYSIZE; +#if NEW_TILESIZE +#if 0 + int pseudo_sxsize = SXSIZE * TILESIZE / TILESIZE_VAR; + int pseudo_sysize = SYSIZE * TILESIZE / TILESIZE_VAR; +#endif +#endif + int border1_offset = (menBorder ? 1 : 2); + int border2_offset = (menBorder ? 0 : TILESIZE / 2); + + /* scroll correction for border frame (1 tile) or border element (2 tiles) */ + ScrollMinX = 0; + ScrollMinY = 0; +#if NEW_TILESIZE +#if 1 + ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX; + ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY; +#else + ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - pseudo_sxsize; + ScrollMaxY = (DisplayMaxY + border1_offset) * TILEY - pseudo_sysize; +#endif +#else + ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE; + ScrollMaxY = (DisplayMaxY + border1_offset) * TILEY - SYSIZE; +#endif + + /* scroll correction for border element (half tile on left and right side) */ + ScrollMinX += border2_offset; + ScrollMinY += border2_offset; + ScrollMaxX -= border2_offset; + ScrollMaxY -= border2_offset; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + ScrollMinX -= game_sp.scroll_xoffset; + ScrollMaxX -= game_sp.scroll_xoffset; + ScrollMinY -= game_sp.scroll_yoffset; + ScrollMaxY -= game_sp.scroll_yoffset; + +#if 0 + printf("::: (%ld, %ld), (%ld, %ld) -> (%d, %d), (%d, %d)\n", + DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, + ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY); +#endif } void DrawField(int X, int Y)