X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FInitGameConditions.c;h=0afc9fa3e8e199486ccdf3a2ce29b19f234c728f;hb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;hp=78ecefe15706b90dd9afeee5ad12c02e5bcc930c;hpb=2d62255a9cc1edc3692c2597cf338ce50744da96;p=rocksndiamonds.git diff --git a/src/game_sp/InitGameConditions.c b/src/game_sp/InitGameConditions.c index 78ecefe1..0afc9fa3 100644 --- a/src/game_sp/InitGameConditions.c +++ b/src/game_sp/InitGameConditions.c @@ -96,13 +96,25 @@ int InitMurphyPosB(int si) MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position // To Do: draw Murphy in location ax +#if 1 + StretchedSprites.BltImg(MurphyScreenXPos, MurphyScreenYPos, aniMurphy, 0); +#else StretchedSprites.BltEx(MurphyScreenXPos, MurphyScreenYPos, fiMurphy); +#endif MurphyScreenXPos = MurphyScreenXPos / Stretch; MurphyScreenYPos = MurphyScreenYPos / Stretch; subCalculateScreenScrollPos(); // calculate screen start addrs +#if 0 + printf(":1: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + if (AutoScrollFlag) { if (bPlaying) @@ -115,6 +127,14 @@ int InitMurphyPosB(int si) } } +#if 0 + printf(":2: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + return InitMurphyPosB; } // InitMurphyPosB