X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FInitGameConditions.c;h=0afc9fa3e8e199486ccdf3a2ce29b19f234c728f;hb=9401cea7061b513534a3244edd8944e852a28c7b;hp=050533e8a7b7b60e103109171d65755d7bfbc6ff;hpb=9f688962eb90591205c511c1ae9bf752d276d1f5;p=rocksndiamonds.git diff --git a/src/game_sp/InitGameConditions.c b/src/game_sp/InitGameConditions.c index 050533e8..0afc9fa3 100644 --- a/src/game_sp/InitGameConditions.c +++ b/src/game_sp/InitGameConditions.c @@ -96,7 +96,11 @@ int InitMurphyPosB(int si) MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position // To Do: draw Murphy in location ax +#if 1 + StretchedSprites.BltImg(MurphyScreenXPos, MurphyScreenYPos, aniMurphy, 0); +#else StretchedSprites.BltEx(MurphyScreenXPos, MurphyScreenYPos, fiMurphy); +#endif MurphyScreenXPos = MurphyScreenXPos / Stretch; MurphyScreenYPos = MurphyScreenYPos / Stretch;