X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FGlobals.h;h=b8c7749633e5d923dbad95d190fa02c730effb88;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hp=27bbb04ca40661523c539de3afb0295dac769c62;hpb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;p=rocksndiamonds.git diff --git a/src/game_sp/Globals.h b/src/game_sp/Globals.h index 27bbb04c..b8c77496 100644 --- a/src/game_sp/Globals.h +++ b/src/game_sp/Globals.h @@ -237,9 +237,23 @@ #define aniSnikSnakRight IMG_SP_SNIKSNAK_RIGHT #define aniSnikSnakUp IMG_SP_SNIKSNAK_UP +#define aniSnikSnakTurnLeftToUp IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_UP +#define aniSnikSnakTurnLeftToDown IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_DOWN +#define aniSnikSnakTurnRightToUp IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_UP +#define aniSnikSnakTurnRightToDown IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_DOWN +#define aniSnikSnakTurnUpToLeft IMG_SP_SNIKSNAK_TURNING_FROM_UP_LEFT +#define aniSnikSnakTurnUpToRight IMG_SP_SNIKSNAK_TURNING_FROM_UP_RIGHT +#define aniSnikSnakTurnDownToLeft IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_LEFT +#define aniSnikSnakTurnDownToRight IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_RIGHT + #define aniTerminalActive IMG_SP_TERMINAL_ACTIVE -#define aniExplosionInfo (111) +#define aniDefaultExplosion IMG_SP_DEFAULT_EXPLODING +#define aniElectronExplosion IMG_SP_ELECTRON_EXPLODING + +#define imgFrameCorner IMG_SP_FRAME_CORNER +#define imgFrameHorizontal IMG_SP_FRAME_HORIZONTAL +#define imgFrameVertical IMG_SP_FRAME_VERTICAL #else @@ -264,12 +278,12 @@ #define aniExplosionInfo (111) -#endif - #define posFrameCorner (55) #define posFrameHorizontal (111) #define posFrameVertical (110) +#endif + #if 1 @@ -345,6 +359,8 @@ extern int getSequenceLength(int sequence); extern boolean isSnappingSequence(int sequence); extern int fiGraphic[]; +extern int aniSnikSnakTurningLeft[]; +extern int aniSnikSnakTurningRight[]; extern boolean Alignments; extern boolean BlockingSpeed;