X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FGlobals.c;h=6cc66efd62eb44baf4892405b9833ec556f3ccc7;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=9dbe3138901d24bd2ee90e58207ab56f4de9f3b1;hpb=026c569fc47fbe95d8cb131442a4e04610f27f05;p=rocksndiamonds.git diff --git a/src/game_sp/Globals.c b/src/game_sp/Globals.c index 9dbe3138..6cc66efd 100644 --- a/src/game_sp/Globals.c +++ b/src/game_sp/Globals.c @@ -172,29 +172,117 @@ int *aniEatInfotronLeft, *aniEatInfotronRight; #endif #if 1 -int aniBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 }; -int aniZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 }; -int aniZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 }; -int aniInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 }; -int aniInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 }; -int aniSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 }; -int aniElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 }; -int aniExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 }; -int aniTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 }; -int aniTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!! -int aniTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 }; -int aniMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 }; -int aniMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 }; -int aniMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 }; -int aniMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 }; -int aniMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 }; - // aniMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames! -int aniEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 }; -int aniEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 }; -int aniSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 }; -int aniYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 }; -int aniOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 }; -int aniRedDisk[] = { 20, -1 }; +int aniFramesBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 }; +int aniFramesZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 }; +int aniFramesZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 }; +int aniFramesInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 }; +int aniFramesInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 }; +int aniFramesSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 }; +int aniFramesElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 }; +int aniFramesExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 }; +int aniFramesTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 }; +int aniFramesTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!! +int aniFramesTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 }; +int aniFramesMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 }; +int aniFramesMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 }; +int aniFramesMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 }; +int aniFramesMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 }; +int aniFramesMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 }; + // aniFramesMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames! +int aniFramesEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 }; +int aniFramesEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 }; +int aniFramesSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 }; +int aniFramesYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 }; +int aniFramesOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 }; +int aniFramesRedDisk[] = { 20, -1 }; +#endif + +#if 1 + +int fiGraphic[] = +{ + aniSpace, + aniZonk, + aniBase, + aniMurphy, + aniInfotron, + aniRAM, + aniHardWare, + aniExit, + aniOrangeDisk, + aniPortRight, + aniPortDown, + aniPortLeft, + aniPortUp, + aniSpPortRight, + aniSpPortDown, + aniSpPortLeft, + aniSpPortUp, + aniSnikSnak, + aniYellowDisk, + aniTerminal, + aniRedDisk, + aniPortUpAndDown, + aniPortLeftAndRight, + aniPortAllDirections, + aniElectron, + aniBug, + aniRAMLeft, + aniRAMRight, + aniHW0, + aniHW1, + aniHW2, + aniHW3, + aniHW4, + aniHW5, + aniHW6, + aniHW7, + aniHW8, + aniHW9, + aniRAMTop, + aniRAMBottom, + aniWallSpace +}; + +int getSequenceLength(int sequence) +{ + switch (sequence) + { + case aniBug: + return 14; + + case aniElectron: + case aniExplosion: + return 9; + + case aniTouchInfotron: + return 7; + + case aniMurphyExit: + return 40; + + case aniRedDisk: + return 1; + + default: + return 8; + } +} + +boolean isSnappingSequence(int sequence) +{ + switch (sequence) + { + case aniTouchBase: + case aniTouchInfotron: + case aniTouchRedDisk: + return TRUE; + + default: + return FALSE; + } +} + #endif void InitGlobals() @@ -329,7 +417,7 @@ int GetStretchY(int si) return GetStretchY; } -void ReadLevel() +void OLD_ReadLevel() { #if 1 static char CurPathTEST[1024]; @@ -580,6 +668,18 @@ static void ReadDemo() printf("::: LInfo.DemoRandomSeed == %d\n", LInfo.DemoRandomSeed); #endif +#if 0 + printf("::: LInfo.SpecialPortCount == %d\n", LInfo.SpecialPortCount); + for (i = 0; i < LInfo.SpecialPortCount; i++) + { + int port_x = (LInfo.SpecialPort[i].PortLocation / 2) % FieldWidth; + int port_y = (LInfo.SpecialPort[i].PortLocation / 2) / FieldWidth; + + printf("::: %d: port_location == %d => (%d, %d)\n", + i, LInfo.SpecialPort[i].PortLocation, port_x, port_y); + } +#endif + RandomSeed = LInfo.DemoRandomSeed; #if 0 @@ -607,3 +707,28 @@ ReadDemoEH: Close(); #endif } + +void ReadLevel() +{ +#if 0 + OLD_ReadLevel(); + + // return; +#endif + + copyInternalEngineVars_SP(); + +#if 1 + SetDisplayRegion(); + SetScrollEdges(); +#endif + + LevelNumber = level_nr; + +#if 0 + if (!DemoFlag || !DemoAvailable) + subRandomize(); +#endif + + LevelLoaded = True; +}