X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDoGameStuff.c;h=458f8aa653075e9f05c2d0aa4c929ba4201a0ec0;hb=0d95c7df5f708c3f30e10cab3894082019f8cd6c;hp=27aa1c566c563625b2cb670727fc1a649258440a;hpb=8d3d7d213a9691455a49544624bf380e85f43461;p=rocksndiamonds.git diff --git a/src/game_sp/DoGameStuff.c b/src/game_sp/DoGameStuff.c index 27aa1c56..458f8aa6 100644 --- a/src/game_sp/DoGameStuff.c +++ b/src/game_sp/DoGameStuff.c @@ -25,7 +25,7 @@ int subDoGameStuff() int si, cx, dx, bl; - subAnimateMurphy(MurphyPosIndex); // move Murphy in any direction + subAnimateMurphy(&MurphyPosIndex); // move Murphy in any direction // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Build a database of locations and subs-to-call of animatable fields only: @@ -66,12 +66,21 @@ int subDoGameStuff() } // loop locloop_g_22B8 ' until all animatables done } +#if 0 + printf("::: DoGameStuff.c: KillMurphyFlag == %d [%d]\n", + KillMurphyFlag, MurphyMoveCounter); +#endif + // All animations are done now // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - if (KillMurphyFlag == 1 || MurphyMoveCounter == 0) { if (LeadOutCounter == 0) { +#if 0 + printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag); +#endif + KillMurphyFlag = 0; // no more "kill Murphy" ExplodeFieldSP(MurphyExplodePos); // Explode LeadOutCounter = 0x40; // quit: start lead-out