X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=ea36612fb302949ecf2bf80828ea1468c1bbefab;hb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;hp=b34ffa530ac5e6db20b00704d390785dc4f733a8;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index b34ffa53..ea36612f 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -4,7 +4,8 @@ #include "Display.h" -static char *VB_Name = "modDisplay"; +// static char *VB_Name = "modDisplay"; + // --- Option Explicit int ScreenScrollXPos, ScreenScrollYPos; @@ -50,7 +51,9 @@ int subDisplayLevel() if (NoDisplayFlag || ! LevelLoaded) return subDisplayLevel; -#if 0 +#if 1 + DisplayLevel(); +#else MainForm.DisplayLevel(); #endif @@ -116,7 +119,12 @@ void ScrollTo(int X, int Y) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + +#if 1 + DDScrollBuffer_ScrollTo(X, Y); +#else Stage.ScrollTo(X, Y); +#endif } void ScrollTowards(int X, int Y) @@ -136,13 +144,22 @@ void ScrollTowards(int X, int Y) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + +#if 1 + DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch); +#else Stage.ScrollTowards(X, Y, 2 * Stretch); +#endif } void SoftScrollTo(int X, int Y, long TimeMS, int FPS) { long oldX, oldY; +#if 1 + printf("::: 1: X,Y == %d, %d (1)\n", X, Y); +#endif + if (NoDisplayFlag) return; @@ -156,5 +173,14 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + +#if 1 + printf("::: 2: X,Y == %d, %d\n", X, Y); +#endif + +#if 1 + DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS); +#else Stage.SoftScrollTo(X, Y, TimeMS, FPS); +#endif }