X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=d75db7b92cd4e89ce1ab4bdbb8032db02117d774;hb=6aaf28a58767bcc79a55cb3afbc8828fd4a16a6b;hp=f8da42e783e5b7e8823670bec53cbad034d57b83;hpb=8d3d7d213a9691455a49544624bf380e85f43461;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index f8da42e7..d75db7b9 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -51,7 +51,9 @@ int subDisplayLevel() if (NoDisplayFlag || ! LevelLoaded) return subDisplayLevel; -#if 0 +#if 1 + DisplayLevel(); +#else MainForm.DisplayLevel(); #endif @@ -117,6 +119,7 @@ void ScrollTo(int X, int Y) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + Stage.ScrollTo(X, Y); } @@ -137,6 +140,7 @@ void ScrollTowards(int X, int Y) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + Stage.ScrollTowards(X, Y, 2 * Stretch); } @@ -144,6 +148,14 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) { long oldX, oldY; +#if 1 + printf("::: 1: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y); + printf("::: %d, %d, %d, %d [%ld]\n", + ScrollMinX, ScrollMaxX, + ScrollMinY, ScrollMaxY, + ScrollDelta); +#endif + if (NoDisplayFlag) return; @@ -157,5 +169,10 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) Y = Min(Y, ScrollMaxY); // ScrollX = X // ScrollY = Y + +#if 1 + printf("::: 2: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y); +#endif + Stage.SoftScrollTo(X, Y, TimeMS, FPS); }